#include <Autopilot/route_mgr.hxx>
#include <GUI/FGFontCache.hxx>
#include <GUI/gui.h>
-#include <MultiPlayer/multiplaymgr.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Navaids/navlist.hxx>
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
-
+
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
string_list pieces(sgPathBranchSplit(aResource));
if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
return SGPath(); // not an Aircraft path
}
-
+
// test against the aircraft-dir property
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
+ // disable this warning for release builds
+#if defined(ENABLE_DEV_WARNINGS)
+ SGPath betterPath;
+ for (unsigned int i=2; i<pieces.size(); ++i) {
+ betterPath.append(pieces[i]);
+ }
+ SG_LOG(SG_AIRCRAFT, SG_WARN, "resolved path:" << aResource << " using /sim/aircraft-dir.\n"
+ "This is legacy behaviour, change to an aircraft relative path:" << betterPath);
+#endif
+
// current aircraft-dir matches resource aircraft
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
-
+
if (r.exists()) {
return r;
+ } else {
+ // Stop here, otherwise we could end up returning a resource that
+ // belongs to an unrelated version of the same aircraft (from a
+ // different aircraft directory).
+ return SGPath();
}
}
-
+
// try each aircraft dir in turn
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
const string_list& dirs(globals->get_aircraft_paths());
return p;
}
} // of aircraft path iteration
-
+
return SGPath(); // not found
}
};
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
-
+
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
fg_root( "" ),
fg_home( "" ),
time_params( NULL ),
- ephem( NULL ),
- route_mgr( NULL ),
- controls( NULL ),
- viewmgr( NULL ),
commands( SGCommandMgr::instance() ),
channel_options_list( NULL ),
initial_waypoints( NULL ),
SGPropertyNode* root = new SGPropertyNode;
props = SGPropertyNode_ptr(root);
locale = new FGLocale(props);
-
+
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
initProperties();
void FGGlobals::initProperties()
{
simgear::PropertyObjectBase::setDefaultRoot(props);
-
+
positionLon = props->getNode("position/longitude-deg", true);
positionLat = props->getNode("position/latitude-deg", true);
positionAlt = props->getNode("position/altitude-ft", true);
-
+
viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
-
+
orientPitch = props->getNode("orientation/pitch-deg", true);
orientHeading = props->getNode("orientation/heading-deg", true);
orientRoll = props->getNode("orientation/roll-deg", true);
}
// Destructor
-FGGlobals::~FGGlobals()
+FGGlobals::~FGGlobals()
{
// save user settings (unless already saved)
saveUserSettings();
- // The AIModels manager performs a number of actions upon
- // Shutdown that implicitly assume that other subsystems
- // are still operational (Due to the dynamic allocation and
- // deallocation of AIModel objects. To ensure we can safely
- // shut down all subsystems, make sure we take down the
- // AIModels system first.
- SGSubsystemRef ai = subsystem_mgr->get_subsystem("ai-model");
- if (ai) {
- subsystem_mgr->remove("ai-model");
- ai->unbind();
- ai.clear(); // ensure AI is deleted now, not at end of this method
- }
-
- subsystem_mgr->shutdown();
- subsystem_mgr->unbind();
-
- subsystem_mgr->remove("aircraft-model");
- subsystem_mgr->remove("tile-manager");
- subsystem_mgr->remove("model-manager");
- _tile_mgr.clear();
+ // stop OSG threading first, to avoid thread races while we tear down
+ // scene-graph pieces
osg::ref_ptr<osgViewer::Viewer> vw(renderer->getViewer());
if (vw) {
// GraphicsContext)
vw->stopThreading();
}
-
+
+ subsystem_mgr->shutdown();
+ subsystem_mgr->unbind();
+
+ subsystem_mgr->remove(FGTileMgr::subsystemName());
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
if (vw && vw->getDatabasePager()) {
vw->getDatabasePager()->cancel();
vw->getDatabasePager()->clear();
}
-
+
osgDB::Registry::instance()->clearObjectCache();
-
+ subsystem_mgr->remove(FGScenery::subsystemName());
+
// renderer touches subsystems during its destruction
set_renderer(NULL);
- _scenery.clear();
_chatter_queue.clear();
-
+
delete subsystem_mgr;
subsystem_mgr = NULL; // important so ::get_subsystem returns NULL
vw = 0; // don't delete the viewer until now
delete time_params;
set_matlib(NULL);
- delete route_mgr;
+
delete channel_options_list;
delete initial_waypoints;
delete fontcache;
simgear::PropertyObjectBase::setDefaultRoot(NULL);
simgear::SGModelLib::resetPropertyRoot();
-
+
delete locale;
locale = NULL;
-
+
cleanupListeners();
-
+
props.clear();
-
+
delete commands;
}
<< fg_root << "'\n***\n***");
}
- // remove /sim/fg-root before writing to prevent hijacking
+ // deliberately not a tied property, for fgValidatePath security
+ // write-protect to avoid accidents
SGPropertyNode *n = fgGetNode("/sim", true);
n->removeChild("fg-root", 0);
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.c_str());
n->setAttribute(SGPropertyNode::WRITE, false);
-
- simgear::ResourceManager::instance()->addBasePath(fg_root,
+
+ simgear::ResourceManager::instance()->addBasePath(fg_root,
simgear::ResourceManager::PRIORITY_DEFAULT);
}
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
}
-
+
additional_data_paths.push_back(path);
}
return p;
}
}
-
+
SGPath rootPath(fg_root);
rootPath.append(pathSuffix);
if (rootPath.exists()) {
return rootPath;
}
-
+
SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix);
return SGPath();
}
-void FGGlobals::append_fg_scenery (const std::string &paths)
+void FGGlobals::append_fg_scenery (const std::string &paths, bool secure)
{
SGPropertyNode* sim = fgGetNode("/sim", true);
// find first unused fg-scenery property in /sim
int propIndex = 0;
while (sim->getChild("fg-scenery", propIndex) != NULL) {
- ++propIndex;
+ ++propIndex;
}
-
+
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
continue;
}
-
+
simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
-
- // this code used to add *either* the base dir, OR add the
+
+ // this code used to add *either* the base dir, OR add the
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
fg_scenery.push_back(abspath.str());
-
+ if (secure) {
+ secure_fg_scenery.push_back(abspath.str());
+ }
+
if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir.str());
}
-
+
if (objectsDir.exists()) {
fg_scenery.push_back(objectsDir.str());
}
-
+
// insert a marker for FGTileEntry::load(), so that
// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
// "B/Terrain", "B/Objects", ""]
fg_scenery.push_back("");
-
+
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(abspath.str());
n->setAttribute(SGPropertyNode::WRITE, false);
-
+
// temporary fix so these values survive reset
n->setAttribute(SGPropertyNode::PRESERVE, true);
} // of path list iteration
void FGGlobals::clear_fg_scenery()
{
fg_scenery.clear();
+ secure_fg_scenery.clear();
+ fgGetNode("/sim", true)->removeChildren("fg-scenery");
+
}
void FGGlobals::set_catalog_aircraft_path(const SGPath& path)
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft path not found:" << path);
return;
}
-
+
SGPath acSubdir(dirPath);
acSubdir.append("Aircraft");
if (acSubdir.exists()) {
- SG_LOG(SG_GENERAL, SG_WARN, "Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
- << ", will instead use child directory:" << acSubdir);
+ SG_LOG(
+ SG_GENERAL,
+ SG_WARN,
+ "Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
+ << ", will instead use child directory:" << acSubdir
+ );
dirPath = acSubdir;
}
-
+
std::string abspath = dirPath.realpath();
- unsigned int index = fg_aircraft_dirs.size();
fg_aircraft_dirs.push_back(abspath);
}
if (render == renderer) {
return;
}
-
+
delete renderer;
renderer = render;
}
}
SGSubsystem *
-FGGlobals::get_subsystem (const char * name)
+FGGlobals::get_subsystem (const char * name) const
{
if (!subsystem_mgr) {
return NULL;
}
-
+
return subsystem_mgr->get_subsystem(name);
}
SGSoundMgr *
FGGlobals::get_soundmgr () const
{
- if (subsystem_mgr)
- return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
-
- return NULL;
+ return get_subsystem<SGSoundMgr>();
}
SGEventMgr *
if (SGReferenced::count(cp) > 1) {
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
}
-
+
treeDumpRefCounts(depth + 1, cp);
}
}
if (nd->isAlias()) {
nd->unalias();
}
-
+
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
treeClearAliases(cp);
FGGlobals::resetPropertyRoot()
{
delete locale;
-
+
cleanupListeners();
-
+
// we don't strictly need to clear these (they will be reset when we
// initProperties again), but trying to reduce false-positives when dumping
// ref-counts.
orientPitch.clear();
orientHeading.clear();
orientRoll.clear();
-
+
// clear aliases so ref-counts are accurate when dumped
treeClearAliases(props);
-
+
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
treeDumpRefCounts(0, props);
//BaseStackSnapshot::dumpAll(std::cout);
-
+
props = new SGPropertyNode;
initProperties();
locale = new FGLocale(props);
-
+
// remove /sim/fg-root before writing to prevent hijacking
SGPropertyNode *n = props->getNode("/sim", true);
n->removeChild("fg-root", 0);
if (versionParts.size() < 2) {
return "autosave.xml";
}
-
+
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
return os.str();
}
}
}
-FGViewer *
-FGGlobals::get_current_view () const
-{
- return viewmgr->get_current_view();
-}
-
long int FGGlobals::get_warp() const
{
return fgGetInt("/sim/time/warp");
FGScenery* FGGlobals::get_scenery () const
{
- return _scenery.get();
+ return get_subsystem<FGScenery>();
}
-void FGGlobals::set_scenery ( FGScenery *s )
+FGTileMgr* FGGlobals::get_tile_mgr () const
{
- _scenery = s;
+ return get_subsystem<FGTileMgr>();
}
-FGTileMgr* FGGlobals::get_tile_mgr () const
+FGViewMgr *FGGlobals::get_viewmgr() const
{
- return _tile_mgr.get();
+ return get_subsystem<FGViewMgr>();
}
-void FGGlobals::set_tile_mgr ( FGTileMgr *t )
+FGViewer* FGGlobals::get_current_view () const
{
- _tile_mgr = t;
+ FGViewMgr* vm = get_viewmgr();
+ return vm ? vm->get_current_view() : 0;
}
void FGGlobals::set_matlib( SGMaterialLib *m )
matlib = m;
}
+FGControls *FGGlobals::get_controls() const
+{
+ return get_subsystem<FGControls>();
+}
+
FGSampleQueue* FGGlobals::get_chatter_queue() const
{
return _chatter_queue;