#include <stdlib.h>
+#include <simgear/compiler.h>
+#include <simgear/structure/exception.hxx>
+#include <simgear/debug/logstream.hxx>
+
#include <SDL/SDL.h>
#include <plib/pu.h>
//
static void initCursors();
-void fgOSOpenWindow(int w, int h, int bpp, bool alpha, bool fullscreen)
+void fgOSOpenWindow(int w, int h, int bpp,
+ bool alpha, bool stencil, bool fullscreen)
{
int cbits = (bpp <= 16) ? 5 : 8;
- int zbits = (bpp <= 16) ? 16 : 32;
+ int zbits = (bpp <= 16) ? 16 : 24;
+
+ if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) == -1)
+ throw sg_throwable(string("Failed to initialize SDL: ")
+ + SDL_GetError());
- SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE); // FIXME: handle errors
+ SDL_WM_SetCaption("FlightGear", "FlightGear");
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, cbits);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, cbits);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, cbits);
if(alpha)
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ if(bpp > 16 && stencil)
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, zbits);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
int vidmask = SDL_OPENGL;
- if(fullscreen) vidmask |= SDL_FULLSCREEN;
- SDL_SetVideoMode(w, h, 16, vidmask); // FIXME: handle errors
-
- SDL_WM_SetCaption("FlightGear", "FlightGear");
+ if(fullscreen) {
+ vidmask |= SDL_FULLSCREEN;
+ }
+ if (SDL_SetVideoMode(w, h, 16, vidmask) == 0)
+ throw sg_throwable(string("Failed to set SDL video mode: ")
+ + SDL_GetError());
// This enables keycode translation (e.g. capital letters when
// shift is pressed, as well as i18n input methods). Eventually,
// we may want to port the input maps to specify <mod-shift>
// explicitly, and will turn this off.
SDL_EnableUNICODE(1);
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
initCursors();
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
// int realh = screen->h;
}
-static void handleKey(int key, int keyup)
+static void handleKey(int key, int raw, int keyup)
{
int modmask = 0;
switch(key) {
case SDLK_F11: key = PU_KEY_F11; break;
case SDLK_F12: key = PU_KEY_F12; break;
}
- if(keyup) CurrentModifiers &= ~modmask;
- else CurrentModifiers |= modmask;
+
+ // Keypad codes. This is a situation where we *don't* want the
+ // Unicode cooking for our input. Oddly, neither PUI nor Glut
+ // define these anywhere, so I lifted the numbers out of
+ // FlightGear's keyboard.xml. Some unused code are therefore
+ // missing.
+ switch(raw) {
+ case SDLK_KP0: key = 364; break;
+ case SDLK_KP1: key = 363; break;
+ case SDLK_KP2: key = 359; break;
+ case SDLK_KP3: key = 361; break;
+ case SDLK_KP4: key = 356; break;
+ case SDLK_KP5: key = 309; break;
+ case SDLK_KP6: key = 358; break;
+ case SDLK_KP7: key = 362; break;
+ case SDLK_KP8: key = 357; break;
+ case SDLK_KP9: key = 360; break;
+ case SDLK_KP_ENTER: key = 269; break;
+ }
+
+ int keymod = 0;
+ if(keyup) {
+ CurrentModifiers &= ~modmask;
+ keymod = CurrentModifiers | KEYMOD_RELEASED;
+ } else {
+ CurrentModifiers |= modmask;
+ keymod = CurrentModifiers & ~KEYMOD_RELEASED;
+ }
if(modmask == 0 && KeyHandler)
- (*KeyHandler)(key, CurrentModifiers, CurrentMouseX, CurrentMouseY);
+ (*KeyHandler)(key, keymod, CurrentMouseX, CurrentMouseY);
}
// FIXME: need to export this and get the rest of FlightGear to use
{
while(1) {
SDL_Event e;
+ int key;
while(SDL_PollEvent(&e)) {
switch(e.type) {
case SDL_QUIT:
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- handleKey(e.key.keysym.unicode, e.key.state == SDL_RELEASED);
+ key = e.key.keysym.unicode;
+ if(key == 0) key = e.key.keysym.sym;
+ handleKey(key, e.key.keysym.sym, e.key.state == SDL_RELEASED);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: