]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
Merge branch 'attenuation' into navaids-radio
[flightgear.git] / src / Main / globals.cxx
index 33f36ecc82501c3e6d49984b4d4b98d62f087970..00dd943dc49378181e4ab2fd40686ab26d14b173 100644 (file)
@@ -24,6 +24,9 @@
 #  include <config.h>
 #endif
 
+#include <boost/foreach.hpp>
+#include <algorithm>
+
 #include <simgear/structure/commands.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/misc/sg_dir.hxx>
 #include <simgear/structure/event_mgr.hxx>
 #include <simgear/sound/soundmgr_openal.hxx>
 #include <simgear/misc/ResourceManager.hxx>
+#include <simgear/props/propertyObject.hxx>
+#include <simgear/props/props_io.hxx>
+#include <simgear/scene/model/placement.hxx>
 
 #include <Aircraft/controls.hxx>
 #include <Airports/runways.hxx>
 #include <ATCDCL/ATCmgr.hxx>
 #include <Autopilot/route_mgr.hxx>
 #include <Cockpit/panel.hxx>
-#include <GUI/new_gui.hxx>
+#include <GUI/FGFontCache.hxx>
 #include <Model/acmodel.hxx>
 #include <Model/modelmgr.hxx>
 #include <MultiPlayer/multiplaymgr.hxx>
@@ -56,7 +62,7 @@
 #include "fg_props.hxx"
 #include "fg_io.hxx"
 
-\fclass AircraftResourceProvider : public simgear::ResourceProvider
+class AircraftResourceProvider : public simgear::ResourceProvider
 {
 public:
   AircraftResourceProvider() :
@@ -74,28 +80,27 @@ public:
   // test against the aircraft-dir property
     const char* aircraftDir = fgGetString("/sim/aircraft-dir");
     string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
-    if (aircraftDirPieces.empty() || (aircraftDirPieces.back() != pieces[1])) {
-      return SGPath(); // current aircraft-dir does not match resource aircraft
-    }
-    
-    SGPath r(aircraftDir);
-    for (unsigned int i=2; i<pieces.size(); ++i) {
-      r.append(pieces[i]);
-    }
-    
-    if (r.exists()) {
-      SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
-      return r;
+    if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
+        // current aircraft-dir matches resource aircraft
+        SGPath r(aircraftDir);
+        for (unsigned int i=2; i<pieces.size(); ++i) {
+          r.append(pieces[i]);
+        }
+        
+        if (r.exists()) {
+          SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
+          return r;
+        }
     }
   
-  // try each aircaft dir in turn
+  // try each aircraft dir in turn
     std::string res(aResource, 9); // resource path with 'Aircraft/' removed
     const string_list& dirs(globals->get_aircraft_paths());
     string_list::const_iterator it = dirs.begin();
     for (; it != dirs.end(); ++it) {
       SGPath p(*it, res);
       if (p.exists()) {
-        SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " in aircraft dir: " << r.str());
+        SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
         return p;
       }
     } // of aircraft path iteration
@@ -120,11 +125,8 @@ FGGlobals::FGGlobals() :
     renderer( new FGRenderer ),
     subsystem_mgr( new SGSubsystemMgr ),
     event_mgr( new SGEventMgr ),
-    soundmgr( new SGSoundMgr ),
     sim_time_sec( 0.0 ),
     fg_root( "" ),
-    warp( 0 ),
-    warp_delta( 0 ),
     time_params( NULL ),
     ephem( NULL ),
     mag( NULL ),
@@ -148,30 +150,35 @@ FGGlobals::FGGlobals() :
     dmelist( NULL ),
     tacanlist( NULL ),
     carrierlist( NULL ),
-    channellist( NULL )    
+    channellist( NULL )
 {
   simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
+  simgear::PropertyObjectBase::setDefaultRoot(props);
 }
 
 
 // Destructor
 FGGlobals::~FGGlobals() 
-{
-    delete renderer;
-    renderer = NULL;
-    
+{    
 // The AIModels manager performs a number of actions upon
     // Shutdown that implicitly assume that other subsystems
     // are still operational (Due to the dynamic allocation and
     // deallocation of AIModel objects. To ensure we can safely
     // shut down all subsystems, make sure we take down the 
     // AIModels system first.
-    SGSubsystem* ai = subsystem_mgr->remove("ai_model");
-    delete ai;
+    SGSubsystem* ai = subsystem_mgr->remove("ai-model");
+    if (ai) {
+        ai->unbind();
+        delete ai;
+    }
     
+    subsystem_mgr->shutdown();
     subsystem_mgr->unbind();
     delete subsystem_mgr;
     
+    delete renderer;
+    renderer = NULL;
+    
     delete time_params;
     delete mag;
     delete matlib;
@@ -179,7 +186,12 @@ FGGlobals::~FGGlobals()
     delete current_panel;
 
     delete ATC_mgr;
-    delete controls;
+
+    if (controls)
+    {
+        controls->unbind();
+        delete controls;
+    }
 
     delete channel_options_list;
     delete initial_waypoints;
@@ -193,9 +205,6 @@ FGGlobals::~FGGlobals()
     delete tacanlist;
     delete carrierlist;
     delete channellist;
-
-    soundmgr->unbind();
-    delete soundmgr;
 }
 
 
@@ -207,7 +216,7 @@ void FGGlobals::set_fg_root (const string &root) {
     SGPath tmp( fg_root );
     tmp.append( "data" );
     tmp.append( "version" );
-    if ( ulFileExists( tmp.c_str() ) ) {
+    if ( tmp.exists() ) {
         fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
         fg_root += "/data";
         fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
@@ -226,25 +235,30 @@ void FGGlobals::set_fg_root (const string &root) {
       simgear::ResourceManager::PRIORITY_DEFAULT);
 }
 
-void FGGlobals::set_fg_scenery (const string &scenery)
+void FGGlobals::append_fg_scenery (const string &paths)
 {
-    SGPath s;
-    if (scenery.empty()) {
-        s.set( fg_root );
-        s.append( "Scenery" );
-    } else
-        s.set( scenery );
-
-    string_list path_list = sgPathSplit( s.str() );
-    fg_scenery.clear();
-
-    for (unsigned i = 0; i < path_list.size(); i++) {
-        SGPath path(path_list[i]);
+//    fg_scenery.clear();
+    SGPropertyNode* sim = fgGetNode("/sim", true);
+
+  // find first unused fg-scenery property in /sim
+    int propIndex = 0;
+    while (sim->getChild("fg-scenery", propIndex) != NULL) {
+      ++propIndex; 
+    }
+  
+    BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
         if (!path.exists()) {
           SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
           continue;
         }
 
+      // check for duplicates
+      string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), path.str());
+      if (ex != fg_scenery.end()) {
+        SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << path.str());
+        continue;
+      }
+      
         simgear::Dir dir(path);
         SGPath terrainDir(dir.file("Terrain"));
         SGPath objectsDir(dir.file("Objects"));
@@ -267,6 +281,11 @@ void FGGlobals::set_fg_scenery (const string &scenery)
         // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
         // "B/Terrain", "B/Objects", ""]
         fg_scenery.push_back("");
+        
+      // make scenery dirs available to Nasal
+        SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
+        n->setStringValue(path.str());
+        n->setAttribute(SGPropertyNode::WRITE, false);
     } // of path list iteration
 }
 
@@ -337,7 +356,10 @@ FGGlobals::add_subsystem (const char * name,
 SGSoundMgr *
 FGGlobals::get_soundmgr () const
 {
-    return soundmgr;
+    if (subsystem_mgr)
+        return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
+
+    return NULL;
 }
 
 SGEventMgr *
@@ -346,6 +368,23 @@ FGGlobals::get_event_mgr () const
     return event_mgr;
 }
 
+const SGGeod &
+FGGlobals::get_aircraft_position() const
+{
+    if( acmodel != NULL ) {
+        SGModelPlacement * mp = acmodel->get3DModel();
+        if( mp != NULL )
+            return mp->getPosition();
+    }
+    throw sg_exception("Can't get aircraft position", "FGGlobals::get_aircraft_position()" );
+}
+
+SGVec3d
+FGGlobals::get_aircraft_positon_cart() const
+{
+    return SGVec3d::fromGeod(get_aircraft_position());
+}
+
 
 // Save the current state as the initial state.
 void
@@ -353,18 +392,18 @@ FGGlobals::saveInitialState ()
 {
   initial_state = new SGPropertyNode();
 
-  if (!copyProperties(props, initial_state))
+  // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
+  int checked  = SGPropertyNode::READ+SGPropertyNode::WRITE+
+                 SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
+  int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
+  if (!copyProperties(props, initial_state, expected, checked))
     SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
     
   // delete various properties from the initial state, since we want to
   // preserve their values even if doing a restore
-  
+  // => Properties should now use the PRESERVE flag to protect their values
+  // on sim-reset. Remove some specific properties for backward compatibility.
   SGPropertyNode* sim = initial_state->getChild("sim");
-  sim->removeChild("presets");
-  SGPropertyNode* simStartup = sim->getChild("startup");
-  simStartup->removeChild("xsize");
-  simStartup->removeChild("ysize");
-  
   SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group");
   if (cameraGroupNode) {
     cameraGroupNode->removeChild("camera");
@@ -382,8 +421,11 @@ FGGlobals::restoreInitialState ()
                "No initial state available to restore!!!");
         return;
     }
-
-    if ( copyProperties(initial_state, props) ) {
+    // copy properties which are READ/WRITEable - but not USERARCHIVEd or PRESERVEd
+    int checked  = SGPropertyNode::READ+SGPropertyNode::WRITE+
+                   SGPropertyNode::USERARCHIVE+SGPropertyNode::PRESERVE;
+    int expected = SGPropertyNode::READ+SGPropertyNode::WRITE;
+    if ( copyProperties(initial_state, props, expected, checked)) {
         SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
     } else {
         SG_LOG( SG_GENERAL, SG_INFO,
@@ -398,4 +440,24 @@ FGGlobals::get_current_view () const
   return viewmgr->get_current_view();
 }
 
+long int FGGlobals::get_warp() const
+{
+  return fgGetInt("/sim/time/warp");
+}
+
+void FGGlobals::set_warp( long int w )
+{
+  fgSetInt("/sim/time/warp", w);
+}
+
+long int FGGlobals::get_warp_delta() const
+{
+  return fgGetInt("/sim/time/warp-delta");
+}
+
+void FGGlobals::set_warp_delta( long int d )
+{
+  fgSetInt("/sim/time/warp-delta", d);
+}
+    
 // end of globals.cxx