// int realh = screen->h;
}
+
+struct keydata {
+ keydata() : unicode(0), mod(0) {};
+ Uint16 unicode;
+ unsigned int mod;
+} keys[SDLK_LAST];
+
+
static void handleKey(int key, int raw, int keyup)
{
int modmask = 0;
CurrentModifiers |= modmask;
keymod = CurrentModifiers & ~KEYMOD_RELEASED;
}
- if(modmask == 0 && KeyHandler)
+
+ if(modmask == 0 && KeyHandler) {
+ if (keymod & KEYMOD_RELEASED) {
+ if (keys[raw].mod) {
+ key = keys[raw].unicode;
+ keys[raw].mod = 0;
+ }
+ } else {
+ keys[raw].mod = keymod;
+ keys[raw].unicode = key;
+ }
(*KeyHandler)(key, keymod, CurrentMouseX, CurrentMouseY);
+ }
}
// FIXME: Integrate with existing fgExit() in util.cxx.
if(MouseClickHandler)
(*MouseClickHandler)(e.button.button - 1,
e.button.state == SDL_RELEASED,
- e.button.x, e.button.y);
+ e.button.x, e.button.y, true, 0);
break;
case SDL_MOUSEMOTION:
CurrentMouseX = e.motion.x;
void fgWarpMouse(int x, int y)
{
+ SDL_Event e[10];
+ SDL_PumpEvents();
+ SDL_PeepEvents(e, 10, SDL_GETEVENT, SDL_MOUSEMOTIONMASK);
SDL_WarpMouse(x, y);
}
cursors[i].hoty);
}
}
+
+// Noop; the graphics context is always current
+void fgMakeCurrent()
+{
+}
+
+bool fgOSIsMainCamera(const osg::Camera*)
+{
+ return true;
+}
+
+bool fgOSIsMainContext(const osg::GraphicsContext*)
+{
+ return true;
+}