//
// Written by Curtis Olson, started July 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
-#include <simgear/misc/commands.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/misc/sg_dir.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/misc/ResourceManager.hxx>
+#include <simgear/props/propertyObject.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Instrumentation/instrument_mgr.hxx>
-#include <Systems/system_mgr.hxx>
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Navaids/navlist.hxx>
#include "globals.hxx"
+#include "renderer.hxx"
#include "viewmgr.hxx"
#include "fg_props.hxx"
#include "fg_io.hxx"
-\f
+class AircraftResourceProvider : public simgear::ResourceProvider
+{
+public:
+ AircraftResourceProvider() :
+ simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
+ {
+ }
+
+ virtual SGPath resolve(const std::string& aResource, SGPath&) const
+ {
+ string_list pieces(sgPathBranchSplit(aResource));
+ if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
+ return SGPath(); // not an Aircraft path
+ }
+
+ // test against the aircraft-dir property
+ const char* aircraftDir = fgGetString("/sim/aircraft-dir");
+ string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
+ if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
+ // current aircraft-dir matches resource aircraft
+ SGPath r(aircraftDir);
+ for (unsigned int i=2; i<pieces.size(); ++i) {
+ r.append(pieces[i]);
+ }
+
+ if (r.exists()) {
+ SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
+ return r;
+ }
+ }
+
+ // try each aircraft dir in turn
+ std::string res(aResource, 9); // resource path with 'Aircraft/' removed
+ const string_list& dirs(globals->get_aircraft_paths());
+ string_list::const_iterator it = dirs.begin();
+ for (; it != dirs.end(); ++it) {
+ SGPath p(*it, res);
+ if (p.exists()) {
+ SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it);
+ return p;
+ }
+ } // of aircraft path iteration
+
+ return SGPath(); // not found
+ }
+};
+
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
// Constructor
FGGlobals::FGGlobals() :
- sim_time_sec(0.0),
-#if defined(FX) && defined(XMESA)
- fullscreen( true ),
-#endif
- warp( 0 ),
- warp_delta( 0 ),
- logger(0),
- systemmgr(new FGSystemMgr),
- instrumentmgr(new FGInstrumentMgr),
- props(new SGPropertyNode),
- initial_state(0),
- commands(new SGCommandMgr),
- io(new FGIO)
+ props( new SGPropertyNode ),
+ initial_state( NULL ),
+ locale( NULL ),
+ renderer( new FGRenderer ),
+ subsystem_mgr( new SGSubsystemMgr ),
+ event_mgr( new SGEventMgr ),
+ soundmgr( new SGSoundMgr ),
+ sim_time_sec( 0.0 ),
+ fg_root( "" ),
+ time_params( NULL ),
+ ephem( NULL ),
+ mag( NULL ),
+ matlib( NULL ),
+ route_mgr( NULL ),
+ current_panel( NULL ),
+ ATC_mgr( NULL ),
+ controls( NULL ),
+ viewmgr( NULL ),
+ commands( SGCommandMgr::instance() ),
+ acmodel( NULL ),
+ model_mgr( NULL ),
+ channel_options_list( NULL ),
+ initial_waypoints( NULL ),
+ scenery( NULL ),
+ tile_mgr( NULL ),
+ fontcache ( new FGFontCache ),
+ navlist( NULL ),
+ loclist( NULL ),
+ gslist( NULL ),
+ dmelist( NULL ),
+ tacanlist( NULL ),
+ carrierlist( NULL ),
+ channellist( NULL )
{
+ simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
+ simgear::PropertyObjectBase::setDefaultRoot(props);
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete initial_state;
- delete props;
- delete commands;
- delete io;
+ delete renderer;
+ renderer = NULL;
+
+// The AIModels manager performs a number of actions upon
+ // Shutdown that implicitly assume that other subsystems
+ // are still operational (Due to the dynamic allocation and
+ // deallocation of AIModel objects. To ensure we can safely
+ // shut down all subsystems, make sure we take down the
+ // AIModels system first.
+ SGSubsystem* ai = subsystem_mgr->remove("ai_model");
+ if (ai) {
+ ai->unbind();
+ delete ai;
+ }
+
+ subsystem_mgr->shutdown();
+ subsystem_mgr->unbind();
+ delete subsystem_mgr;
+
+ delete time_params;
+ delete mag;
+ delete matlib;
+ delete route_mgr;
+ delete current_panel;
+
+ delete ATC_mgr;
+ controls->unbind();
+ delete controls;
+
+ delete channel_options_list;
+ delete initial_waypoints;
+ delete scenery;
+ delete fontcache;
+
+ delete navlist;
+ delete loclist;
+ delete gslist;
+ delete dmelist;
+ delete tacanlist;
+ delete carrierlist;
+ delete channellist;
+
+ soundmgr->unbind();
+ delete soundmgr;
+}
+
+
+// set the fg_root path
+void FGGlobals::set_fg_root (const string &root) {
+ fg_root = root;
+
+ // append /data to root if it exists
+ SGPath tmp( fg_root );
+ tmp.append( "data" );
+ tmp.append( "version" );
+ if ( ulFileExists( tmp.c_str() ) ) {
+ fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
+ fg_root += "/data";
+ fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
+ SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
+ << fg_root << "'\n***\n***");
+ }
+
+ // remove /sim/fg-root before writing to prevent hijacking
+ SGPropertyNode *n = fgGetNode("/sim", true);
+ n->removeChild("fg-root", 0, false);
+ n = n->getChild("fg-root", 0, true);
+ n->setStringValue(fg_root.c_str());
+ n->setAttribute(SGPropertyNode::WRITE, false);
+
+ simgear::ResourceManager::instance()->addBasePath(fg_root,
+ simgear::ResourceManager::PRIORITY_DEFAULT);
+}
+
+void FGGlobals::set_fg_scenery (const string &scenery)
+{
+ SGPath s;
+ if (scenery.empty()) {
+ s.set( fg_root );
+ s.append( "Scenery" );
+ } else
+ s.set( scenery );
+
+ string_list path_list = sgPathSplit( s.str() );
+ fg_scenery.clear();
+
+ for (unsigned i = 0; i < path_list.size(); i++) {
+ SGPath path(path_list[i]);
+ if (!path.exists()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
+ continue;
+ }
+
+ simgear::Dir dir(path);
+ SGPath terrainDir(dir.file("Terrain"));
+ SGPath objectsDir(dir.file("Objects"));
+
+ // this code used to add *either* the base dir, OR add the
+ // Terrain and Objects subdirs, but the conditional logic was commented
+ // out, such that all three dirs are added. Unfortunately there's
+ // no information as to why the change was made.
+ fg_scenery.push_back(path.str());
+
+ if (terrainDir.exists()) {
+ fg_scenery.push_back(terrainDir.str());
+ }
+
+ if (objectsDir.exists()) {
+ fg_scenery.push_back(objectsDir.str());
+ }
+
+ // insert a marker for FGTileEntry::load(), so that
+ // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+ // "B/Terrain", "B/Objects", ""]
+ fg_scenery.push_back("");
+ } // of path list iteration
+}
+
+void FGGlobals::append_aircraft_path(const std::string& path)
+{
+ SGPath dirPath(path);
+ if (!dirPath.exists()) {
+ SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
+ return;
+ }
+
+ unsigned int index = fg_aircraft_dirs.size();
+ fg_aircraft_dirs.push_back(path);
+
+// make aircraft dirs available to Nasal
+ SGPropertyNode* sim = fgGetNode("/sim", true);
+ sim->removeChild("fg-aircraft", index, false);
+ SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
+ n->setStringValue(path);
+ n->setAttribute(SGPropertyNode::WRITE, false);
+}
+
+void FGGlobals::append_aircraft_paths(const std::string& path)
+{
+ string_list paths = sgPathSplit(path);
+ for (unsigned int p = 0; p<paths.size(); ++p) {
+ append_aircraft_path(paths[p]);
+ }
+}
+
+SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
+{
+ return simgear::ResourceManager::instance()->findPath(branch);
+}
+
+SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
+{
+ return simgear::ResourceManager::instance()->findPath(branch);
+}
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+ return renderer;
+}
+
+SGSubsystemMgr *
+FGGlobals::get_subsystem_mgr () const
+{
+ return subsystem_mgr;
+}
+
+SGSubsystem *
+FGGlobals::get_subsystem (const char * name)
+{
+ return subsystem_mgr->get_subsystem(name);
+}
+
+void
+FGGlobals::add_subsystem (const char * name,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType type,
+ double min_time_sec)
+{
+ subsystem_mgr->add(name, subsystem, type, min_time_sec);
+}
+
+SGSoundMgr *
+FGGlobals::get_soundmgr () const
+{
+ return soundmgr;
+}
+
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+ return event_mgr;
}
void
FGGlobals::saveInitialState ()
{
- delete initial_state;
initial_state = new SGPropertyNode();
+
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
+
+ // delete various properties from the initial state, since we want to
+ // preserve their values even if doing a restore
+
+ SGPropertyNode* sim = initial_state->getChild("sim");
+ sim->removeChild("presets");
+ SGPropertyNode* simStartup = sim->getChild("startup");
+ simStartup->removeChild("xsize");
+ simStartup->removeChild("ysize");
+
+ SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group");
+ if (cameraGroupNode) {
+ cameraGroupNode->removeChild("camera");
+ cameraGroupNode->removeChild("gui");
+ }
}
void
FGGlobals::restoreInitialState ()
{
- if (initial_state == 0) {
- SG_LOG(SG_GENERAL, SG_ALERT, "No initial state available to restore!!!");
- } else if (!copyProperties(initial_state, props)) {
- SG_LOG(SG_GENERAL, SG_INFO,
- "Some errors restoring initial state (probably just read-only props)");
- } else {
- SG_LOG(SG_GENERAL, SG_INFO, "Initial state restored successfully");
- }
+ if ( initial_state == 0 ) {
+ SG_LOG(SG_GENERAL, SG_ALERT,
+ "No initial state available to restore!!!");
+ return;
+ }
+
+ if ( copyProperties(initial_state, props) ) {
+ SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
+ } else {
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "Some errors restoring initial state (read-only props?)" );
+ }
+
}
FGViewer *
return viewmgr->get_current_view();
}
+long int FGGlobals::get_warp() const
+{
+ return fgGetInt("/sim/time/warp");
+}
+
+void FGGlobals::set_warp( long int w )
+{
+ fgSetInt("/sim/time/warp", w);
+}
+
+long int FGGlobals::get_warp_delta() const
+{
+ return fgGetInt("/sim/time/warp-delta");
+}
+
+void FGGlobals::set_warp_delta( long int d )
+{
+ fgSetInt("/sim/time/warp-delta", d);
+}
+
// end of globals.cxx