// $Id$
-#include <simgear/misc/commands.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include "globals.hxx"
// Constructor
FGGlobals::FGGlobals() :
- subsystem_mgr( new FGSubsystemMgr ),
+ subsystem_mgr( new SGSubsystemMgr ),
+ event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
fg_scenery( "" ),
time_params( NULL ),
ephem( NULL ),
mag( NULL ),
- autopilot( NULL ),
- route( NULL ),
+ route_mgr( NULL ),
current_panel( NULL ),
soundmgr( NULL ),
airports( NULL ),
acmodel( NULL ),
model_mgr( NULL ),
channel_options_list( NULL ),
+ initial_waypoints(0),
scenery( NULL ),
tile_mgr( NULL ),
io( new FGIO ),
- cur_light_params( NULL )
+ navlist( NULL ),
+ loclist( NULL ),
+ gslist( NULL ),
+ dmelist( NULL ),
+ mkrlist( NULL ),
+ fixlist( NULL )
{
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete subsystem_mgr;
- delete initial_state;
- delete props;
- delete commands;
- delete io;
+ delete soundmgr;
+ delete subsystem_mgr;
+ delete event_mgr;
+ delete initial_state;
+ delete props;
+ delete commands;
+ delete io;
+
+ // make sure only to delete the initial waypoints list if it acually
+ // still exists.
+ if (initial_waypoints)
+ delete initial_waypoints;
}
}
-FGSubsystemMgr *
+SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
-FGSubsystem *
+SGSubsystem *
FGGlobals::get_subsystem (const char * name)
{
return subsystem_mgr->get_subsystem(name);
void
FGGlobals::add_subsystem (const char * name,
- FGSubsystem * subsystem,
- FGSubsystemMgr::GroupType type,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+ return event_mgr;
+}
+
+
// Save the current state as the initial state.
void
FGGlobals::saveInitialState ()
{
delete initial_state;
initial_state = new SGPropertyNode();
+
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
}