FGRenderer *renderer;
SGSubsystemMgr *subsystem_mgr;
SGEventMgr *event_mgr;
- SGSoundMgr *soundmgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
/// roots of Aircraft trees
string_list fg_aircraft_dirs;
+
+ bool haveUserSettings;
+
public:
FGGlobals();
void set_fg_root (const std::string &root);
inline const string_list &get_fg_scenery () const { return fg_scenery; }
- void set_fg_scenery (const std::string &scenery);
+ void append_fg_scenery (const std::string &scenery);
const string_list& get_aircraft_paths() const { return fg_aircraft_dirs; }
void append_aircraft_path(const std::string& path);
acmodel = model;
}
+ const SGGeod & get_aircraft_position() const;
+
+ SGVec3d get_aircraft_positon_cart() const;
+
inline FGModelMgr *get_model_mgr () { return model_mgr; }
inline void set_model_mgr (FGModelMgr * mgr)
*/
void restoreInitialState ();
+ /**
+ * Load user settings from autosave.xml
+ */
+ void loadUserSettings(const SGPath& datapath);
+
+ /**
+ * Save user settings in autosave.xml
+ */
+ void saveUserSettings();
};