#include <vector>
#include STL_STRING
+#include "fgfs.hxx"
-#include <simgear/ephemeris/ephemeris.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/route/route.hxx>
-#include <simgear/timing/sg_time.hxx>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
SG_USING_STD( vector );
SG_USING_STD( string );
// Forward declarations
-class FGLogger;
-class FGEnvironmentMgr;
-class FGEnvironment;
-class FGControls;
-class FGSoundMgr;
+
+// This file is included, directly or indirectly, almost everywhere in
+// FlightGear, so if any of its dependencies changes, most of the sim
+// has to be recompiled. Using these forward declarations helps us to
+// avoid including a lot of header files (and thus, a lot of
+// dependencies). Since Most of the methods simply set or return
+// pointers, we don't need to know anything about the class details
+// anyway.
+
+class SGEphemeris;
+
+class SGCommandMgr;
+class SGMagVar;
+class SGMaterialLib;
+class SGModelLib;
+class SGPropertyNode;
+class SGRoute;
+class SGTime;
+class SGSoundMgr;
+
+class FGAIMgr;
+class FGATCMgr;
+class FGATCDisplay;
+class FGAircraftModel;
class FGAutopilot;
-class FGFX;
+class FGControls;
+class FGEnvironment;
+class FGEnvironmentMgr;
+class FGIO;
+class FGModelMgr;
+class FGScenery;
+#ifdef FG_MPLAYER_AS
+class FGMultiplayRxMgr;
+class FGMultiplayTxMgr;
+#endif
+class FGPanel;
+class FGTileMgr;
class FGViewMgr;
class FGViewer;
-class FGATCMgr;
-class FGATCDisplay;
-class FGGlobals {
+
+/**
+ * Bucket for subsystem pointers representing the sim's state.
+ */
+class FGGlobals
+{
private:
+ FGSubsystemMgr * subsystem_mgr;
+
// Number of milliseconds elapsed since the start of the program.
- long elapsed_time_ms;
+ double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
// Root of FlightGear scenery tree
string fg_scenery;
-#if 0
- // Freeze sim
- bool freeze;
-#endif
-
// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
bool fullscreen;
// to make time progress faster than normal (or even run in reverse.)
long int warp_delta;
- // Logger
- FGLogger * logger;
-
// Time structure
SGTime *time_params;
// Magnetic Variation
SGMagVar *mag;
+ // Material properties library
+ SGMaterialLib *matlib;
+
// Current autopilot
FGAutopilot *autopilot;
// Global autopilot "route"
SGRoute *route;
- // sound manager
- FGSoundMgr *soundmgr;
+ // 2D panel
+ FGPanel *current_panel;
- // sound-effects manager
- FGFX *fx;
+ // sound manager
+ SGSoundMgr *soundmgr;
// environment information
FGEnvironmentMgr * environment_mgr;
// ATC Renderer
FGATCDisplay *ATC_display;
+ // AI manager
+ FGAIMgr *AI_mgr;
+
// control input state
FGControls *controls;
// viewer manager
FGViewMgr *viewmgr;
- FGViewer *current_view;
// properties
SGPropertyNode *props;
SGPropertyNode *initial_state;
+ // localization
+ SGPropertyNode *locale;
+
SGCommandMgr *commands;
+ SGModelLib *model_lib;
+
+ FGAircraftModel *acmodel;
+
+ FGModelMgr * model_mgr;
+
// list of serial port-like configurations
string_list *channel_options_list;
+ // FlightGear scenery manager
+ FGScenery *scenery;
+
+ // Tile manager
+ FGTileMgr *tile_mgr;
+
+ FGIO* io;
+
+#ifdef FG_MPLAYER_AS
+ //Mulitplayer managers
+ FGMultiplayTxMgr *multiplayer_tx_mgr;
+
+ FGMultiplayRxMgr *multiplayer_rx_mgr;
+#endif
+
public:
FGGlobals();
- ~FGGlobals();
+ virtual ~FGGlobals();
+
+ virtual FGSubsystemMgr * get_subsystem_mgr () const;
+
+ virtual FGSubsystem * get_subsystem (const char * name);
+
+ virtual void add_subsystem (const char * name,
+ FGSubsystem * subsystem,
+ FGSubsystemMgr::GroupType
+ type = FGSubsystemMgr::GENERAL,
+ double min_time_sec = 0);
- inline long get_elapsed_time_ms () const { return elapsed_time_ms; }
- inline void set_elapsed_time_ms (long t) { elapsed_time_ms = t; }
+ inline double get_sim_time_sec () const { return sim_time_sec; }
+ inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
+ inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const string &get_fg_root () const { return fg_root; }
- inline void set_fg_root (const string &root) { fg_root = root; }
+ void set_fg_root (const string &root);
inline const string &get_fg_scenery () const { return fg_scenery; }
inline void set_fg_scenery (const string &scenery) {
fg_scenery = scenery;
}
-#if 0
- inline bool get_freeze() const { return freeze; }
- inline void set_freeze( bool f ) { freeze = f; }
-#endif
-
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
inline bool set_fullscreen( bool f ) { fullscreen = f; }
inline void set_warp_delta( long int d ) { warp_delta = d; }
inline void inc_warp_delta( long int d ) { warp_delta += d; }
- inline FGLogger * get_logger () { return logger; }
- inline void set_logger (FGLogger * l) { logger = l; }
-
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
+ inline SGMaterialLib *get_matlib() const { return matlib; }
+ inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
+
inline FGAutopilot *get_autopilot() const { return autopilot; }
inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
environment_mgr = mgr;
}
- const FGEnvironment * get_environment() const;
- const FGEnvironment * get_environment(double lat, double lon,
- double alt) const;
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
- inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+ inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
- inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
- inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
+ inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
+ inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
- inline FGFX *get_fx() const { return fx; }
- inline void set_fx( FGFX *x ) { fx = x; }
+ inline FGPanel *get_current_panel() const { return current_panel; }
+ inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
+
+ inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
+ inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
- inline FGViewer *get_current_view() const { return current_view; }
- inline void set_current_view( FGViewer *v ) { current_view = v; }
+ FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
+ inline SGPropertyNode *get_locale () { return locale; }
+ inline void set_locale( SGPropertyNode *n ) { locale = n; }
+
inline SGCommandMgr *get_commands () { return commands; }
+ inline SGModelLib * get_model_lib () { return model_lib; }
+
+ inline void set_model_lib (SGModelLib *m) {
+ model_lib = m;
+ }
+
+ inline FGAircraftModel *get_aircraft_model () { return acmodel; }
+
+ inline void set_aircraft_model (FGAircraftModel * model)
+ {
+ acmodel = model;
+ }
+
+ inline FGModelMgr *get_model_mgr () { return model_mgr; }
+
+ inline void set_model_mgr (FGModelMgr * mgr)
+ {
+ model_mgr = mgr;
+ }
+
+#ifdef FG_MPLAYER_AS
+ inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
+
+ inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
+ {
+ multiplayer_tx_mgr = mgr;
+ }
+
+ inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
+
+ inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
+ {
+ multiplayer_rx_mgr = mgr;
+ }
+#endif
+
inline string_list *get_channel_options_list () {
return channel_options_list;
}
channel_options_list = l;
}
+ inline FGScenery * get_scenery () const { return scenery; }
+ inline void set_scenery ( FGScenery *s ) { scenery = s; }
+
+ inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
+ inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
+
+ FGIO* get_io() const { return io; }
+
/**
* Save the current state as the initial state.