//
// Written by Curtis Olson, started July 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Navaids/awynet.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Navaids/navlist.hxx>
#include "globals.hxx"
+#include "renderer.hxx"
#include "viewmgr.hxx"
#include "fg_props.hxx"
// Constructor
FGGlobals::FGGlobals() :
+ props( new SGPropertyNode ),
+ initial_state( NULL ),
+ locale( NULL ),
+ renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
+ soundmgr( new SGSoundMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
- fg_scenery( "" ),
-#if defined(FX) && defined(XMESA)
- fullscreen( true ),
-#endif
warp( 0 ),
warp_delta( 0 ),
time_params( NULL ),
ephem( NULL ),
mag( NULL ),
+ matlib( NULL ),
route_mgr( NULL ),
current_panel( NULL ),
- soundmgr( NULL ),
- airports( NULL ),
ATC_mgr( NULL ),
- ATC_display( NULL ),
AI_mgr( NULL ),
controls( NULL ),
viewmgr( NULL ),
- props( new SGPropertyNode ),
- initial_state( NULL ),
- locale( NULL ),
- commands( new SGCommandMgr ),
- model_lib( NULL ),
+ commands( SGCommandMgr::instance() ),
acmodel( NULL ),
model_mgr( NULL ),
channel_options_list( NULL ),
+ initial_waypoints( NULL ),
scenery( NULL ),
tile_mgr( NULL ),
- io( new FGIO ),
- initial_waypoints(0)
+ fontcache ( new FGFontCache ),
+ navlist( NULL ),
+ loclist( NULL ),
+ gslist( NULL ),
+ dmelist( NULL ),
+ tacanlist( NULL ),
+ carrierlist( NULL ),
+ channellist( NULL ),
+ airwaynet( NULL ),
+ multiplayer_mgr( NULL )
{
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete subsystem_mgr;
- delete event_mgr;
- delete initial_state;
- delete props;
- delete commands;
- delete io;
-
- // make sure only to delete the initial waypoints list if it acually
- // still exists.
- if (initial_waypoints)
+ delete renderer;
+// The AIModels manager performs a number of actions upon
+ // Shutdown that implicitly assume that other subsystems
+ // are still operational (Due to the dynamic allocation and
+ // deallocation of AIModel objects. To ensure we can safely
+ // shut down all subsystems, make sure we take down the
+ // AIModels system first.
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
+ // FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors,
+ // which is not safe since some subsystem are already deleted but can be referred.
+ // So these subsystems must be deleted prior to deleting subsystem_mgr unless
+ // ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
+ // deleted subsystems.
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
+ subsystem_mgr->unbind();
+ delete subsystem_mgr;
+ delete event_mgr;
+ delete time_params;
+ delete ephem;
+ delete mag;
+ delete matlib;
+ delete route_mgr;
+ delete current_panel;
+
+ delete ATC_mgr;
+ delete AI_mgr;
+ delete controls;
+ delete viewmgr;
+
+// delete commands;
+ delete acmodel;
+ delete model_mgr;
+ delete channel_options_list;
delete initial_waypoints;
+ delete tile_mgr;
+ delete scenery;
+ delete fontcache;
+
+ delete navlist;
+ delete loclist;
+ delete gslist;
+ delete dmelist;
+ delete tacanlist;
+ delete carrierlist;
+ delete channellist;
+ delete airwaynet;
+ delete multiplayer_mgr;
+
+ soundmgr->unbind();
+ delete soundmgr;
}
// set the fg_root path
void FGGlobals::set_fg_root (const string &root) {
fg_root = root;
-
+
// append /data to root if it exists
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( ulFileExists( tmp.c_str() ) ) {
+ fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
fg_root += "/data";
- }
+ fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
+ SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
+ << fg_root << "'\n***\n***");
+ }
+
+ // remove /sim/fg-root before writing to prevent hijacking
+ SGPropertyNode *n = fgGetNode("/sim", true);
+ n->removeChild("fg-root", 0, false);
+ n = n->getChild("fg-root", 0, true);
+ n->setStringValue(fg_root.c_str());
+ n->setAttribute(SGPropertyNode::WRITE, false);
}
+void FGGlobals::set_fg_scenery (const string &scenery) {
+ SGPath s;
+ if (scenery.empty()) {
+ s.set( fg_root );
+ s.append( "Scenery" );
+ } else
+ s.set( scenery );
+
+ string_list path_list = sgPathSplit( s.str() );
+ fg_scenery.clear();
+
+ for (unsigned i = 0; i < path_list.size(); i++) {
+
+ ulDir *d = ulOpenDir( path_list[i].c_str() );
+ if (d == NULL)
+ continue;
+ ulCloseDir( d );
+
+ SGPath pt( path_list[i] ), po( path_list[i] );
+ pt.append("Terrain");
+ po.append("Objects");
+
+ ulDir *td = ulOpenDir( pt.c_str() );
+ ulDir *od = ulOpenDir( po.c_str() );
+
+ // "Terrain" and "Airports" directory don't exist. add directory as is
+ // otherwise, automatically append either Terrain, Objects, or both
+ //if (td == NULL && od == NULL)
+ fg_scenery.push_back( path_list[i] );
+ //else {
+ if (td != NULL) {
+ fg_scenery.push_back( pt.str() );
+ ulCloseDir( td );
+ }
+ if (od != NULL) {
+ fg_scenery.push_back( po.str() );
+ ulCloseDir( od );
+ }
+ //}
+ // insert a marker for FGTileEntry::load(), so that
+ // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+ // "B/Terrain", "B/Objects", ""]
+ fg_scenery.push_back("");
+ }
+}
+
+
+FGRenderer *
+FGGlobals::get_renderer () const
+{
+ return renderer;
+}
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
+SGSoundMgr *
+FGGlobals::get_soundmgr () const
+{
+ return soundmgr;
+}
SGEventMgr *
FGGlobals::get_event_mgr () const
void
FGGlobals::saveInitialState ()
{
- delete initial_state;
initial_state = new SGPropertyNode();
if (!copyProperties(props, initial_state))