]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
If preset-commit occurs during init, skip most re-init logic.
[flightgear.git] / src / Main / globals.cxx
index 35bc8f02dff5257de3045a938527ea9ef9aaef8c..c28c9f5d2f647818ad643dfcd2de1fc69b250c9d 100644 (file)
@@ -34,6 +34,7 @@
 #include <simgear/structure/subsystem_mgr.hxx>
 #include <simgear/structure/event_mgr.hxx>
 #include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/misc/ResourceManager.hxx>
 
 #include <Aircraft/controls.hxx>
 #include <Airports/runways.hxx>
@@ -44,7 +45,6 @@
 #include <Model/acmodel.hxx>
 #include <Model/modelmgr.hxx>
 #include <MultiPlayer/multiplaymgr.hxx>
-#include <Navaids/awynet.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
 #include <Navaids/navlist.hxx>
 #include "fg_props.hxx"
 #include "fg_io.hxx"
 
-\f
+\fclass AircraftResourceProvider : public simgear::ResourceProvider
+{
+public:
+  AircraftResourceProvider() :
+    simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
+  {
+  }
+  
+  virtual SGPath resolve(const std::string& aResource, SGPath&) const
+  {
+    string_list pieces(sgPathBranchSplit(aResource));
+    if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
+      return SGPath(); // not an Aircraft path
+    }
+    
+  // test against the aircraft-dir property
+    const char* aircraftDir = fgGetString("/sim/aircraft-dir");
+    string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
+    if (aircraftDirPieces.empty() || (aircraftDirPieces.back() != pieces[1])) {
+      return SGPath(); // current aircraft-dir does not match resource aircraft
+    }
+    
+    SGPath r(aircraftDir);
+    for (unsigned int i=2; i<pieces.size(); ++i) {
+      r.append(pieces[i]);
+    }
+    
+    if (r.exists()) {
+      SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " via /sim/aircraft-dir: " << r.str());
+      return r;
+    }
+  
+  // try each aircaft dir in turn
+    std::string res(aResource, 9); // resource path with 'Aircraft/' removed
+    const string_list& dirs(globals->get_aircraft_paths());
+    string_list::const_iterator it = dirs.begin();
+    for (; it != dirs.end(); ++it) {
+      SGPath p(*it, res);
+      if (p.exists()) {
+        SG_LOG(SG_IO, SG_INFO, "found path:" << aResource << " in aircraft dir: " << r.str());
+        return p;
+      }
+    } // of aircraft path iteration
+    
+    return SGPath(); // not found
+  }
+};
+
 ////////////////////////////////////////////////////////////////////////
 // Implementation of FGGlobals.
 ////////////////////////////////////////////////////////////////////////
@@ -101,10 +148,9 @@ FGGlobals::FGGlobals() :
     dmelist( NULL ),
     tacanlist( NULL ),
     carrierlist( NULL ),
-    channellist( NULL ),
-    airwaynet( NULL ),
-    multiplayer_mgr( NULL )
+    channellist( NULL )    
 {
+  simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
 }
 
 
@@ -112,23 +158,23 @@ FGGlobals::FGGlobals() :
 FGGlobals::~FGGlobals() 
 {
     delete renderer;
+    renderer = NULL;
+    
 // The AIModels manager performs a number of actions upon
     // Shutdown that implicitly assume that other subsystems
     // are still operational (Due to the dynamic allocation and
     // deallocation of AIModel objects. To ensure we can safely
     // shut down all subsystems, make sure we take down the 
     // AIModels system first.
-    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
-    // FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors, 
-    // which is not safe since some subsystem are already deleted but can be referred.
-    // So these subsystems must be deleted prior to deleting subsystem_mgr unless
-    // ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
-    // deleted subsystems.
-    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
-    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
+    SGSubsystem* ai = subsystem_mgr->remove("ai_model");
+    if (ai) {
+        ai->unbind();
+        delete ai;
+    }
+    
     subsystem_mgr->unbind();
     delete subsystem_mgr;
-    delete event_mgr;
+    
     delete time_params;
     delete mag;
     delete matlib;
@@ -137,14 +183,9 @@ FGGlobals::~FGGlobals()
 
     delete ATC_mgr;
     delete controls;
-    delete viewmgr;
 
-//     delete commands;
-    delete acmodel;
-    delete model_mgr;
     delete channel_options_list;
     delete initial_waypoints;
-    delete tile_mgr;
     delete scenery;
     delete fontcache;
 
@@ -155,8 +196,6 @@ FGGlobals::~FGGlobals()
     delete tacanlist;
     delete carrierlist;
     delete channellist;
-    delete airwaynet;
-    delete multiplayer_mgr;
 
     soundmgr->unbind();
     delete soundmgr;
@@ -185,6 +224,9 @@ void FGGlobals::set_fg_root (const string &root) {
     n = n->getChild("fg-root", 0, true);
     n->setStringValue(fg_root.c_str());
     n->setAttribute(SGPropertyNode::WRITE, false);
+    
+    simgear::ResourceManager::instance()->addBasePath(fg_root, 
+      simgear::ResourceManager::PRIORITY_DEFAULT);
 }
 
 void FGGlobals::set_fg_scenery (const string &scenery)
@@ -239,7 +281,15 @@ void FGGlobals::append_aircraft_path(const std::string& path)
     return;
   }
   
+  unsigned int index = fg_aircraft_dirs.size();  
   fg_aircraft_dirs.push_back(path);
+  
+// make aircraft dirs available to Nasal
+  SGPropertyNode* sim = fgGetNode("/sim", true);
+  sim->removeChild("fg-aircraft", index, false);
+  SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
+  n->setStringValue(path);
+  n->setAttribute(SGPropertyNode::WRITE, false);
 }
 
 void FGGlobals::append_aircraft_paths(const std::string& path)
@@ -252,60 +302,12 @@ void FGGlobals::append_aircraft_paths(const std::string& path)
 
 SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
 {
-  string_list pieces(sgPathBranchSplit(branch));
-  if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
-    SG_LOG(SG_AIRCRAFT, SG_ALERT, "resolve_aircraft_path: bad path:" <<  branch);
-    return SGPath();
-  }
-  
-// check current aircraft dir first (takes precedence, allows Generics to be
-// over-riden
-  const char* aircraftDir = fgGetString("/sim/aircraft-dir");
-  string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
-  if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
-    SGPath r(aircraftDir);
-    
-    for (unsigned int i=2; i<pieces.size(); ++i) {
-      r.append(pieces[i]);
-    }
-        
-    if (r.exists()) {
-      std::cout << "using aircraft-dir for:" << r.str() << std::endl;
-      return r;
-    }
-  } // of using aircraft-dir case
-  
-// try each fg_aircraft_dirs in turn
-  for (unsigned int p=0; p<fg_aircraft_dirs.size(); ++p) {
-    SGPath r(fg_aircraft_dirs[p]);
-    r.append(branch);
-    if (r.exists()) {
-      std::cout << "using aircraft directory for:" << r.str() << std::endl;
-      return r;
-    }
-  } // of fg_aircraft_dirs iteration
-
-// finally, try fg_root
-  SGPath r(fg_root);
-  r.append(branch);
-  if (r.exists()) {
-    std::cout << "using FG_ROOT for:" << r.str() << std::endl;
-    return r;
-  }
-
-  SG_LOG(SG_AIRCRAFT, SG_ALERT, "resolve_aircraft_path: failed to resolve:" << branch);
-  return SGPath();
+  return simgear::ResourceManager::instance()->findPath(branch);
 }
 
 SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
 {
-  if (branch.find("Aircraft/") == 0) {
-    return resolve_aircraft_path(branch);
-  } else {
-    SGPath r(fg_root);
-    r.append(branch);
-    return r;
-  }
+  return simgear::ResourceManager::instance()->findPath(branch);
 }
 
 FGRenderer *