//
// Written by Curtis Olson, started July 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _GLOBALS_HXX
#include <simgear/compiler.h>
+#include <simgear/props/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
-#include STL_STRING
-
-
-#include <simgear/ephemeris/ephemeris.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/route/route.hxx>
-#include <simgear/timing/sg_time.hxx>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
-
-SG_USING_STD( vector );
-SG_USING_STD( string );
-
-typedef vector<string> string_list;
+#include <string>
+typedef std::vector<std::string> string_list;
// Forward declarations
-class FGEnvironmentMgr;
-class FGEnvironment;
+
+// This file is included, directly or indirectly, almost everywhere in
+// FlightGear, so if any of its dependencies changes, most of the sim
+// has to be recompiled. Using these forward declarations helps us to
+// avoid including a lot of header files (and thus, a lot of
+// dependencies). Since Most of the methods simply set or return
+// pointers, we don't need to know anything about the class details
+// anyway.
+
+class SGEphemeris;
+class SGCommandMgr;
+class SGMagVar;
+class SGMaterialLib;
+class SGPropertyNode;
+class SGTime;
+class SGSoundMgr;
+class SGEventMgr;
+class SGSubsystemMgr;
+class SGSubsystem;
+
+class FGAirportList;
+class FGRunwayList;
+class FGAIMgr;
+class FGATCMgr;
+class FGAircraftModel;
class FGControls;
-class FGSoundMgr;
-class FGFX;
+class FGFlightPlanDispatcher;
+class FGIO;
+class FGNavList;
+class FGAirwayNetwork;
+class FGTACANList;
+class FGFixList;
+class FGLight;
+class FGModelMgr;
+class FGRouteMgr;
+class FGScenery;
+class FGMultiplayMgr;
+class FGPanel;
+class FGTileMgr;
class FGViewMgr;
class FGViewer;
-class FGATCMgr;
-class FGATCDisplay;
+class FGRenderer;
+class FGFontCache;
-class FGGlobals {
+
+/**
+ * Bucket for subsystem pointers representing the sim's state.
+ */
+
+class FGGlobals
+{
private:
- // Root of FlightGear data tree
- string fg_root;
+ // properties, destroy last
+ SGPropertyNode_ptr props;
+ SGPropertyNode_ptr initial_state;
- // Root of FlightGear scenery tree
- string fg_scenery;
+ // localization
+ SGPropertyNode_ptr locale;
-#if 0
- // Freeze sim
- bool freeze;
-#endif
+ FGRenderer *renderer;
+ SGSubsystemMgr *subsystem_mgr;
+ SGEventMgr *event_mgr;
+
+ // Number of milliseconds elapsed since the start of the program.
+ double sim_time_sec;
+
+ // Root of FlightGear data tree
+ std::string fg_root;
- // Fullscreen mode for old 3DFX cards.
-#if defined(FX) && defined(XMESA)
- bool fullscreen;
-#endif
+ // Roots of FlightGear scenery tree
+ string_list fg_scenery;
+
+ std::string browser;
// An offset in seconds from the true time. Allows us to adjust
// the effective time of day.
// Magnetic Variation
SGMagVar *mag;
+ // Material properties library
+ SGMaterialLib *matlib;
+
// Global autopilot "route"
- SGRoute *route;
+ FGRouteMgr *route_mgr;
+
+ // 2D panel
+ FGPanel *current_panel;
// sound manager
- FGSoundMgr *soundmgr;
+ SGSoundMgr *soundmgr;
- // sound-effects manager
- FGFX *fx;
+ // Simple Airport List
+ FGAirportList *airports;
- // environment information
- FGEnvironmentMgr * environment_mgr;
+ // Runway List
+ FGRunwayList *runways;
// ATC manager
FGATCMgr *ATC_mgr;
- // ATC Renderer
- FGATCDisplay *ATC_display;
+ // AI manager
+ FGAIMgr *AI_mgr;
// control input state
FGControls *controls;
// viewer manager
FGViewMgr *viewmgr;
- FGViewer *current_view;
-
- // properties
- SGPropertyNode *props;
- SGPropertyNode *initial_state;
SGCommandMgr *commands;
+ //FGFlightPlanDispatcher *fpDispatcher;
+
+ FGAircraftModel *acmodel;
+
+ FGModelMgr * model_mgr;
+
// list of serial port-like configurations
string_list *channel_options_list;
+ // A list of initial waypoints that are read from the command line
+ // and or flight-plan file during initialization
+ string_list *initial_waypoints;
+
+ // FlightGear scenery manager
+ FGScenery *scenery;
+
+ // Tile manager
+ FGTileMgr *tile_mgr;
+
+ // Input/Ouput subsystem
+ FGIO *io;
+
+ FGFontCache *fontcache;
+
+ // Navigational Aids
+ FGNavList *navlist;
+ FGNavList *loclist;
+ FGNavList *gslist;
+ FGNavList *dmelist;
+ FGNavList *mkrlist;
+ FGNavList *tacanlist;
+ FGNavList *carrierlist;
+ FGTACANList *channellist;
+ FGFixList *fixlist;
+ FGAirwayNetwork *airwaynet;
+
+ //Mulitplayer managers
+ FGMultiplayMgr *multiplayer_mgr;
+
public:
FGGlobals();
- ~FGGlobals();
+ virtual ~FGGlobals();
- inline const string &get_fg_root () const { return fg_root; }
- inline void set_fg_root (const string &root) { fg_root = root; }
+ virtual FGRenderer *get_renderer () const;
- inline const string &get_fg_scenery () const { return fg_scenery; }
- inline void set_fg_scenery (const string &scenery) {
- fg_scenery = scenery;
- }
+ virtual SGSubsystemMgr *get_subsystem_mgr () const;
+
+ virtual SGSubsystem *get_subsystem (const char * name);
+
+ virtual void add_subsystem (const char * name,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType
+ type = SGSubsystemMgr::GENERAL,
+ double min_time_sec = 0);
+
+ virtual SGEventMgr *get_event_mgr () const;
-#if 0
- inline bool get_freeze() const { return freeze; }
- inline void set_freeze( bool f ) { freeze = f; }
-#endif
+ inline double get_sim_time_sec () const { return sim_time_sec; }
+ inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
+ inline void set_sim_time_sec (double t) { sim_time_sec = t; }
-#if defined(FX) && defined(XMESA)
- inline bool get_fullscreen() const { return fullscreen; }
- inline bool set_fullscreen( bool f ) { fullscreen = f; }
-#endif
+ inline const std::string &get_fg_root () const { return fg_root; }
+ void set_fg_root (const std::string &root);
+
+ inline const string_list &get_fg_scenery () const { return fg_scenery; }
+ void set_fg_scenery (const std::string &scenery);
+
+ inline const std::string &get_browser () const { return browser; }
+ void set_browser (const std::string &b) { browser = b; }
inline long int get_warp() const { return warp; }
inline void set_warp( long int w ) { warp = w; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
- inline SGRoute *get_route() const { return route; }
- inline void set_route( SGRoute *r ) { route = r; }
+ inline SGMaterialLib *get_matlib() const { return matlib; }
+ inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
- inline FGEnvironmentMgr * get_environment_mgr() {
- return environment_mgr;
- }
- inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
- environment_mgr = mgr;
- }
- const FGEnvironment * get_environment() const;
- const FGEnvironment * get_environment(double lat, double lon,
- double alt) const;
+ inline FGAirportList *get_airports() const { return airports; }
+ inline void set_airports( FGAirportList *a ) {airports = a; }
+
+ inline FGRunwayList *get_runways() const { return runways; }
+ inline void set_runways( FGRunwayList *r ) {runways = r; }
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
- inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
- inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+ inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
+ inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
- inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
- inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
+ inline FGPanel *get_current_panel() const { return current_panel; }
+ inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
- inline FGFX *get_fx() const { return fx; }
- inline void set_fx( FGFX *x ) { fx = x; }
+ inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
+ inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
- inline FGViewer *get_current_view() const { return current_view; }
- inline void set_current_view( FGViewer *v ) { current_view = v; }
+ FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
+ inline SGPropertyNode *get_locale () { return locale; }
+ inline void set_locale( SGPropertyNode *n ) { locale = n; }
+
inline SGCommandMgr *get_commands () { return commands; }
+ inline FGAircraftModel *get_aircraft_model () { return acmodel; }
+
+ inline void set_aircraft_model (FGAircraftModel * model)
+ {
+ acmodel = model;
+ }
+
+ inline FGModelMgr *get_model_mgr () { return model_mgr; }
+
+ inline void set_model_mgr (FGModelMgr * mgr)
+ {
+ model_mgr = mgr;
+ }
+
+ inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
+
+ inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
+ {
+ multiplayer_mgr = mgr;
+ }
+
inline string_list *get_channel_options_list () {
return channel_options_list;
}
channel_options_list = l;
}
+ inline string_list *get_initial_waypoints () {
+ return initial_waypoints;
+ }
+
+ inline void set_initial_waypoints (string_list *list) {
+ initial_waypoints = list;
+ }
- /**
+ inline FGScenery * get_scenery () const { return scenery; }
+ inline void set_scenery ( FGScenery *s ) { scenery = s; }
+
+ inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
+ inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
+
+ inline FGIO* get_io() const { return io; }
+ inline FGFontCache *get_fontcache() const { return fontcache; }
+
+ inline FGNavList *get_navlist() const { return navlist; }
+ inline void set_navlist( FGNavList *n ) { navlist = n; }
+ inline FGNavList *get_loclist() const { return loclist; }
+ inline void set_loclist( FGNavList *n ) { loclist = n; }
+ inline FGNavList *get_gslist() const { return gslist; }
+ inline void set_gslist( FGNavList *n ) { gslist = n; }
+ inline FGNavList *get_dmelist() const { return dmelist; }
+ inline void set_dmelist( FGNavList *n ) { dmelist = n; }
+ inline FGNavList *get_tacanlist() const { return tacanlist; }
+ inline void set_tacanlist( FGNavList *n ) { tacanlist = n; }
+ inline FGNavList *get_carrierlist() const { return carrierlist; }
+ inline void set_carrierlist( FGNavList *n ) { carrierlist = n; }
+ inline FGNavList *get_mkrlist() const { return mkrlist; }
+ inline void set_mkrlist( FGNavList *n ) { mkrlist = n; }
+ inline FGFixList *get_fixlist() const { return fixlist; }
+ inline void set_fixlist( FGFixList *f ) { fixlist = f; }
+ inline FGTACANList *get_channellist() const { return channellist; }
+ inline void set_channellist( FGTACANList *c ) { channellist = c; }
+
+ inline FGAirwayNetwork *get_airwaynet() const { return airwaynet; }
+ inline void set_airwaynet( FGAirwayNetwork *a ) { airwaynet = a; }
+
+
+ /**
* Save the current state as the initial state.
*/
void saveInitialState ();