// $Id$
-#include <simgear/misc/commands.hxx>
-
-#include <Environment/environment_mgr.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/misc/sg_path.hxx>
#include "globals.hxx"
#include "viewmgr.hxx"
// Constructor
FGGlobals::FGGlobals() :
- subsystem_mgr(new FGSubsystemMgr),
- sim_time_sec(0.0),
+ renderer( new FGRenderer ),
+ subsystem_mgr( new SGSubsystemMgr ),
+ event_mgr( new SGEventMgr ),
+ sim_time_sec( 0.0 ),
+ fg_root( "" ),
#if defined(FX) && defined(XMESA)
fullscreen( true ),
#endif
warp( 0 ),
warp_delta( 0 ),
- props(new SGPropertyNode),
- initial_state(0),
- commands(new SGCommandMgr),
- io(new FGIO)
+ time_params( NULL ),
+ ephem( NULL ),
+ mag( NULL ),
+ route_mgr( NULL ),
+ current_panel( NULL ),
+ soundmgr( NULL ),
+ airports( NULL ),
+ ATC_mgr( NULL ),
+ ATC_display( NULL ),
+ AI_mgr( NULL ),
+ controls( NULL ),
+ viewmgr( NULL ),
+ props( new SGPropertyNode ),
+ initial_state( NULL ),
+ locale( NULL ),
+ commands( new SGCommandMgr ),
+ model_lib( NULL ),
+ acmodel( NULL ),
+ model_mgr( NULL ),
+ channel_options_list( NULL ),
+ initial_waypoints( NULL ),
+ scenery( NULL ),
+ tile_mgr( NULL ),
+ io( new FGIO ),
+ navlist( NULL ),
+ loclist( NULL ),
+ gslist( NULL ),
+ dmelist( NULL ),
+ mkrlist( NULL ),
+ fixlist( NULL )
{
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete subsystem_mgr;
- delete initial_state;
- delete props;
- delete commands;
- delete io;
+ delete soundmgr;
+ delete subsystem_mgr;
+ delete event_mgr;
+ delete initial_state;
+ delete props;
+ delete commands;
+ delete io;
+ delete renderer;
+
+ // make sure only to delete the initial waypoints list if it acually
+ // still exists.
+ if (initial_waypoints)
+ delete initial_waypoints;
+}
+
+
+// set the fg_root path
+void FGGlobals::set_fg_root (const string &root) {
+ fg_root = root;
+
+ // append /data to root if it exists
+ SGPath tmp( fg_root );
+ tmp.append( "data" );
+ tmp.append( "version" );
+ if ( ulFileExists( tmp.c_str() ) ) {
+ fg_root += "/data";
+ }
+}
+
+void FGGlobals::set_fg_scenery (const string &scenery) {
+ SGPath s;
+ if (scenery.empty()) {
+ s.set( fg_root );
+ s.append( "Scenery" );
+ } else
+ s.set( scenery );
+
+ string_list path_list = sgPathSplit( s.str() );
+ fg_scenery.clear();
+
+ for (unsigned i = 0; i < path_list.size(); i++) {
+
+ ulDir *d = ulOpenDir( path_list[i].c_str() );
+ if (d == NULL)
+ continue;
+ ulCloseDir( d );
+
+ SGPath pt( path_list[i] ), po( path_list[i] );
+ pt.append("Terrain");
+ po.append("Objects");
+
+ ulDir *td = ulOpenDir( pt.c_str() );
+ ulDir *od = ulOpenDir( po.c_str() );
+
+ if (td == NULL && od == NULL)
+ fg_scenery.push_back( path_list[i] );
+ else {
+ if (td != NULL) {
+ fg_scenery.push_back( pt.str() );
+ ulCloseDir( td );
+ }
+ if (od != NULL) {
+ fg_scenery.push_back( po.str() );
+ ulCloseDir( od );
+ }
+ }
+ }
+}
+
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+ return renderer;
+}
+
+SGSubsystemMgr *
+FGGlobals::get_subsystem_mgr () const
+{
+ return subsystem_mgr;
+}
+
+SGSubsystem *
+FGGlobals::get_subsystem (const char * name)
+{
+ return subsystem_mgr->get_subsystem(name);
+}
+
+void
+FGGlobals::add_subsystem (const char * name,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType type,
+ double min_time_sec)
+{
+ subsystem_mgr->add(name, subsystem, type, min_time_sec);
+}
+
+
+SGEventMgr *
+FGGlobals::get_event_mgr () const
+{
+ return event_mgr;
}
{
delete initial_state;
initial_state = new SGPropertyNode();
+
if (!copyProperties(props, initial_state))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
}
void
FGGlobals::restoreInitialState ()
{
- if (initial_state == 0) {
- SG_LOG(SG_GENERAL, SG_ALERT, "No initial state available to restore!!!");
- } else if (!copyProperties(initial_state, props)) {
- SG_LOG(SG_GENERAL, SG_INFO,
- "Some errors restoring initial state (probably just read-only props)");
- } else {
- SG_LOG(SG_GENERAL, SG_INFO, "Initial state restored successfully");
- }
+ if ( initial_state == 0 ) {
+ SG_LOG(SG_GENERAL, SG_ALERT,
+ "No initial state available to restore!!!");
+ return;
+ }
+
+ SGPropertyNode *currentPresets = new SGPropertyNode;
+ SGPropertyNode *targetNode = fgGetNode( "/sim/presets" );
+
+ // stash the /sim/presets tree
+ if ( !copyProperties(targetNode, currentPresets) ) {
+ SG_LOG( SG_GENERAL, SG_ALERT, "Failed to save /sim/presets subtree" );
+ }
+
+ if ( copyProperties(initial_state, props) ) {
+ SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
+ } else {
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "Some errors restoring initial state (read-only props?)" );
+ }
+
+ // recover the /sim/presets tree
+ if ( !copyProperties(currentPresets, targetNode) ) {
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "Failed to restore /sim/presets subtree" );
+ }
+
+ delete currentPresets;
}
FGViewer *