#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
+#include <simgear/compiler.h>
+
+#include <vector>
+#include STL_STRING
+
#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/route/route.hxx>
#include <simgear/timing/sg_time.hxx>
+#include <simgear/misc/commands.hxx>
+#include <simgear/misc/props.hxx>
+
+SG_USING_STD( vector );
+SG_USING_STD( string );
+
+typedef vector<string> string_list;
+// Forward declarations
+class FGControls;
+class FGSoundMgr;
+class FGFX;
+class FGViewMgr;
+class FGViewer;
+
class FGGlobals {
private:
+ // Root of FlightGear data tree
+ string fg_root;
+
+ // Root of FlightGear scenery tree
+ string fg_scenery;
+
// Freeze sim
bool freeze;
// Sky structures
SGEphemeris *ephem;
+ // Magnetic Variation
+ SGMagVar *mag;
+
+ // Global autopilot "route"
+ SGRoute *route;
+
+ // sound manager
+ FGSoundMgr *soundmgr;
+
+ // sound-effects manager
+ FGFX *fx;
+
+ // control input state
+ FGControls *controls;
+
+ // viewer manager
+ FGViewMgr *viewmgr;
+ FGViewer *current_view;
+
+ // properties
+ SGPropertyNode *props;
+ SGPropertyNode *initial_state;
+
+ SGCommandMgr *commands;
+
+ // list of serial port-like configurations
+ string_list *channel_options_list;
+
public:
FGGlobals();
~FGGlobals();
+ inline const string &get_fg_root () const { return fg_root; }
+ inline void set_fg_root (const string &root) { fg_root = root; }
+
+ inline const string &get_fg_scenery () const { return fg_scenery; }
+ inline void set_fg_scenery (const string &scenery) {
+ fg_scenery = scenery;
+ }
+
inline bool get_freeze() const { return freeze; }
inline void set_freeze( bool f ) { freeze = f; }
inline SGEphemeris *get_ephem() const { return ephem; }
inline void set_ephem( SGEphemeris *e ) { ephem = e; }
+
+ inline SGMagVar *get_mag() const { return mag; }
+ inline void set_mag( SGMagVar *m ) { mag = m; }
+
+ inline SGRoute *get_route() const { return route; }
+ inline void set_route( SGRoute *r ) { route = r; }
+
+ inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
+ inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
+
+ inline FGFX *get_fx() const { return fx; }
+ inline void set_fx( FGFX *x ) { fx = x; }
+
+ inline FGControls *get_controls() const { return controls; }
+ inline void set_controls( FGControls *c ) { controls = c; }
+
+ inline FGViewMgr *get_viewmgr() const { return viewmgr; }
+ inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
+ inline FGViewer *get_current_view() const { return current_view; }
+ inline void set_current_view( FGViewer *v ) { current_view = v; }
+
+ inline SGPropertyNode *get_props () { return props; }
+ inline void set_props( SGPropertyNode *n ) { props = n; }
+
+ inline SGCommandMgr *get_commands () { return commands; }
+
+ inline string_list *get_channel_options_list () {
+ return channel_options_list;
+ }
+ inline void set_channel_options_list( string_list *l ) {
+ channel_options_list = l;
+ }
+
+
+ /**
+ * Save the current state as the initial state.
+ */
+ void saveInitialState ();
+
+
+ /**
+ * Restore the saved initial state, if any.
+ */
+ void restoreInitialState ();
+
};