\f
////////////////////////////////////////////////////////////////////////
-// Loading and saving properties.
+// Property management.
////////////////////////////////////////////////////////////////////////
+extern void fgInitProps (); // fixme: how are they untied?
+extern void fgUpdateProps ();
extern bool fgSaveFlight (ostream &output);
extern bool fgLoadFlight (istream &input);
// Convenience functions for getting property values.
////////////////////////////////////////////////////////////////////////
+
/**
- * Get an SGValue pointer that can be queried repeatedly.
+ * Get a property node.
*
- * If the property value is going to be accessed within the loop,
- * it is best to use this method for maximum efficiency.
+ * @param path The path of the node, relative to root.
+ * @param create true to create the node if it doesn't exist.
+ * @return The node, or 0 if none exists and none was created.
*/
-inline SGValue * fgGetValue (const string &name, bool create = false)
+inline SGPropertyNode *
+fgGetNode (const string &path, bool create = false)
{
- return globals->get_props()->getValue(name, create);
+ return globals->get_props()->getNode(path, create);
}
-inline bool fgHasValue (const string &name)
+
+/**
+ * Test whether a given node exists.
+ *
+ * @param path The path of the node, relative to root.
+ * @return true if the node exists, false otherwise.
+ */
+inline bool
+fgHasNode (const string &path)
{
- return globals->get_props()->hasValue(name);
+ return (fgGetNode(path, false) != 0);
}
+
inline bool fgGetBool (const string &name, bool defaultValue = false)
{
return globals->get_props()->getBoolValue(name, defaultValue);
return globals->get_props()->getIntValue(name, defaultValue);
}
+inline int fgGetLong (const string &name, long defaultValue = 0L)
+{
+ return globals->get_props()->getLongValue(name, defaultValue);
+}
+
inline float fgGetFloat (const string &name, float defaultValue = 0.0)
{
return globals->get_props()->getFloatValue(name, defaultValue);
return globals->get_props()->setIntValue(name, val);
}
+inline bool fgSetLong (const string &name, long val)
+{
+ return globals->get_props()->setLongValue(name, val);
+}
+
inline bool fgSetFloat (const string &name, float val)
{
return globals->get_props()->setFloatValue(name, val);
fgUntie (const string &name)
{
if (!globals->get_props()->untie(name))
- FG_LOG(FG_GENERAL, FG_WARN, "Failed to untie property " << name);
+ SG_LOG(SG_GENERAL, SG_WARN, "Failed to untie property " << name);
}
// Templates cause ambiguity here
inline void
-fgTie (const string &name, bool *pointer)
+fgTie (const string &name, bool *pointer, bool useDefault = true)
+{
+ if (!globals->get_props()->tie(name, SGRawValuePointer<bool>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
+ "Failed to tie property " << name << " to a pointer");
+}
+
+inline void
+fgTie (const string &name, int *pointer, bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValuePointer<bool>(pointer)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValuePointer<int>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
inline void
-fgTie (const string &name, int *pointer)
+fgTie (const string &name, long *pointer, bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValuePointer<int>(pointer)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValuePointer<long>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
inline void
-fgTie (const string &name, float *pointer)
+fgTie (const string &name, float *pointer, bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValuePointer<float>(pointer)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValuePointer<float>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
inline void
-fgTie (const string &name, double *pointer)
+fgTie (const string &name, double *pointer, bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValuePointer<double>(pointer)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValuePointer<double>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
inline void
-fgTie (const string &name, string *pointer)
+fgTie (const string &name, string *pointer, bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValuePointer<string>(pointer)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValuePointer<string>(pointer),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
template <class V>
inline void
-fgTie (const string &name, V (*getter)(), void (*setter)(V) = 0)
+fgTie (const string &name, V (*getter)(), void (*setter)(V) = 0,
+ bool useDefault = true)
{
- if (!globals->get_props()->tie(name, SGRawValueFunctions<V>(getter, setter)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ if (!globals->get_props()->tie(name, SGRawValueFunctions<V>(getter, setter),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to functions");
}
template <class V>
inline void
fgTie (const string &name, int index, V (*getter)(int),
- void (*setter)(int, V) = 0)
+ void (*setter)(int, V) = 0, bool useDefault = true)
{
if (!globals->get_props()->tie(name,
SGRawValueFunctionsIndexed<V>(index,
getter,
- setter)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ setter),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to indexed functions");
}
template <class T, class V>
inline void
fgTie (const string &name, T * obj, V (T::*getter)() const,
- void (T::*setter)(V) = 0)
+ void (T::*setter)(V) = 0, bool useDefault = true)
{
if (!globals->get_props()->tie(name,
- SGRawValueMethods<T,V>(*obj, getter, setter)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ SGRawValueMethods<T,V>(*obj, getter, setter),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to object methods");
}
template <class T, class V>
inline void
fgTie (const string &name, T * obj, int index,
- V (T::*getter)(int) const, void (T::*setter)(int, V) = 0)
+ V (T::*getter)(int) const, void (T::*setter)(int, V) = 0,
+ bool useDefault = true)
{
if (!globals->get_props()->tie(name,
SGRawValueMethodsIndexed<T,V>(*obj,
index,
getter,
- setter)))
- FG_LOG(FG_GENERAL, FG_WARN,
+ setter),
+ useDefault))
+ SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to indexed object methods");
}