# include <config.h>
#endif
+#include <boost/foreach.hpp>
+#include <algorithm>
+
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <ATCDCL/ATCmgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Cockpit/panel.hxx>
-#include <GUI/new_gui.hxx>
+#include <GUI/FGFontCache.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
- soundmgr( new SGSoundMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
time_params( NULL ),
dmelist( NULL ),
tacanlist( NULL ),
carrierlist( NULL ),
- channellist( NULL )
+ channellist( NULL )
{
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
simgear::PropertyObjectBase::setDefaultRoot(props);
// Destructor
FGGlobals::~FGGlobals()
-{
- delete renderer;
- renderer = NULL;
-
+{
// The AIModels manager performs a number of actions upon
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
// deallocation of AIModel objects. To ensure we can safely
// shut down all subsystems, make sure we take down the
// AIModels system first.
- SGSubsystem* ai = subsystem_mgr->remove("ai_model");
+ SGSubsystem* ai = subsystem_mgr->remove("ai-model");
if (ai) {
ai->unbind();
delete ai;
}
-
+ SGSubsystem* sound = subsystem_mgr->remove("sound");
+
subsystem_mgr->shutdown();
subsystem_mgr->unbind();
delete subsystem_mgr;
+ delete renderer;
+ renderer = NULL;
+
delete time_params;
delete mag;
delete matlib;
delete tacanlist;
delete carrierlist;
delete channellist;
-
- soundmgr->unbind();
- delete soundmgr;
+ delete sound;
}
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
- if ( ulFileExists( tmp.c_str() ) ) {
+ if ( tmp.exists() ) {
fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
fg_root += "/data";
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
simgear::ResourceManager::PRIORITY_DEFAULT);
}
-void FGGlobals::set_fg_scenery (const string &scenery)
+void FGGlobals::append_fg_scenery (const string &paths)
{
- SGPath s;
- if (scenery.empty()) {
- s.set( fg_root );
- s.append( "Scenery" );
- } else
- s.set( scenery );
-
- string_list path_list = sgPathSplit( s.str() );
- fg_scenery.clear();
+// fg_scenery.clear();
SGPropertyNode* sim = fgGetNode("/sim", true);
-
- for (unsigned i = 0; i < path_list.size(); i++) {
- SGPath path(path_list[i]);
+
+ // find first unused fg-scenery property in /sim
+ int propIndex = 0;
+ while (sim->getChild("fg-scenery", propIndex) != NULL) {
+ ++propIndex;
+ }
+
+ BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
continue;
}
+ // check for duplicates
+ string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), path.str());
+ if (ex != fg_scenery.end()) {
+ SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << path.str());
+ continue;
+ }
+
simgear::Dir dir(path);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
fg_scenery.push_back("");
// make scenery dirs available to Nasal
- sim->removeChild("fg-scenery", i, false);
- SGPropertyNode* n = sim->getChild("fg-scenery", i, true);
+ SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(path.str());
n->setAttribute(SGPropertyNode::WRITE, false);
} // of path list iteration
SGSoundMgr *
FGGlobals::get_soundmgr () const
{
- return soundmgr;
+ if (subsystem_mgr)
+ return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
+
+ return NULL;
}
SGEventMgr *
throw sg_exception("Can't get aircraft position", "FGGlobals::get_aircraft_position()" );
}
+SGVec3d
+FGGlobals::get_aircraft_positon_cart() const
+{
+ return SGVec3d::fromGeod(get_aircraft_position());
+}
// Save the current state as the initial state.