FGRenderer *renderer;
SGSubsystemMgr *subsystem_mgr;
SGEventMgr *event_mgr;
- SGSoundMgr *soundmgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
std::string browser;
- // An offset in seconds from the true time. Allows us to adjust
- // the effective time of day.
- long int warp;
-
- // How much to change the value of warp each iteration. Allows us
- // to make time progress faster than normal (or even run in reverse.)
- long int warp_delta;
-
// Time structure
SGTime *time_params;
/// roots of Aircraft trees
string_list fg_aircraft_dirs;
+
+ bool haveUserSettings;
+
public:
FGGlobals();
void set_fg_root (const std::string &root);
inline const string_list &get_fg_scenery () const { return fg_scenery; }
- void set_fg_scenery (const std::string &scenery);
+ void append_fg_scenery (const std::string &scenery);
const string_list& get_aircraft_paths() const { return fg_aircraft_dirs; }
void append_aircraft_path(const std::string& path);
inline const std::string &get_browser () const { return browser; }
void set_browser (const std::string &b) { browser = b; }
- inline long int get_warp() const { return warp; }
- inline void set_warp( long int w ) { warp = w; }
- inline void inc_warp( long int w ) { warp += w; }
+ long int get_warp() const;
+ void set_warp( long int w );
- inline long int get_warp_delta() const { return warp_delta; }
- inline void set_warp_delta( long int d ) { warp_delta = d; }
- inline void inc_warp_delta( long int d ) { warp_delta += d; }
+ long int get_warp_delta() const;
+ void set_warp_delta( long int d );
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
acmodel = model;
}
+ const SGGeod & get_aircraft_position() const;
+
+ SGVec3d get_aircraft_positon_cart() const;
+
inline FGModelMgr *get_model_mgr () { return model_mgr; }
inline void set_model_mgr (FGModelMgr * mgr)
*/
void restoreInitialState ();
+ /**
+ * Load user settings from autosave.xml
+ */
+ void loadUserSettings(const SGPath& datapath);
+
+ /**
+ * Save user settings in autosave.xml
+ */
+ void saveUserSettings();
};