]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
Modified Files:
[flightgear.git] / src / Main / globals.cxx
index e1536925a344dab7cea2b9d4a4c88b945c2780fb..33098d807ee09619d331933e3bc437f0ee78a381 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started July 2000.
 //
-// Copyright (C) 2000  Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000  Curtis L. Olson - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/misc/sg_path.hxx>
+
+#include <GUI/new_gui.hxx>
 
 #include "globals.hxx"
+#include "renderer.hxx"
+#include "viewmgr.hxx"
 
+#include "fg_props.hxx"
+#include "fg_io.hxx"
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGGlobals.
+////////////////////////////////////////////////////////////////////////
 
 // global global :-)
 FGGlobals *globals;
@@ -30,14 +48,213 @@ FGGlobals *globals;
 
 // Constructor
 FGGlobals::FGGlobals() :
-    freeze( false ),
+    renderer( new FGRenderer ),
+    subsystem_mgr( new SGSubsystemMgr ),
+    event_mgr( new SGEventMgr ),
+    sim_time_sec( 0.0 ),
+    fg_root( "" ),
+#if defined(FX) && defined(XMESA)
+    fullscreen( true ),
+#endif
     warp( 0 ),
-    warp_delta( 0 )
+    warp_delta( 0 ),
+    time_params( NULL ),
+    ephem( NULL ),
+    mag( NULL ),
+    route_mgr( NULL ),
+    current_panel( NULL ),
+    soundmgr( NULL ),
+    airports( NULL ),
+    ATC_mgr( NULL ),
+    ATC_display( NULL ),
+    AI_mgr( NULL ),
+    controls( NULL ),
+    viewmgr( NULL ),
+    props( new SGPropertyNode ),
+    initial_state( NULL ),
+    locale( NULL ),
+    commands( SGCommandMgr::instance() ),
+    model_lib( NULL ),
+    acmodel( NULL ),
+    model_mgr( NULL ),
+    channel_options_list( NULL ),
+    initial_waypoints( NULL ),
+    scenery( NULL ),
+    tile_mgr( NULL ),
+    io( new FGIO ),
+    fontcache ( new FGFontCache ),
+    navlist( NULL ),
+    loclist( NULL ),
+    gslist( NULL ),
+    dmelist( NULL ),
+    mkrlist( NULL ),
+    tacanlist( NULL ),
+    carrierlist( NULL ), 
+    fixlist( NULL )
 {
 }
 
 
 // Destructor
-FGGlobals::~FGGlobals() {
+FGGlobals::~FGGlobals() 
+{
+    delete soundmgr;
+    delete subsystem_mgr;
+    delete event_mgr;
+    delete initial_state;
+    delete props;
+    delete io;
+    delete fontcache;
+    delete renderer;
+    delete initial_waypoints;
+}
+
+
+// set the fg_root path
+void FGGlobals::set_fg_root (const string &root) {
+    fg_root = root;
+    
+    // append /data to root if it exists
+    SGPath tmp( fg_root );
+    tmp.append( "data" );
+    tmp.append( "version" );
+    if ( ulFileExists( tmp.c_str() ) ) {
+        fg_root += "/data";
+    }
+
+    fgSetString("/sim/fg-root", fg_root.c_str());   
+}
+
+void FGGlobals::set_fg_scenery (const string &scenery) {
+    SGPath s;
+    if (scenery.empty()) {
+        s.set( fg_root );
+        s.append( "Scenery" );
+    } else
+        s.set( scenery );
+
+    string_list path_list = sgPathSplit( s.str() );
+    fg_scenery.clear();
+
+    for (unsigned i = 0; i < path_list.size(); i++) {
+
+        ulDir *d = ulOpenDir( path_list[i].c_str() );
+        if (d == NULL)
+            continue;
+        ulCloseDir( d );
+
+        SGPath pt( path_list[i] ), po( path_list[i] );
+        pt.append("Terrain");
+        po.append("Objects");
+
+        ulDir *td = ulOpenDir( pt.c_str() );
+        ulDir *od = ulOpenDir( po.c_str() );
+
+        if (td == NULL && od == NULL)
+            fg_scenery.push_back( path_list[i] );
+        else {
+            if (td != NULL) {
+                fg_scenery.push_back( pt.str() );
+                ulCloseDir( td );
+            }
+            if (od != NULL) {
+                fg_scenery.push_back( po.str() );
+                ulCloseDir( od );
+            }
+        }
+        // insert a marker for FGTileEntry::load(), so that
+        // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+        // "B/Terrain", "B/Objects", ""]
+        fg_scenery.push_back("");
+    }
+}
+
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+   return renderer;
+}
+
+SGSubsystemMgr *
+FGGlobals::get_subsystem_mgr () const
+{
+    return subsystem_mgr;
+}
+
+SGSubsystem *
+FGGlobals::get_subsystem (const char * name)
+{
+    return subsystem_mgr->get_subsystem(name);
+}
+
+void
+FGGlobals::add_subsystem (const char * name,
+                          SGSubsystem * subsystem,
+                          SGSubsystemMgr::GroupType type,
+                          double min_time_sec)
+{
+    subsystem_mgr->add(name, subsystem, type, min_time_sec);
+}
+
+
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+    return event_mgr;
+}
+
+
+// Save the current state as the initial state.
+void
+FGGlobals::saveInitialState ()
+{
+  delete initial_state;
+  initial_state = new SGPropertyNode();
+
+  if (!copyProperties(props, initial_state))
+    SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
+}
+
+
+// Restore the saved initial state, if any
+void
+FGGlobals::restoreInitialState ()
+{
+    if ( initial_state == 0 ) {
+        SG_LOG(SG_GENERAL, SG_ALERT,
+               "No initial state available to restore!!!");
+        return;
+    }
+
+    SGPropertyNode *currentPresets = new SGPropertyNode;
+    SGPropertyNode *targetNode = fgGetNode( "/sim/presets" );
+
+    // stash the /sim/presets tree
+    if ( !copyProperties(targetNode, currentPresets) ) {
+        SG_LOG( SG_GENERAL, SG_ALERT, "Failed to save /sim/presets subtree" );
+    }
+    
+    if ( copyProperties(initial_state, props) ) {
+        SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
+    } else {
+        SG_LOG( SG_GENERAL, SG_INFO,
+                "Some errors restoring initial state (read-only props?)" );
+    }
+
+    // recover the /sim/presets tree
+    if ( !copyProperties(currentPresets, targetNode) ) {
+        SG_LOG( SG_GENERAL, SG_ALERT,
+                "Failed to restore /sim/presets subtree" );
+    }
+
+   delete currentPresets;
+}
+
+FGViewer *
+FGGlobals::get_current_view () const
+{
+  return viewmgr->get_current_view();
 }
 
+// end of globals.cxx