// Constructor
FGGlobals::FGGlobals() :
+ renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
delete props;
delete commands;
delete io;
+ delete renderer;
// make sure only to delete the initial waypoints list if it acually
// still exists.
}
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+ return renderer;
+}
+
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{