#include <ATCDCL/ATCmgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Cockpit/panel.hxx>
-#include <GUI/new_gui.hxx>
+#include <GUI/FGFontCache.hxx>
+#include <GUI/gui.h>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
- soundmgr( new SGSoundMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
time_params( NULL ),
dmelist( NULL ),
tacanlist( NULL ),
carrierlist( NULL ),
- channellist( NULL )
+ channellist( NULL ),
+ haveUserSettings(false)
{
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
simgear::PropertyObjectBase::setDefaultRoot(props);
}
-
// Destructor
FGGlobals::~FGGlobals()
{
- delete renderer;
- renderer = NULL;
-
-// The AIModels manager performs a number of actions upon
+ // save user settings (unless already saved)
+ saveUserSettings();
+
+ // The AIModels manager performs a number of actions upon
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
// deallocation of AIModel objects. To ensure we can safely
// shut down all subsystems, make sure we take down the
// AIModels system first.
- SGSubsystem* ai = subsystem_mgr->remove("ai_model");
+ SGSubsystem* ai = subsystem_mgr->remove("ai-model");
if (ai) {
ai->unbind();
delete ai;
}
-
+ SGSubsystem* sound = subsystem_mgr->remove("sound");
+
subsystem_mgr->shutdown();
subsystem_mgr->unbind();
delete subsystem_mgr;
+ delete renderer;
+ renderer = NULL;
+
delete time_params;
delete mag;
delete matlib;
delete tacanlist;
delete carrierlist;
delete channellist;
-
- soundmgr->unbind();
- delete soundmgr;
+ delete sound;
}
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
- if ( ulFileExists( tmp.c_str() ) ) {
+ if ( tmp.exists() ) {
fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
fg_root += "/data";
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
SGSoundMgr *
FGGlobals::get_soundmgr () const
{
- return soundmgr;
+ if (subsystem_mgr)
+ return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
+
+ return NULL;
}
SGEventMgr *
throw sg_exception("Can't get aircraft position", "FGGlobals::get_aircraft_position()" );
}
+SGVec3d
+FGGlobals::get_aircraft_positon_cart() const
+{
+ return SGVec3d::fromGeod(get_aircraft_position());
+}
// Save the current state as the initial state.
}
+// Load user settings from autosave.xml
+void
+FGGlobals::loadUserSettings()
+{
+ // dummy method for now.
+ //TODO Move code loading autosave.xml in here after the 2.6.0 release.
+ haveUserSettings = true;
+}
+
+// Save user settings in autosave.xml
+void
+FGGlobals::saveUserSettings()
+{
+ // only save settings when we have (tried) to load the previous
+ // settings (otherwise user data was lost)
+ if (!haveUserSettings)
+ return;
+
+ if (fgGetBool("/sim/startup/save-on-exit")) {
+ // don't save settings more than once on shutdown
+ haveUserSettings = false;
+
+ SGPath autosaveFile(fgGetString("/sim/fg-home"));
+ autosaveFile.append( "autosave.xml" );
+ autosaveFile.create_dir( 0700 );
+ SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile.str());
+ try {
+ writeProperties(autosaveFile.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error writing autosave.xml: ", e);
+ }
+ SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
+ }
+}
+
FGViewer *
FGGlobals::get_current_view () const
{