// $Id$
-#include <simgear/misc/commands.hxx>
-
-#include <Environment/environment_mgr.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/misc/sg_path.hxx>
#include "globals.hxx"
#include "viewmgr.hxx"
// Constructor
FGGlobals::FGGlobals() :
- subsystem_mgr(new FGSubsystemMgr),
- sim_time_sec(0.0),
+ subsystem_mgr( new SGSubsystemMgr ),
+ event_mgr( new SGEventMgr ),
+ sim_time_sec( 0.0 ),
+ fg_root( "" ),
+ fg_scenery( "" ),
#if defined(FX) && defined(XMESA)
fullscreen( true ),
#endif
warp( 0 ),
warp_delta( 0 ),
- props(new SGPropertyNode),
- initial_state(0),
- locale(NULL),
- commands(new SGCommandMgr),
- io(new FGIO)
+ time_params( NULL ),
+ ephem( NULL ),
+ mag( NULL ),
+ autopilot( NULL ),
+ route( NULL ),
+ current_panel( NULL ),
+ soundmgr( NULL ),
+ airports( NULL ),
+ ATC_mgr( NULL ),
+ ATC_display( NULL ),
+ AI_mgr( NULL ),
+ controls( NULL ),
+ viewmgr( NULL ),
+ props( new SGPropertyNode ),
+ initial_state( NULL ),
+ locale( NULL ),
+ commands( new SGCommandMgr ),
+ model_lib( NULL ),
+ acmodel( NULL ),
+ model_mgr( NULL ),
+ channel_options_list( NULL ),
+ scenery( NULL ),
+ tile_mgr( NULL ),
+ io( new FGIO )
{
}
FGGlobals::~FGGlobals()
{
delete subsystem_mgr;
+ delete event_mgr;
delete initial_state;
delete props;
delete commands;
}
+// set the fg_root path
+void FGGlobals::set_fg_root (const string &root) {
+ fg_root = root;
+
+ // append /data to root if it exists
+ SGPath tmp( fg_root );
+ tmp.append( "data" );
+ tmp.append( "version" );
+ if ( ulFileExists( tmp.c_str() ) ) {
+ fg_root += "/data";
+ }
+}
+
+
+SGSubsystemMgr *
+FGGlobals::get_subsystem_mgr () const
+{
+ return subsystem_mgr;
+}
+
+SGSubsystem *
+FGGlobals::get_subsystem (const char * name)
+{
+ return subsystem_mgr->get_subsystem(name);
+}
+
+void
+FGGlobals::add_subsystem (const char * name,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType type,
+ double min_time_sec)
+{
+ subsystem_mgr->add(name, subsystem, type, min_time_sec);
+}
+
+
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+ return event_mgr;
+}
+
+
// Save the current state as the initial state.
void
FGGlobals::saveInitialState ()
{
delete initial_state;
initial_state = new SGPropertyNode();
+
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
}