#include <vector>
#include STL_STRING
+#include "fgfs.hxx"
+
+
SG_USING_STD( vector );
SG_USING_STD( string );
// anyway.
class SGEphemeris;
+
+class SGCommandMgr;
class SGMagVar;
+class SGMaterialLib;
+class SGModelLib;
+class SGPropertyNode;
class SGRoute;
class SGTime;
-class SGPropertyNode;
-class SGCommandMgr;
+class SGSoundMgr;
-class FGLogger;
-class FGEnvironmentMgr;
-class FGEnvironment;
-class FGControls;
-class FGSoundMgr;
-class FGAutopilot;
-class FGFX;
-class FGViewMgr;
-class FGViewer;
+class FGAIMgr;
class FGATCMgr;
class FGATCDisplay;
-class FGAIMgr;
class FGAircraftModel;
+class FGAutopilot;
+class FGControls;
+class FGIO;
class FGModelMgr;
-
-class ssgRoot;
-class ssgBranch;
+class FGScenery;
+#ifdef FG_MPLAYER_AS
+class FGMultiplayRxMgr;
+class FGMultiplayTxMgr;
+#endif
+class FGPanel;
+class FGTileMgr;
+class FGViewMgr;
+class FGViewer;
/**
private:
+ FGSubsystemMgr * subsystem_mgr;
+
// Number of milliseconds elapsed since the start of the program.
- double sim_time_ms;
+ double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
// Root of FlightGear scenery tree
string fg_scenery;
-#if 0
- // Freeze sim
- bool freeze;
-#endif
-
// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
bool fullscreen;
// to make time progress faster than normal (or even run in reverse.)
long int warp_delta;
- // Logger
- FGLogger *logger;
-
// Time structure
SGTime *time_params;
// Magnetic Variation
SGMagVar *mag;
+ // Material properties library
+ SGMaterialLib *matlib;
+
// Current autopilot
FGAutopilot *autopilot;
// Global autopilot "route"
SGRoute *route;
- // sound manager
- FGSoundMgr *soundmgr;
-
- // sound-effects manager
- FGFX *fx;
+ // 2D panel
+ FGPanel *current_panel;
- // environment information
- FGEnvironmentMgr * environment_mgr;
+ // sound manager
+ SGSoundMgr *soundmgr;
// ATC manager
FGATCMgr *ATC_mgr;
SGPropertyNode *props;
SGPropertyNode *initial_state;
+ // localization
+ SGPropertyNode *locale;
+
SGCommandMgr *commands;
+ SGModelLib *model_lib;
+
FGAircraftModel *acmodel;
FGModelMgr * model_mgr;
// list of serial port-like configurations
string_list *channel_options_list;
- // SSG scene graph
- ssgRoot * scene_graph;
- ssgBranch * terrain_branch;
- ssgBranch * gnd_lights_branch;
- ssgBranch * rwy_lights_branch;
- ssgBranch * models_branch;
- ssgBranch * aircraft_branch;
+ // FlightGear scenery manager
+ FGScenery *scenery;
+
+ // Tile manager
+ FGTileMgr *tile_mgr;
+
+ FGIO* io;
+
+#ifdef FG_MPLAYER_AS
+ //Mulitplayer managers
+ FGMultiplayTxMgr *multiplayer_tx_mgr;
+
+ FGMultiplayRxMgr *multiplayer_rx_mgr;
+#endif
public:
FGGlobals();
- ~FGGlobals();
+ virtual ~FGGlobals();
+
+ virtual FGSubsystemMgr * get_subsystem_mgr () const;
- inline double get_sim_time_ms () const { return sim_time_ms; }
- inline void inc_sim_time_ms (double dt) { sim_time_ms += dt; }
- inline void set_sim_time_ms (double t) { sim_time_ms = t; }
+ virtual FGSubsystem * get_subsystem (const char * name);
+
+ virtual void add_subsystem (const char * name,
+ FGSubsystem * subsystem,
+ FGSubsystemMgr::GroupType
+ type = FGSubsystemMgr::GENERAL,
+ double min_time_sec = 0);
+
+ inline double get_sim_time_sec () const { return sim_time_sec; }
+ inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
+ inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const string &get_fg_root () const { return fg_root; }
- inline void set_fg_root (const string &root) { fg_root = root; }
+ void set_fg_root (const string &root);
inline const string &get_fg_scenery () const { return fg_scenery; }
inline void set_fg_scenery (const string &scenery) {
fg_scenery = scenery;
}
-#if 0
- inline bool get_freeze() const { return freeze; }
- inline void set_freeze( bool f ) { freeze = f; }
-#endif
-
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
inline bool set_fullscreen( bool f ) { fullscreen = f; }
inline void set_warp_delta( long int d ) { warp_delta = d; }
inline void inc_warp_delta( long int d ) { warp_delta += d; }
- inline FGLogger * get_logger () { return logger; }
- inline void set_logger (FGLogger * l) { logger = l; }
-
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
+ inline SGMaterialLib *get_matlib() const { return matlib; }
+ inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
+
inline FGAutopilot *get_autopilot() const { return autopilot; }
inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
inline SGRoute *get_route() const { return route; }
inline void set_route( SGRoute *r ) { route = r; }
- inline FGEnvironmentMgr * get_environment_mgr() {
- return environment_mgr;
- }
- inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
- environment_mgr = mgr;
- }
- const FGEnvironment * get_environment() const;
- const FGEnvironment * get_environment(double lat, double lon,
- double alt) const;
-
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
- inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
-
+ inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+
inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
- inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
- inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
+ inline FGPanel *get_current_panel() const { return current_panel; }
+ inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
- inline FGFX *get_fx() const { return fx; }
- inline void set_fx( FGFX *x ) { fx = x; }
+ inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
+ inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
+ inline SGPropertyNode *get_locale () { return locale; }
+ inline void set_locale( SGPropertyNode *n ) { locale = n; }
+
inline SGCommandMgr *get_commands () { return commands; }
+ inline SGModelLib * get_model_lib () { return model_lib; }
+
+ inline void set_model_lib (SGModelLib *m) {
+ model_lib = m;
+ }
+
inline FGAircraftModel *get_aircraft_model () { return acmodel; }
inline void set_aircraft_model (FGAircraftModel * model)
model_mgr = mgr;
}
- inline string_list *get_channel_options_list () {
- return channel_options_list;
- }
- inline void set_channel_options_list( string_list *l ) {
- channel_options_list = l;
- }
+#ifdef FG_MPLAYER_AS
+ inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
- inline ssgRoot * get_scene_graph () const { return scene_graph; }
- inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
+ inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
+ {
+ multiplayer_tx_mgr = mgr;
+ }
- inline ssgBranch * get_terrain_branch () const { return terrain_branch; }
- inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
+ inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
- inline ssgBranch * get_gnd_lights_branch () const {
- return gnd_lights_branch;
- }
- inline void set_gnd_lights_branch (ssgBranch * t) {
- gnd_lights_branch = t;
+ inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
+ {
+ multiplayer_rx_mgr = mgr;
}
+#endif
- inline ssgBranch * get_rwy_lights_branch () const {
- return rwy_lights_branch;
+ inline string_list *get_channel_options_list () {
+ return channel_options_list;
}
- inline void set_rwy_lights_branch (ssgBranch * t) {
- rwy_lights_branch = t;
+ inline void set_channel_options_list( string_list *l ) {
+ channel_options_list = l;
}
- inline ssgBranch * get_models_branch () const {
- return models_branch;
- }
- inline void set_models_branch (ssgBranch * t) {
- models_branch = t;
- }
+ inline FGScenery * get_scenery () const { return scenery; }
+ inline void set_scenery ( FGScenery *s ) { scenery = s; }
- inline ssgBranch * get_aircraft_branch () const {
- return aircraft_branch;
- }
- inline void set_aircraft_branch (ssgBranch * t) {
- aircraft_branch = t;
- }
+ inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
+ inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
+
+ FGIO* get_io() const { return io; }
/**