]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/globals.cxx
Merge branch 'curt/make' into next
[flightgear.git] / src / Main / globals.cxx
index 33098d807ee09619d331933e3bc437f0ee78a381..da3de6a46beeba1fabe72597bd86356dde77e94a 100644 (file)
@@ -15,8 +15,8 @@
 // General Public License for more details.
 //
 // You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
 #  include <config.h>
 #endif
 
-#include <simgear/sound/soundmgr_openal.hxx>
 #include <simgear/structure/commands.hxx>
 #include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
 
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
 #include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Navaids/awynet.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Navaids/navlist.hxx>
 
 #include "globals.hxx"
 #include "renderer.hxx"
@@ -48,49 +67,44 @@ FGGlobals *globals;
 
 // Constructor
 FGGlobals::FGGlobals() :
+    props( new SGPropertyNode ),
+    initial_state( NULL ),
+    locale( NULL ),
     renderer( new FGRenderer ),
     subsystem_mgr( new SGSubsystemMgr ),
     event_mgr( new SGEventMgr ),
+    soundmgr( new SGSoundMgr ),
     sim_time_sec( 0.0 ),
     fg_root( "" ),
-#if defined(FX) && defined(XMESA)
-    fullscreen( true ),
-#endif
     warp( 0 ),
     warp_delta( 0 ),
     time_params( NULL ),
     ephem( NULL ),
     mag( NULL ),
+    matlib( NULL ),
     route_mgr( NULL ),
     current_panel( NULL ),
-    soundmgr( NULL ),
-    airports( NULL ),
     ATC_mgr( NULL ),
-    ATC_display( NULL ),
     AI_mgr( NULL ),
     controls( NULL ),
     viewmgr( NULL ),
-    props( new SGPropertyNode ),
-    initial_state( NULL ),
-    locale( NULL ),
     commands( SGCommandMgr::instance() ),
-    model_lib( NULL ),
     acmodel( NULL ),
     model_mgr( NULL ),
     channel_options_list( NULL ),
     initial_waypoints( NULL ),
     scenery( NULL ),
     tile_mgr( NULL ),
-    io( new FGIO ),
     fontcache ( new FGFontCache ),
     navlist( NULL ),
     loclist( NULL ),
     gslist( NULL ),
     dmelist( NULL ),
-    mkrlist( NULL ),
     tacanlist( NULL ),
-    carrierlist( NULL ), 
-    fixlist( NULL )
+    carrierlist( NULL ),
+    channellist( NULL ),
+    airwaynet( NULL ),
+    multiplayer_mgr( NULL )
 {
 }
 
@@ -98,31 +112,82 @@ FGGlobals::FGGlobals() :
 // Destructor
 FGGlobals::~FGGlobals() 
 {
-    delete soundmgr;
+    delete renderer;
+// The AIModels manager performs a number of actions upon
+    // Shutdown that implicitly assume that other subsystems
+    // are still operational (Due to the dynamic allocation and
+    // deallocation of AIModel objects. To ensure we can safely
+    // shut down all subsystems, make sure we take down the 
+    // AIModels system first.
+    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
+    // FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors, 
+    // which is not safe since some subsystem are already deleted but can be referred.
+    // So these subsystems must be deleted prior to deleting subsystem_mgr unless
+    // ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
+    // deleted subsystems.
+    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
+    subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
+    subsystem_mgr->unbind();
     delete subsystem_mgr;
     delete event_mgr;
-    delete initial_state;
-    delete props;
-    delete io;
-    delete fontcache;
-    delete renderer;
+    delete time_params;
+    delete ephem;
+    delete mag;
+    delete matlib;
+    delete route_mgr;
+    delete current_panel;
+
+    delete ATC_mgr;
+    delete AI_mgr;
+    delete controls;
+    delete viewmgr;
+
+//     delete commands;
+    delete acmodel;
+    delete model_mgr;
+    delete channel_options_list;
     delete initial_waypoints;
+    delete tile_mgr;
+    delete scenery;
+    delete fontcache;
+
+    delete navlist;
+    delete loclist;
+    delete gslist;
+    delete dmelist;
+    delete tacanlist;
+    delete carrierlist;
+    delete channellist;
+    delete airwaynet;
+    delete multiplayer_mgr;
+
+    soundmgr->unbind();
+    delete soundmgr;
 }
 
 
 // set the fg_root path
 void FGGlobals::set_fg_root (const string &root) {
     fg_root = root;
-    
+
     // append /data to root if it exists
     SGPath tmp( fg_root );
     tmp.append( "data" );
     tmp.append( "version" );
     if ( ulFileExists( tmp.c_str() ) ) {
+        fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
         fg_root += "/data";
+        fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
+        SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
+                << fg_root << "'\n***\n***");
     }
 
-    fgSetString("/sim/fg-root", fg_root.c_str());   
+    // remove /sim/fg-root before writing to prevent hijacking
+    SGPropertyNode *n = fgGetNode("/sim", true);
+    n->removeChild("fg-root", 0, false);
+    n = n->getChild("fg-root", 0, true);
+    n->setStringValue(fg_root.c_str());
+    n->setAttribute(SGPropertyNode::WRITE, false);
 }
 
 void FGGlobals::set_fg_scenery (const string &scenery) {
@@ -150,9 +215,11 @@ void FGGlobals::set_fg_scenery (const string &scenery) {
         ulDir *td = ulOpenDir( pt.c_str() );
         ulDir *od = ulOpenDir( po.c_str() );
 
-        if (td == NULL && od == NULL)
+       // "Terrain" and "Airports" directory don't exist. add directory as is
+        // otherwise, automatically append either Terrain, Objects, or both
+        //if (td == NULL && od == NULL)
             fg_scenery.push_back( path_list[i] );
-        else {
+        //else {
             if (td != NULL) {
                 fg_scenery.push_back( pt.str() );
                 ulCloseDir( td );
@@ -161,7 +228,7 @@ void FGGlobals::set_fg_scenery (const string &scenery) {
                 fg_scenery.push_back( po.str() );
                 ulCloseDir( od );
             }
-        }
+        //}
         // insert a marker for FGTileEntry::load(), so that
         // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
         // "B/Terrain", "B/Objects", ""]
@@ -197,6 +264,11 @@ FGGlobals::add_subsystem (const char * name,
     subsystem_mgr->add(name, subsystem, type, min_time_sec);
 }
 
+SGSoundMgr *
+FGGlobals::get_soundmgr () const
+{
+    return soundmgr;
+}
 
 SGEventMgr *
 FGGlobals::get_event_mgr () const
@@ -209,7 +281,6 @@ FGGlobals::get_event_mgr () const
 void
 FGGlobals::saveInitialState ()
 {
-  delete initial_state;
   initial_state = new SGPropertyNode();
 
   if (!copyProperties(props, initial_state))