#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/compiler.h>
+#include <simgear/structure/callback.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
#include <vector>
#include STL_STRING
-#include "fgfs.hxx"
-
-
SG_USING_STD( vector );
SG_USING_STD( string );
class SGMaterialLib;
class SGModelLib;
class SGPropertyNode;
-class SGRoute;
class SGTime;
class SGSoundMgr;
class FGATCMgr;
class FGATCDisplay;
class FGAircraftModel;
-class FGAutopilot;
class FGControls;
class FGIO;
+class FGLight;
class FGModelMgr;
+class FGRouteMgr;
class FGScenery;
#ifdef FG_MPLAYER_AS
class FGMultiplayRxMgr;
/**
* Bucket for subsystem pointers representing the sim's state.
*/
+
class FGGlobals
{
private:
- FGSubsystemMgr * subsystem_mgr;
+ SGSubsystemMgr * subsystem_mgr;
+ SGEventMgr * event_mgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
// Material properties library
SGMaterialLib *matlib;
- // Current autopilot
- FGAutopilot *autopilot;
-
// Global autopilot "route"
- SGRoute *route;
+ FGRouteMgr *route_mgr;
// 2D panel
FGPanel *current_panel;
// list of serial port-like configurations
string_list *channel_options_list;
+ // A list of initial waypoints that are read from the command line
+ // and or flight-plan file during initialization
+ string_list *initial_waypoints;
+
// FlightGear scenery manager
FGScenery *scenery;
// Tile manager
FGTileMgr *tile_mgr;
- FGIO* io;
+ // Input/Ouput subsystem
+ FGIO *io;
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
FGGlobals();
virtual ~FGGlobals();
- virtual FGSubsystemMgr * get_subsystem_mgr () const;
+ virtual SGSubsystemMgr * get_subsystem_mgr () const;
- virtual FGSubsystem * get_subsystem (const char * name);
+ virtual SGSubsystem * get_subsystem (const char * name);
virtual void add_subsystem (const char * name,
- FGSubsystem * subsystem,
- FGSubsystemMgr::GroupType
- type = FGSubsystemMgr::GENERAL,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType
+ type = SGSubsystemMgr::GENERAL,
double min_time_sec = 0);
+ virtual SGEventMgr * get_event_mgr () const;
+
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline SGMaterialLib *get_matlib() const { return matlib; }
inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
- inline FGAutopilot *get_autopilot() const { return autopilot; }
- inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
-
- inline SGRoute *get_route() const { return route; }
- inline void set_route( SGRoute *r ) { route = r; }
-
inline FGAirportList *get_airports() const { return airports; }
inline void set_airports( FGAirportList *a ) {airports = a; }
channel_options_list = l;
}
+ inline string_list *get_initial_waypoints () {
+ return initial_waypoints;
+ }
+
+ inline void set_initial_waypoints (string_list *list) {
+ initial_waypoints = list;
+ }
+
inline FGScenery * get_scenery () const { return scenery; }
inline void set_scenery ( FGScenery *s ) { scenery = s; }
inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
- FGIO* get_io() const { return io; }
-
+ inline FGIO* get_io() const { return io; }
/**
* Save the current state as the initial state.