]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
Remove all name and spatial queries from FGNavList. All remaining queries are
[flightgear.git] / src / Main / globals.cxx
index 20c1c20768bc55181bcba5c3a3a2023107817098..1bcbbea678ea03b71e8fb53953e7ff8f04ae0b62 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started July 2000.
 //
-// Copyright (C) 2000  Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000  Curtis L. Olson - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
 
 #include <simgear/sound/soundmgr_openal.hxx>
 #include <simgear/structure/commands.hxx>
 #include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
+
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Navaids/awynet.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Airports/simple.hxx>
+#include <Navaids/navlist.hxx>
+#include <Navaids/fixlist.hxx>
 
 #include "globals.hxx"
+#include "renderer.hxx"
 #include "viewmgr.hxx"
 
 #include "fg_props.hxx"
@@ -42,46 +69,46 @@ FGGlobals *globals;
 
 // Constructor
 FGGlobals::FGGlobals() :
+    renderer( new FGRenderer ),
     subsystem_mgr( new SGSubsystemMgr ),
     event_mgr( new SGEventMgr ),
     sim_time_sec( 0.0 ),
     fg_root( "" ),
-    fg_scenery( "" ),
-#if defined(FX) && defined(XMESA)
-    fullscreen( true ),
-#endif
     warp( 0 ),
     warp_delta( 0 ),
     time_params( NULL ),
     ephem( NULL ),
     mag( NULL ),
+    matlib( NULL ),
     route_mgr( NULL ),
     current_panel( NULL ),
     soundmgr( NULL ),
     airports( NULL ),
     ATC_mgr( NULL ),
-    ATC_display( NULL ),
     AI_mgr( NULL ),
     controls( NULL ),
     viewmgr( NULL ),
     props( new SGPropertyNode ),
     initial_state( NULL ),
     locale( NULL ),
-    commands( new SGCommandMgr ),
-    model_lib( NULL ),
+    commands( SGCommandMgr::instance() ),
     acmodel( NULL ),
     model_mgr( NULL ),
     channel_options_list( NULL ),
-    initial_waypoints(0),
+    initial_waypoints( NULL ),
     scenery( NULL ),
     tile_mgr( NULL ),
     io( new FGIO ),
+    fontcache ( new FGFontCache ),
     navlist( NULL ),
     loclist( NULL ),
     gslist( NULL ),
     dmelist( NULL ),
-    mkrlist( NULL ),
-    fixlist( NULL )
+    tacanlist( NULL ),
+    carrierlist( NULL ),
+    channellist( NULL ),
+    airwaynet( NULL ),
+    multiplayer_mgr( NULL )
 {
 }
 
@@ -89,35 +116,125 @@ FGGlobals::FGGlobals() :
 // Destructor
 FGGlobals::~FGGlobals() 
 {
-    delete soundmgr;
+    delete renderer;
+// The AIModels manager performs a number of actions upon
+    // Shutdown that implicitly assume that other subsystems
+    // are still operational (Due to the dynamic allocation and
+    // deallocation of AIModel objects. To ensure we can safely
+    // shut down all subsystems, make sure we take down the 
+    // AIModels system first.
+    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
     delete subsystem_mgr;
     delete event_mgr;
-    delete initial_state;
-    delete props;
-    delete commands;
+    delete time_params;
+    delete ephem;
+    delete mag;
+    delete matlib;
+    delete route_mgr;
+    delete current_panel;
+    delete soundmgr;
+    delete airports;
+
+    delete ATC_mgr;
+    delete AI_mgr;
+    delete controls;
+    delete viewmgr;
+
+//     delete commands;
+    delete acmodel;
+    delete model_mgr;
+    delete channel_options_list;
+    delete initial_waypoints;
+    delete tile_mgr;
+    delete scenery;
     delete io;
-  
-    // make sure only to delete the initial waypoints list if it acually
-    // still exists. 
-    if (initial_waypoints)
-        delete initial_waypoints;
+    delete fontcache;
+
+    delete navlist;
+    delete loclist;
+    delete gslist;
+    delete dmelist;
+    delete tacanlist;
+    delete carrierlist;
+    delete channellist;
+    delete airwaynet;
+    delete multiplayer_mgr;
 }
 
 
 // set the fg_root path
 void FGGlobals::set_fg_root (const string &root) {
     fg_root = root;
-    
+
     // append /data to root if it exists
     SGPath tmp( fg_root );
     tmp.append( "data" );
     tmp.append( "version" );
     if ( ulFileExists( tmp.c_str() ) ) {
         fg_root += "/data";
+        SG_LOG(SG_GENERAL, SG_WARN, "Warning: changing bad FG_ROOT/--fg-root to '"
+                << fg_root << '\'');
+    }
+
+    // remove /sim/fg-root before writing to prevent hijacking
+    SGPropertyNode *n = fgGetNode("/sim", true);
+    n->removeChild("fg-root", 0, false);
+    n = n->getChild("fg-root", 0, true);
+    n->setStringValue(fg_root.c_str());
+    n->setAttribute(SGPropertyNode::WRITE, false);
+}
+
+void FGGlobals::set_fg_scenery (const string &scenery) {
+    SGPath s;
+    if (scenery.empty()) {
+        s.set( fg_root );
+        s.append( "Scenery" );
+    } else
+        s.set( scenery );
+
+    string_list path_list = sgPathSplit( s.str() );
+    fg_scenery.clear();
+
+    for (unsigned i = 0; i < path_list.size(); i++) {
+
+        ulDir *d = ulOpenDir( path_list[i].c_str() );
+        if (d == NULL)
+            continue;
+        ulCloseDir( d );
+
+        SGPath pt( path_list[i] ), po( path_list[i] );
+        pt.append("Terrain");
+        po.append("Objects");
+
+        ulDir *td = ulOpenDir( pt.c_str() );
+        ulDir *od = ulOpenDir( po.c_str() );
+
+        if (td == NULL && od == NULL)
+            fg_scenery.push_back( path_list[i] );
+        else {
+            if (td != NULL) {
+                fg_scenery.push_back( pt.str() );
+                ulCloseDir( td );
+            }
+            if (od != NULL) {
+                fg_scenery.push_back( po.str() );
+                ulCloseDir( od );
+            }
         }
+        // insert a marker for FGTileEntry::load(), so that
+        // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+        // "B/Terrain", "B/Objects", ""]
+        fg_scenery.push_back("");
+    }
 }
 
 
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+   return renderer;
+}
+
 SGSubsystemMgr *
 FGGlobals::get_subsystem_mgr () const
 {
@@ -151,7 +268,6 @@ FGGlobals::get_event_mgr () const
 void
 FGGlobals::saveInitialState ()
 {
-  delete initial_state;
   initial_state = new SGPropertyNode();
 
   if (!copyProperties(props, initial_state))