//
// Written by Curtis Olson, started July 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
typedef vector<string> string_list;
+#include "renderer.hxx"
+
// Forward declarations
// This file is included, directly or indirectly, almost everywhere in
class SGMaterialLib;
class SGModelLib;
class SGPropertyNode;
-class SGRoute;
class SGTime;
class SGSoundMgr;
+
class FGAirportList;
class FGRunwayList;
class FGAIMgr;
class FGATCMgr;
class FGATCDisplay;
class FGAircraftModel;
-class FGAutopilot;
class FGControls;
+class FGFlightPlanDispatcher;
class FGIO;
+class FGNavList;
+class FGFixList;
class FGLight;
class FGModelMgr;
+class FGRouteMgr;
class FGScenery;
#ifdef FG_MPLAYER_AS
class FGMultiplayRxMgr;
private:
- SGSubsystemMgr * subsystem_mgr;
- SGEventMgr * event_mgr;
+ FGRenderer *renderer;
+ SGSubsystemMgr *subsystem_mgr;
+ SGEventMgr *event_mgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
- // Root of FlightGear scenery tree
- string fg_scenery;
+ // Roots of FlightGear scenery tree
+ string_list fg_scenery;
// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
// Material properties library
SGMaterialLib *matlib;
- // Current autopilot
- FGAutopilot *autopilot;
-
// Global autopilot "route"
- SGRoute *route;
+ FGRouteMgr *route_mgr;
// 2D panel
FGPanel *current_panel;
SGModelLib *model_lib;
+ //FGFlightPlanDispatcher *fpDispatcher;
+
FGAircraftModel *acmodel;
FGModelMgr * model_mgr;
// list of serial port-like configurations
string_list *channel_options_list;
+ // A list of initial waypoints that are read from the command line
+ // and or flight-plan file during initialization
+ string_list *initial_waypoints;
+
// FlightGear scenery manager
FGScenery *scenery;
// Input/Ouput subsystem
FGIO *io;
+ // Navigational Aids
+ FGNavList *navlist;
+ FGNavList *loclist;
+ FGNavList *gslist;
+ FGNavList *dmelist;
+ FGNavList *mkrlist;
+ FGFixList *fixlist;
+
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
FGMultiplayTxMgr *multiplayer_tx_mgr;
FGGlobals();
virtual ~FGGlobals();
- virtual SGSubsystemMgr * get_subsystem_mgr () const;
+ virtual FGRenderer *get_renderer () const;
- virtual SGSubsystem * get_subsystem (const char * name);
+ virtual SGSubsystemMgr *get_subsystem_mgr () const;
+
+ virtual SGSubsystem *get_subsystem (const char * name);
virtual void add_subsystem (const char * name,
SGSubsystem * subsystem,
type = SGSubsystemMgr::GENERAL,
double min_time_sec = 0);
- virtual SGEventMgr * get_event_mgr () const;
-
- virtual void add_event (const char * name,
- int repeat_value,
- int initial_value = -1 );
-
- virtual void add_event (const char * name,
- const SGSubsystem * subsystem,
- int repeat_value,
- int initial_value = -1 );
-
- template< typename Fun >
- inline void add_event( const char * name,
- const Fun& func,
- SGEvent::interval_type repeat_value,
- SGEvent::interval_type initial_value = -1 )
- {
- event_mgr->add( name, get_subsystem( name ), func,
- repeat_value, initial_value);
- }
-
- template< typename Fun >
- inline void add_event( const char * name,
- const SGSubsystem * subsystem,
- const Fun& func,
- SGEvent::interval_type repeat_value,
- SGEvent::interval_type initial_value = -1 )
- {
- event_mgr->add( name, subsystem, func, repeat_value, initial_value);
- }
+ virtual SGEventMgr *get_event_mgr () const;
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline const string &get_fg_root () const { return fg_root; }
void set_fg_root (const string &root);
- inline const string &get_fg_scenery () const { return fg_scenery; }
- inline void set_fg_scenery (const string &scenery) {
- fg_scenery = scenery;
- }
+ inline const string_list &get_fg_scenery () const { return fg_scenery; }
+ void set_fg_scenery (const string &scenery);
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
inline SGMaterialLib *get_matlib() const { return matlib; }
inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
- inline FGAutopilot *get_autopilot() const { return autopilot; }
- inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
-
- inline SGRoute *get_route() const { return route; }
- inline void set_route( SGRoute *r ) { route = r; }
-
inline FGAirportList *get_airports() const { return airports; }
inline void set_airports( FGAirportList *a ) {airports = a; }
channel_options_list = l;
}
+ inline string_list *get_initial_waypoints () {
+ return initial_waypoints;
+ }
+
+ inline void set_initial_waypoints (string_list *list) {
+ initial_waypoints = list;
+ }
+
inline FGScenery * get_scenery () const { return scenery; }
inline void set_scenery ( FGScenery *s ) { scenery = s; }
inline FGIO* get_io() const { return io; }
- /**
+ inline FGNavList *get_navlist() const { return navlist; }
+ inline void set_navlist( FGNavList *n ) { navlist = n; }
+ inline FGNavList *get_loclist() const { return loclist; }
+ inline void set_loclist( FGNavList *n ) { loclist = n; }
+ inline FGNavList *get_gslist() const { return gslist; }
+ inline void set_gslist( FGNavList *n ) { gslist = n; }
+ inline FGNavList *get_dmelist() const { return dmelist; }
+ inline void set_dmelist( FGNavList *n ) { dmelist = n; }
+ inline FGNavList *get_mkrlist() const { return mkrlist; }
+ inline void set_mkrlist( FGNavList *n ) { mkrlist = n; }
+
+ inline FGFixList *get_fixlist() const { return fixlist; }
+ inline void set_fixlist( FGFixList *f ) { fixlist = f; }
+
+ /**
* Save the current state as the initial state.
*/
void saveInitialState ();