#include <vector>
#include STL_STRING
-
-#include <simgear/ephemeris/ephemeris.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/route/route.hxx>
-#include <simgear/timing/sg_time.hxx>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
-
SG_USING_STD( vector );
SG_USING_STD( string );
// Forward declarations
+
+// This file is included, directly or indirectly, almost everywhere in
+// FlightGear, so if any of its dependencies changes, most of the sim
+// has to be recompiled. Using these forward declarations helps us to
+// avoid including a lot of header files (and thus, a lot of
+// dependencies). Since Most of the methods simply set or return
+// pointers, we don't need to know anything about the class details
+// anyway.
+
+class SGEphemeris;
+class SGMagVar;
+class SGRoute;
+class SGTime;
+class SGPropertyNode;
+class SGCommandMgr;
+
class FGLogger;
class FGEnvironmentMgr;
class FGEnvironment;
class FGViewer;
class FGATCMgr;
class FGATCDisplay;
+class FGAIMgr;
+class FGAircraftModel;
+class FGModelMgr;
-class FGGlobals {
+class ssgRoot;
+class ssgBranch;
+
+
+/**
+ * Bucket for subsystem pointers representing the sim's state.
+ */
+class FGGlobals
+{
private:
// Number of milliseconds elapsed since the start of the program.
- long elapsed_time_ms;
+ double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
long int warp_delta;
// Logger
- FGLogger * logger;
+ FGLogger *logger;
// Time structure
SGTime *time_params;
// ATC Renderer
FGATCDisplay *ATC_display;
+ // AI manager
+ FGAIMgr *AI_mgr;
+
// control input state
FGControls *controls;
// viewer manager
FGViewMgr *viewmgr;
- FGViewer *current_view;
// properties
SGPropertyNode *props;
SGCommandMgr *commands;
+ FGAircraftModel *acmodel;
+
+ FGModelMgr * model_mgr;
+
// list of serial port-like configurations
string_list *channel_options_list;
+ // SSG scene graph
+ ssgRoot * scene_graph;
+ ssgBranch * terrain_branch;
+ ssgBranch * gnd_lights_branch;
+ ssgBranch * rwy_lights_branch;
+ ssgBranch * models_branch;
+ ssgBranch * aircraft_branch;
+
public:
FGGlobals();
~FGGlobals();
- inline long get_elapsed_time_ms () const { return elapsed_time_ms; }
- inline void set_elapsed_time_ms (long t) { elapsed_time_ms = t; }
+ inline double get_sim_time_sec () const { return sim_time_sec; }
+ inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
+ inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const string &get_fg_root () const { return fg_root; }
inline void set_fg_root (const string &root) { fg_root = root; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
- inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+ inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+
+ inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
+ inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
- inline FGViewer *get_current_view() const { return current_view; }
- inline void set_current_view( FGViewer *v ) { current_view = v; }
+ FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
inline SGCommandMgr *get_commands () { return commands; }
+ inline FGAircraftModel *get_aircraft_model () { return acmodel; }
+
+ inline void set_aircraft_model (FGAircraftModel * model)
+ {
+ acmodel = model;
+ }
+
+ inline FGModelMgr *get_model_mgr () { return model_mgr; }
+
+ inline void set_model_mgr (FGModelMgr * mgr)
+ {
+ model_mgr = mgr;
+ }
+
inline string_list *get_channel_options_list () {
return channel_options_list;
}
channel_options_list = l;
}
+ inline ssgRoot * get_scene_graph () const { return scene_graph; }
+ inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
+
+ inline ssgBranch * get_terrain_branch () const { return terrain_branch; }
+ inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
+
+ inline ssgBranch * get_gnd_lights_branch () const {
+ return gnd_lights_branch;
+ }
+ inline void set_gnd_lights_branch (ssgBranch * t) {
+ gnd_lights_branch = t;
+ }
+
+ inline ssgBranch * get_rwy_lights_branch () const {
+ return rwy_lights_branch;
+ }
+ inline void set_rwy_lights_branch (ssgBranch * t) {
+ rwy_lights_branch = t;
+ }
+
+ inline ssgBranch * get_models_branch () const {
+ return models_branch;
+ }
+ inline void set_models_branch (ssgBranch * t) {
+ models_branch = t;
+ }
+
+ inline ssgBranch * get_aircraft_branch () const {
+ return aircraft_branch;
+ }
+ inline void set_aircraft_branch (ssgBranch * t) {
+ aircraft_branch = t;
+ }
+
/**
* Save the current state as the initial state.