]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
Remove all name and spatial queries from FGNavList. All remaining queries are
[flightgear.git] / src / Main / globals.cxx
index a8c9d475145264c60b9ffa317ff47a284d135656..1bcbbea678ea03b71e8fb53953e7ff8f04ae0b62 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started July 2000.
 //
-// Copyright (C) 2000  Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000  Curtis L. Olson - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
 
-#include <simgear/misc/commands.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
 
-#include <Environment/environment_mgr.hxx>
-#include <Instrumentation/instrument_mgr.hxx>
-#include <Systems/system_mgr.hxx>
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Navaids/awynet.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Airports/simple.hxx>
+#include <Navaids/navlist.hxx>
+#include <Navaids/fixlist.hxx>
 
 #include "globals.hxx"
+#include "renderer.hxx"
 #include "viewmgr.hxx"
 
 #include "fg_props.hxx"
@@ -44,19 +69,46 @@ FGGlobals *globals;
 
 // Constructor
 FGGlobals::FGGlobals() :
-    sim_time_sec(0.0),
-#if defined(FX) && defined(XMESA)
-    fullscreen( true ),
-#endif
+    renderer( new FGRenderer ),
+    subsystem_mgr( new SGSubsystemMgr ),
+    event_mgr( new SGEventMgr ),
+    sim_time_sec( 0.0 ),
+    fg_root( "" ),
     warp( 0 ),
     warp_delta( 0 ),
-    logger(0),
-    systemmgr(new FGSystemMgr),
-    instrumentmgr(new FGInstrumentMgr),
-    props(new SGPropertyNode),
-    initial_state(0),
-    commands(new SGCommandMgr),
-    io(new FGIO)
+    time_params( NULL ),
+    ephem( NULL ),
+    mag( NULL ),
+    matlib( NULL ),
+    route_mgr( NULL ),
+    current_panel( NULL ),
+    soundmgr( NULL ),
+    airports( NULL ),
+    ATC_mgr( NULL ),
+    AI_mgr( NULL ),
+    controls( NULL ),
+    viewmgr( NULL ),
+    props( new SGPropertyNode ),
+    initial_state( NULL ),
+    locale( NULL ),
+    commands( SGCommandMgr::instance() ),
+    acmodel( NULL ),
+    model_mgr( NULL ),
+    channel_options_list( NULL ),
+    initial_waypoints( NULL ),
+    scenery( NULL ),
+    tile_mgr( NULL ),
+    io( new FGIO ),
+    fontcache ( new FGFontCache ),
+    navlist( NULL ),
+    loclist( NULL ),
+    gslist( NULL ),
+    dmelist( NULL ),
+    tacanlist( NULL ),
+    carrierlist( NULL ),
+    channellist( NULL ),
+    airwaynet( NULL ),
+    multiplayer_mgr( NULL )
 {
 }
 
@@ -64,10 +116,151 @@ FGGlobals::FGGlobals() :
 // Destructor
 FGGlobals::~FGGlobals() 
 {
-  delete initial_state;
-  delete props;
-  delete commands;
-  delete io;
+    delete renderer;
+// The AIModels manager performs a number of actions upon
+    // Shutdown that implicitly assume that other subsystems
+    // are still operational (Due to the dynamic allocation and
+    // deallocation of AIModel objects. To ensure we can safely
+    // shut down all subsystems, make sure we take down the 
+    // AIModels system first.
+    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
+    delete subsystem_mgr;
+    delete event_mgr;
+    delete time_params;
+    delete ephem;
+    delete mag;
+    delete matlib;
+    delete route_mgr;
+    delete current_panel;
+    delete soundmgr;
+    delete airports;
+
+    delete ATC_mgr;
+    delete AI_mgr;
+    delete controls;
+    delete viewmgr;
+
+//     delete commands;
+    delete acmodel;
+    delete model_mgr;
+    delete channel_options_list;
+    delete initial_waypoints;
+    delete tile_mgr;
+    delete scenery;
+    delete io;
+    delete fontcache;
+
+    delete navlist;
+    delete loclist;
+    delete gslist;
+    delete dmelist;
+    delete tacanlist;
+    delete carrierlist;
+    delete channellist;
+    delete airwaynet;
+    delete multiplayer_mgr;
+}
+
+
+// set the fg_root path
+void FGGlobals::set_fg_root (const string &root) {
+    fg_root = root;
+
+    // append /data to root if it exists
+    SGPath tmp( fg_root );
+    tmp.append( "data" );
+    tmp.append( "version" );
+    if ( ulFileExists( tmp.c_str() ) ) {
+        fg_root += "/data";
+        SG_LOG(SG_GENERAL, SG_WARN, "Warning: changing bad FG_ROOT/--fg-root to '"
+                << fg_root << '\'');
+    }
+
+    // remove /sim/fg-root before writing to prevent hijacking
+    SGPropertyNode *n = fgGetNode("/sim", true);
+    n->removeChild("fg-root", 0, false);
+    n = n->getChild("fg-root", 0, true);
+    n->setStringValue(fg_root.c_str());
+    n->setAttribute(SGPropertyNode::WRITE, false);
+}
+
+void FGGlobals::set_fg_scenery (const string &scenery) {
+    SGPath s;
+    if (scenery.empty()) {
+        s.set( fg_root );
+        s.append( "Scenery" );
+    } else
+        s.set( scenery );
+
+    string_list path_list = sgPathSplit( s.str() );
+    fg_scenery.clear();
+
+    for (unsigned i = 0; i < path_list.size(); i++) {
+
+        ulDir *d = ulOpenDir( path_list[i].c_str() );
+        if (d == NULL)
+            continue;
+        ulCloseDir( d );
+
+        SGPath pt( path_list[i] ), po( path_list[i] );
+        pt.append("Terrain");
+        po.append("Objects");
+
+        ulDir *td = ulOpenDir( pt.c_str() );
+        ulDir *od = ulOpenDir( po.c_str() );
+
+        if (td == NULL && od == NULL)
+            fg_scenery.push_back( path_list[i] );
+        else {
+            if (td != NULL) {
+                fg_scenery.push_back( pt.str() );
+                ulCloseDir( td );
+            }
+            if (od != NULL) {
+                fg_scenery.push_back( po.str() );
+                ulCloseDir( od );
+            }
+        }
+        // insert a marker for FGTileEntry::load(), so that
+        // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+        // "B/Terrain", "B/Objects", ""]
+        fg_scenery.push_back("");
+    }
+}
+
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+   return renderer;
+}
+
+SGSubsystemMgr *
+FGGlobals::get_subsystem_mgr () const
+{
+    return subsystem_mgr;
+}
+
+SGSubsystem *
+FGGlobals::get_subsystem (const char * name)
+{
+    return subsystem_mgr->get_subsystem(name);
+}
+
+void
+FGGlobals::add_subsystem (const char * name,
+                          SGSubsystem * subsystem,
+                          SGSubsystemMgr::GroupType type,
+                          double min_time_sec)
+{
+    subsystem_mgr->add(name, subsystem, type, min_time_sec);
+}
+
+
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+    return event_mgr;
 }
 
 
@@ -75,8 +268,8 @@ FGGlobals::~FGGlobals()
 void
 FGGlobals::saveInitialState ()
 {
-  delete initial_state;
   initial_state = new SGPropertyNode();
+
   if (!copyProperties(props, initial_state))
     SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
 }
@@ -86,14 +279,34 @@ FGGlobals::saveInitialState ()
 void
 FGGlobals::restoreInitialState ()
 {
-  if (initial_state == 0) {
-    SG_LOG(SG_GENERAL, SG_ALERT, "No initial state available to restore!!!");
-  } else if (!copyProperties(initial_state, props)) {
-    SG_LOG(SG_GENERAL, SG_INFO,
-          "Some errors restoring initial state (probably just read-only props)");
-  } else {
-    SG_LOG(SG_GENERAL, SG_INFO, "Initial state restored successfully");
-  }
+    if ( initial_state == 0 ) {
+        SG_LOG(SG_GENERAL, SG_ALERT,
+               "No initial state available to restore!!!");
+        return;
+    }
+
+    SGPropertyNode *currentPresets = new SGPropertyNode;
+    SGPropertyNode *targetNode = fgGetNode( "/sim/presets" );
+
+    // stash the /sim/presets tree
+    if ( !copyProperties(targetNode, currentPresets) ) {
+        SG_LOG( SG_GENERAL, SG_ALERT, "Failed to save /sim/presets subtree" );
+    }
+    
+    if ( copyProperties(initial_state, props) ) {
+        SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
+    } else {
+        SG_LOG( SG_GENERAL, SG_INFO,
+                "Some errors restoring initial state (read-only props?)" );
+    }
+
+    // recover the /sim/presets tree
+    if ( !copyProperties(currentPresets, targetNode) ) {
+        SG_LOG( SG_GENERAL, SG_ALERT,
+                "Failed to restore /sim/presets subtree" );
+    }
+
+   delete currentPresets;
 }
 
 FGViewer *