#include <iosfwd>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/math/SGMath.hxx>
#include <Main/globals.hxx>
-\f
+
////////////////////////////////////////////////////////////////////////
// Property management.
////////////////////////////////////////////////////////////////////////
class FGMakeUpperCase : public SGPropertyChangeListener {
public:
void valueChanged(SGPropertyNode *node) {
- if (node->getType() != SGPropertyNode::STRING)
+ if (node->getType() != simgear::props::STRING)
return;
char *s = const_cast<char *>(node->getStringValue());