//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/structure/commands.hxx>
ulCloseDir( od );
}
}
+ // insert a marker for FGTileEntry::load(), so that
+ // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+ // "B/Terrain", "B/Objects", ""]
+ fg_scenery.push_back("");
}
}