#include <simgear/magvar/magvar.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/particles.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Aircraft/aircraft.hxx>
/**
* Get the logging classes.
*/
+// XXX Making the result buffer be global is a band-aid that hopefully
+// delays its destruction 'til after its last use.
+namespace
+{
+string loggingResult;
+}
+
static const char *
getLoggingClasses ()
{
sgDebugClass classes = logbuf::get_log_classes();
- static string result;
- result = "";
+ loggingResult.clear();
for (int i = 0; log_class_mappings[i].c != SG_UNDEFD; i++) {
if ((classes&log_class_mappings[i].c) > 0) {
- if (!result.empty())
- result += '|';
- result += log_class_mappings[i].name;
+ if (!loggingResult.empty())
+ loggingResult += '|';
+ loggingResult += log_class_mappings[i].name;
}
}
- return result.c_str();
+ return loggingResult.c_str();
}
smgr->resume();
}
}
+
+ // Pause the particle system
+ simgear::Particles::setFrozen(f);
}