#include <simgear/misc/sg_dir.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
-#include <simgear/magvar/magvar.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/props/props_io.hxx>
-#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <Aircraft/controls.hxx>
#include <Airports/runways.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <ATCDCL/ATISmgr.hxx>
#include <Autopilot/route_mgr.hxx>
-#include <Cockpit/panel.hxx>
#include <GUI/FGFontCache.hxx>
-#include <Model/acmodel.hxx>
-#include <Model/modelmgr.hxx>
+#include <GUI/gui.h>
#include <MultiPlayer/multiplaymgr.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Navaids/navlist.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Sound/sample_queue.hxx>
#include "globals.hxx"
-#include "renderer.hxx"
-#include "viewmgr.hxx"
+#include "locale.hxx"
#include "fg_props.hxx"
#include "fg_io.hxx"
}
if (r.exists()) {
- SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
return r;
}
}
for (; it != dirs.end(); ++it) {
SGPath p(*it, res);
if (p.exists()) {
- SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
return p;
}
} // of aircraft path iteration
}
};
+class CurrentAircraftDirProvider : public simgear::ResourceProvider
+{
+public:
+ CurrentAircraftDirProvider() :
+ simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
+ {
+ }
+
+ virtual SGPath resolve(const std::string& aResource, SGPath&) const
+ {
+ const char* aircraftDir = fgGetString("/sim/aircraft-dir");
+ SGPath p(aircraftDir);
+ p.append(aResource);
+ return p.exists() ? p : SGPath();
+ }
+};
+
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
// global global :-)
-FGGlobals *globals;
+FGGlobals *globals = NULL;
// Constructor
FGGlobals::FGGlobals() :
- props( new SGPropertyNode ),
initial_state( NULL ),
- locale( NULL ),
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
+ fg_home( "" ),
time_params( NULL ),
ephem( NULL ),
- mag( NULL ),
matlib( NULL ),
route_mgr( NULL ),
- current_panel( NULL ),
- ATC_mgr( NULL ),
+ ATIS_mgr( NULL ),
controls( NULL ),
viewmgr( NULL ),
commands( SGCommandMgr::instance() ),
- acmodel( NULL ),
- model_mgr( NULL ),
channel_options_list( NULL ),
initial_waypoints( NULL ),
- scenery( NULL ),
- tile_mgr( NULL ),
fontcache ( new FGFontCache ),
- navlist( NULL ),
- loclist( NULL ),
- gslist( NULL ),
- dmelist( NULL ),
- tacanlist( NULL ),
- carrierlist( NULL ),
- channellist( NULL )
+ channellist( NULL ),
+ haveUserSettings(false),
+ _chatter_queue(NULL)
{
- simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
- simgear::PropertyObjectBase::setDefaultRoot(props);
+ SGPropertyNode* root = new SGPropertyNode;
+ props = SGPropertyNode_ptr(root);
+ locale = new FGLocale(props);
+
+ simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
+ simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
+ initProperties();
}
+void FGGlobals::initProperties()
+{
+ simgear::PropertyObjectBase::setDefaultRoot(props);
+
+ positionLon = props->getNode("position/longitude-deg", true);
+ positionLat = props->getNode("position/latitude-deg", true);
+ positionAlt = props->getNode("position/altitude-ft", true);
+
+ viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
+ viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
+ viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
+
+ orientPitch = props->getNode("orientation/pitch-deg", true);
+ orientHeading = props->getNode("orientation/heading-deg", true);
+ orientRoll = props->getNode("orientation/roll-deg", true);
+
+}
// Destructor
FGGlobals::~FGGlobals()
-{
-// The AIModels manager performs a number of actions upon
+{
+ // save user settings (unless already saved)
+ saveUserSettings();
+
+ // The AIModels manager performs a number of actions upon
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
// deallocation of AIModel objects. To ensure we can safely
// shut down all subsystems, make sure we take down the
// AIModels system first.
- SGSubsystem* ai = subsystem_mgr->remove("ai-model");
+ SGSubsystemRef ai = subsystem_mgr->get_subsystem("ai-model");
if (ai) {
+ subsystem_mgr->remove("ai-model");
ai->unbind();
- delete ai;
+ ai.clear(); // ensure AI is deleted now, not at end of this method
}
- SGSubsystem* sound = subsystem_mgr->remove("sound");
-
- subsystem_mgr->shutdown();
- subsystem_mgr->unbind();
- delete subsystem_mgr;
- delete renderer;
- renderer = NULL;
-
- delete time_params;
- delete mag;
- delete matlib;
- delete route_mgr;
- delete current_panel;
+ subsystem_mgr->shutdown();
+ subsystem_mgr->unbind();
- delete ATC_mgr;
+ subsystem_mgr->remove("aircraft-model");
+ subsystem_mgr->remove("tile-manager");
+ subsystem_mgr->remove("model-manager");
+ _tile_mgr.clear();
- if (controls)
- {
- controls->unbind();
- delete controls;
- }
+ // renderer touches subsystems during its destruction
+ set_renderer(NULL);
+ _scenery.clear();
+ _chatter_queue.clear();
+
+ delete subsystem_mgr;
+ subsystem_mgr = NULL; // important so ::get_subsystem returns NULL
+ delete time_params;
+ set_matlib(NULL);
+ delete route_mgr;
+ delete ATIS_mgr;
delete channel_options_list;
delete initial_waypoints;
- delete scenery;
delete fontcache;
-
- delete navlist;
- delete loclist;
- delete gslist;
- delete dmelist;
- delete tacanlist;
- delete carrierlist;
delete channellist;
- delete sound;
-}
+ simgear::PropertyObjectBase::setDefaultRoot(NULL);
+ simgear::SGModelLib::resetPropertyRoot();
+
+ delete locale;
+ locale = NULL;
+
+ props.clear();
+
+ delete commands;
+}
// set the fg_root path
-void FGGlobals::set_fg_root (const string &root) {
- fg_root = root;
+void FGGlobals::set_fg_root (const std::string &root) {
+ SGPath tmp(root);
+ fg_root = tmp.realpath();
// append /data to root if it exists
- SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( tmp.exists() ) {
simgear::ResourceManager::PRIORITY_DEFAULT);
}
-void FGGlobals::append_fg_scenery (const string &paths)
+// set the fg_home path
+void FGGlobals::set_fg_home (const std::string &home) {
+ SGPath tmp(home);
+ fg_home = tmp.realpath();
+}
+
+PathList FGGlobals::get_data_paths() const
+{
+ PathList r(additional_data_paths);
+ r.push_back(SGPath(fg_root));
+ return r;
+}
+
+PathList FGGlobals::get_data_paths(const std::string& suffix) const
+{
+ PathList r;
+ BOOST_FOREACH(SGPath p, get_data_paths()) {
+ p.append(suffix);
+ if (p.exists()) {
+ r.push_back(p);
+ }
+ }
+
+ return r;
+}
+
+void FGGlobals::append_data_path(const SGPath& path)
+{
+ if (!path.exists()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
+ }
+
+ additional_data_paths.push_back(path);
+}
+
+SGPath FGGlobals::find_data_dir(const std::string& pathSuffix) const
+{
+ BOOST_FOREACH(SGPath p, additional_data_paths) {
+ p.append(pathSuffix);
+ if (p.exists()) {
+ return p;
+ }
+ }
+
+ SGPath rootPath(fg_root);
+ rootPath.append(pathSuffix);
+ if (rootPath.exists()) {
+ return rootPath;
+ }
+
+ SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix);
+ return SGPath();
+}
+
+void FGGlobals::append_fg_scenery (const std::string &paths)
{
// fg_scenery.clear();
SGPropertyNode* sim = fgGetNode("/sim", true);
}
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
- if (!path.exists()) {
- SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
+ SGPath abspath(path.realpath());
+ if (!abspath.exists()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
continue;
}
// check for duplicates
- string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), path.str());
+ string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
if (ex != fg_scenery.end()) {
- SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << path.str());
+ SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
continue;
}
- simgear::Dir dir(path);
+ simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
- fg_scenery.push_back(path.str());
+ fg_scenery.push_back(abspath.str());
if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir.str());
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
- n->setStringValue(path.str());
+ n->setStringValue(abspath.str());
n->setAttribute(SGPropertyNode::WRITE, false);
} // of path list iteration
}
SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
return;
}
+ std::string abspath = dirPath.realpath();
unsigned int index = fg_aircraft_dirs.size();
- fg_aircraft_dirs.push_back(path);
+ fg_aircraft_dirs.push_back(abspath);
// make aircraft dirs available to Nasal
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChild("fg-aircraft", index, false);
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
- n->setStringValue(path);
+ n->setStringValue(abspath);
n->setAttribute(SGPropertyNode::WRITE, false);
}
return simgear::ResourceManager::instance()->findPath(branch);
}
+SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
+{
+ return simgear::ResourceManager::instance()
+ ->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
+}
+
FGRenderer *
FGGlobals::get_renderer () const
{
return renderer;
}
+void FGGlobals::set_renderer(FGRenderer *render)
+{
+ if (render == renderer) {
+ return;
+ }
+
+ delete renderer;
+ renderer = render;
+}
+
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
SGSubsystem *
FGGlobals::get_subsystem (const char * name)
{
+ if (!subsystem_mgr) {
+ return NULL;
+ }
+
return subsystem_mgr->get_subsystem(name);
}
return event_mgr;
}
-const SGGeod &
+SGGeod
FGGlobals::get_aircraft_position() const
{
- if( acmodel != NULL ) {
- SGModelPlacement * mp = acmodel->get3DModel();
- if( mp != NULL )
- return mp->getPosition();
- }
- throw sg_exception("Can't get aircraft position", "FGGlobals::get_aircraft_position()" );
+ return SGGeod::fromDegFt(positionLon->getDoubleValue(),
+ positionLat->getDoubleValue(),
+ positionAlt->getDoubleValue());
}
SGVec3d
-FGGlobals::get_aircraft_positon_cart() const
+FGGlobals::get_aircraft_position_cart() const
{
return SGVec3d::fromGeod(get_aircraft_position());
}
+void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
+{
+ heading = orientHeading->getDoubleValue();
+ pitch = orientPitch->getDoubleValue();
+ roll = orientRoll->getDoubleValue();
+}
+
+SGGeod
+FGGlobals::get_view_position() const
+{
+ return SGGeod::fromDegFt(viewLon->getDoubleValue(),
+ viewLat->getDoubleValue(),
+ viewAlt->getDoubleValue());
+}
+
+SGVec3d
+FGGlobals::get_view_position_cart() const
+{
+ return SGVec3d::fromGeod(get_view_position());
+}
+
+static void treeDumpRefCounts(int depth, SGPropertyNode* nd)
+{
+ for (int i=0; i<nd->nChildren(); ++i) {
+ SGPropertyNode* cp = nd->getChild(i);
+ if (SGReferenced::count(cp) > 1) {
+ SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
+ }
+
+ treeDumpRefCounts(depth + 1, cp);
+ }
+}
+
+void
+FGGlobals::resetPropertyRoot()
+{
+ delete locale;
+
+ SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
+ treeDumpRefCounts(0, props);
+
+ props = new SGPropertyNode;
+ initProperties();
+ locale = new FGLocale(props);
+
+ // remove /sim/fg-root before writing to prevent hijacking
+ SGPropertyNode *n = props->getNode("/sim", true);
+ n->removeChild("fg-root", 0, false);
+ n = n->getChild("fg-root", 0, true);
+ n->setStringValue(fg_root.c_str());
+ n->setAttribute(SGPropertyNode::WRITE, false);
+}
// Save the current state as the initial state.
void
}
}
+static std::string autosaveName()
+{
+ std::ostringstream os;
+ string_list versionParts = simgear::strutils::split(VERSION, ".");
+ if (versionParts.size() < 2) {
+ return "autosave.xml";
+ }
+
+ os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
+ return os.str();
+}
// Restore the saved initial state, if any
void
}
+// Load user settings from autosave.xml
+void
+FGGlobals::loadUserSettings(const SGPath& dataPath)
+{
+ // remember that we have (tried) to load any existing autsave.xml
+ haveUserSettings = true;
+
+ SGPath autosaveFile = simgear::Dir(dataPath).file(autosaveName());
+ SGPropertyNode autosave;
+ if (autosaveFile.exists()) {
+ SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile.str());
+ try {
+ readProperties(autosaveFile.str(), &autosave, SGPropertyNode::USERARCHIVE);
+ } catch (sg_exception& e) {
+ SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
+ << "(from " << e.getOrigin() << ")");
+ }
+ }
+ copyProperties(&autosave, globals->get_props());
+}
+
+// Save user settings in autosave.xml
+void
+FGGlobals::saveUserSettings()
+{
+ // only save settings when we have (tried) to load the previous
+ // settings (otherwise user data was lost)
+ if (!haveUserSettings)
+ return;
+
+ if (fgGetBool("/sim/startup/save-on-exit")) {
+ // don't save settings more than once on shutdown
+ haveUserSettings = false;
+
+ SGPath autosaveFile(globals->get_fg_home());
+ autosaveFile.append(autosaveName());
+ autosaveFile.create_dir( 0700 );
+ SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile.str());
+ try {
+ writeProperties(autosaveFile.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error writing autosave:", e);
+ }
+ SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
+ }
+}
+
FGViewer *
FGGlobals::get_current_view () const
{
{
fgSetInt("/sim/time/warp-delta", d);
}
-
+
+FGScenery* FGGlobals::get_scenery () const
+{
+ return _scenery.get();
+}
+
+void FGGlobals::set_scenery ( FGScenery *s )
+{
+ _scenery = s;
+}
+
+FGTileMgr* FGGlobals::get_tile_mgr () const
+{
+ return _tile_mgr.get();
+}
+
+void FGGlobals::set_tile_mgr ( FGTileMgr *t )
+{
+ _tile_mgr = t;
+}
+
+void FGGlobals::set_matlib( SGMaterialLib *m )
+{
+ if (matlib)
+ delete matlib;
+ matlib = m;
+}
+
+FGSampleQueue* FGGlobals::get_chatter_queue() const
+{
+ return _chatter_queue;
+}
+
+void FGGlobals::set_chatter_queue(FGSampleQueue* queue)
+{
+ _chatter_queue = queue;
+}
+
// end of globals.cxx