// $Id$
-#include <simgear/misc/commands.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include "globals.hxx"
// Constructor
FGGlobals::FGGlobals() :
- subsystem_mgr( new FGSubsystemMgr ),
+ renderer( new FGRenderer ),
+ subsystem_mgr( new SGSubsystemMgr ),
+ event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
- fg_scenery( "" ),
#if defined(FX) && defined(XMESA)
fullscreen( true ),
#endif
time_params( NULL ),
ephem( NULL ),
mag( NULL ),
- autopilot( NULL ),
- route( NULL ),
+ route_mgr( NULL ),
current_panel( NULL ),
soundmgr( NULL ),
airports( NULL ),
acmodel( NULL ),
model_mgr( NULL ),
channel_options_list( NULL ),
+ initial_waypoints( NULL ),
scenery( NULL ),
tile_mgr( NULL ),
io( new FGIO ),
- cur_light_params( NULL )
+ navlist( NULL ),
+ loclist( NULL ),
+ gslist( NULL ),
+ dmelist( NULL ),
+ mkrlist( NULL ),
+ fixlist( NULL )
{
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete subsystem_mgr;
- delete initial_state;
- delete props;
- delete commands;
- delete io;
+ delete soundmgr;
+ delete subsystem_mgr;
+ delete event_mgr;
+ delete initial_state;
+ delete props;
+ delete commands;
+ delete io;
+ delete renderer;
+
+ // make sure only to delete the initial waypoints list if it acually
+ // still exists.
+ if (initial_waypoints)
+ delete initial_waypoints;
}
}
}
+void FGGlobals::set_fg_scenery (const string &scenery) {
+ SGPath s;
+ if (scenery.empty()) {
+ s.set( fg_root );
+ s.append( "Scenery" );
+ } else
+ s.set( scenery );
+
+ string_list path_list = sgPathSplit( s.str() );
+ fg_scenery.clear();
+
+ for (unsigned i = 0; i < path_list.size(); i++) {
+
+ ulDir *d = ulOpenDir( path_list[i].c_str() );
+ if (d == NULL)
+ continue;
+ ulCloseDir( d );
+
+ SGPath pt( path_list[i] ), po( path_list[i] );
+ pt.append("Terrain");
+ po.append("Objects");
+
+ ulDir *td = ulOpenDir( pt.c_str() );
+ ulDir *od = ulOpenDir( po.c_str() );
+
+ if (td == NULL && od == NULL)
+ fg_scenery.push_back( path_list[i] );
+ else {
+ if (td != NULL) {
+ fg_scenery.push_back( pt.str() );
+ ulCloseDir( td );
+ }
+ if (od != NULL) {
+ fg_scenery.push_back( po.str() );
+ ulCloseDir( od );
+ }
+ }
+ }
+}
-FGSubsystemMgr *
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+ return renderer;
+}
+
+SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
-FGSubsystem *
+SGSubsystem *
FGGlobals::get_subsystem (const char * name)
{
return subsystem_mgr->get_subsystem(name);
void
FGGlobals::add_subsystem (const char * name,
- FGSubsystem * subsystem,
- FGSubsystemMgr::GroupType type,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+ return event_mgr;
+}
+
+
// Save the current state as the initial state.
void
FGGlobals::saveInitialState ()
{
delete initial_state;
initial_state = new SGPropertyNode();
+
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
}