//
// Written by Curtis Olson, started July 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#ifndef _GLOBALS_HXX
#define _GLOBALS_HXX
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/compiler.h>
+#include <simgear/structure/callback.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
#include <vector>
#include STL_STRING
typedef vector<string> string_list;
+#include "renderer.hxx"
+
// Forward declarations
// This file is included, directly or indirectly, almost everywhere in
class SGEphemeris;
+class SGCommandMgr;
class SGMagVar;
-class SGRoute;
-class SGTime;
+class SGMaterialLib;
+class SGModelLib;
class SGPropertyNode;
-class SGCommandMgr;
+class SGTime;
+class SGSoundMgr;
-class FGLogger;
-class FGEnvironmentMgr;
-class FGEnvironment;
-class FGControls;
-class FGSteam;
-class FGSoundMgr;
-class FGAutopilot;
-class FGFX;
-class FGViewMgr;
-class FGViewer;
+
+class FGAirportList;
+class FGRunwayList;
+class FGAIMgr;
class FGATCMgr;
class FGATCDisplay;
-class FGAIMgr;
-class FGModelLoader;
-class FGTextureLoader;
class FGAircraftModel;
+class FGControls;
+class FGFlightPlanDispatcher;
+class FGIO;
+class FGNavList;
+class FGFixList;
+class FGLight;
class FGModelMgr;
+class FGRouteMgr;
class FGScenery;
-class FGIO;
+#ifdef FG_MPLAYER_AS
+class FGMultiplayRxMgr;
+class FGMultiplayTxMgr;
+#endif
+class FGPanel;
+class FGTileMgr;
+class FGViewMgr;
+class FGViewer;
+
/**
* Bucket for subsystem pointers representing the sim's state.
*/
+
class FGGlobals
{
private:
+ FGRenderer *renderer;
+ SGSubsystemMgr *subsystem_mgr;
+ SGEventMgr *event_mgr;
+
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
// Root of FlightGear data tree
string fg_root;
- // Root of FlightGear scenery tree
- string fg_scenery;
-
-#if 0
- // Freeze sim
- bool freeze;
-#endif
+ // Roots of FlightGear scenery tree
+ string_list fg_scenery;
// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
// to make time progress faster than normal (or even run in reverse.)
long int warp_delta;
- // Logger
- FGLogger *logger;
-
// Time structure
SGTime *time_params;
// Magnetic Variation
SGMagVar *mag;
- // Current autopilot
- FGAutopilot *autopilot;
+ // Material properties library
+ SGMaterialLib *matlib;
// Global autopilot "route"
- SGRoute *route;
+ FGRouteMgr *route_mgr;
+
+ // 2D panel
+ FGPanel *current_panel;
// sound manager
- FGSoundMgr *soundmgr;
+ SGSoundMgr *soundmgr;
- // sound-effects manager
- FGFX *fx;
+ // Simple Airport List
+ FGAirportList *airports;
- // environment information
- FGEnvironmentMgr * environment_mgr;
+ // Runway List
+ FGRunwayList *runways;
// ATC manager
FGATCMgr *ATC_mgr;
// control input state
FGControls *controls;
- // Steam instruments
- FGSteam *steam;
-
// viewer manager
FGViewMgr *viewmgr;
SGPropertyNode *props;
SGPropertyNode *initial_state;
+ // localization
+ SGPropertyNode *locale;
+
SGCommandMgr *commands;
- FGModelLoader * model_loader;
+ SGModelLib *model_lib;
- FGTextureLoader * texture_loader;
+ //FGFlightPlanDispatcher *fpDispatcher;
FGAircraftModel *acmodel;
// list of serial port-like configurations
string_list *channel_options_list;
+ // A list of initial waypoints that are read from the command line
+ // and or flight-plan file during initialization
+ string_list *initial_waypoints;
+
// FlightGear scenery manager
FGScenery *scenery;
- FGIO* io;
+ // Tile manager
+ FGTileMgr *tile_mgr;
+
+ // Input/Ouput subsystem
+ FGIO *io;
+
+ // Navigational Aids
+ FGNavList *navlist;
+ FGNavList *loclist;
+ FGNavList *gslist;
+ FGNavList *dmelist;
+ FGNavList *mkrlist;
+ FGFixList *fixlist;
+
+#ifdef FG_MPLAYER_AS
+ //Mulitplayer managers
+ FGMultiplayTxMgr *multiplayer_tx_mgr;
+
+ FGMultiplayRxMgr *multiplayer_rx_mgr;
+#endif
public:
FGGlobals();
- ~FGGlobals();
+ virtual ~FGGlobals();
+
+ virtual FGRenderer *get_renderer () const;
+
+ virtual SGSubsystemMgr *get_subsystem_mgr () const;
+
+ virtual SGSubsystem *get_subsystem (const char * name);
+
+ virtual void add_subsystem (const char * name,
+ SGSubsystem * subsystem,
+ SGSubsystemMgr::GroupType
+ type = SGSubsystemMgr::GENERAL,
+ double min_time_sec = 0);
+
+ virtual SGEventMgr *get_event_mgr () const;
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const string &get_fg_root () const { return fg_root; }
- inline void set_fg_root (const string &root) { fg_root = root; }
+ void set_fg_root (const string &root);
- inline const string &get_fg_scenery () const { return fg_scenery; }
- inline void set_fg_scenery (const string &scenery) {
- fg_scenery = scenery;
- }
-
-#if 0
- inline bool get_freeze() const { return freeze; }
- inline void set_freeze( bool f ) { freeze = f; }
-#endif
+ inline const string_list &get_fg_scenery () const { return fg_scenery; }
+ void set_fg_scenery (const string &scenery);
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
inline void set_warp_delta( long int d ) { warp_delta = d; }
inline void inc_warp_delta( long int d ) { warp_delta += d; }
- inline FGLogger * get_logger () { return logger; }
- inline void set_logger (FGLogger * l) { logger = l; }
-
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline SGMagVar *get_mag() const { return mag; }
inline void set_mag( SGMagVar *m ) { mag = m; }
- inline FGAutopilot *get_autopilot() const { return autopilot; }
- inline void set_autopilot( FGAutopilot *ap) { autopilot = ap; }
+ inline SGMaterialLib *get_matlib() const { return matlib; }
+ inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
- inline SGRoute *get_route() const { return route; }
- inline void set_route( SGRoute *r ) { route = r; }
+ inline FGAirportList *get_airports() const { return airports; }
+ inline void set_airports( FGAirportList *a ) {airports = a; }
- inline FGEnvironmentMgr * get_environment_mgr() {
- return environment_mgr;
- }
- inline void set_environment_mgr(FGEnvironmentMgr * mgr) {
- environment_mgr = mgr;
- }
+ inline FGRunwayList *get_runways() const { return runways; }
+ inline void set_runways( FGRunwayList *r ) {runways = r; }
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
inline FGATCDisplay *get_ATC_display() const { return ATC_display; }
- inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
-
+ inline void set_ATC_display( FGATCDisplay *d ) {ATC_display = d; }
+
inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
- inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
- inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
+ inline FGPanel *get_current_panel() const { return current_panel; }
+ inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
- inline FGFX *get_fx() const { return fx; }
- inline void set_fx( FGFX *x ) { fx = x; }
+ inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
+ inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
- inline FGSteam *get_steam() const { return steam; }
- inline void set_steam( FGSteam *s ) { steam = s; }
-
inline FGViewMgr *get_viewmgr() const { return viewmgr; }
inline void set_viewmgr( FGViewMgr *vm ) { viewmgr = vm; }
FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
- inline SGCommandMgr *get_commands () { return commands; }
-
- inline FGModelLoader * get_model_loader () { return model_loader; }
+ inline SGPropertyNode *get_locale () { return locale; }
+ inline void set_locale( SGPropertyNode *n ) { locale = n; }
- inline void set_model_loader (FGModelLoader * loader) {
- model_loader = loader;
- }
+ inline SGCommandMgr *get_commands () { return commands; }
- inline FGTextureLoader * get_texture_loader () { return texture_loader; }
+ inline SGModelLib * get_model_lib () { return model_lib; }
- inline void set_texture_loader (FGTextureLoader * loader) {
- texture_loader = loader;
+ inline void set_model_lib (SGModelLib *m) {
+ model_lib = m;
}
inline FGAircraftModel *get_aircraft_model () { return acmodel; }
model_mgr = mgr;
}
+#ifdef FG_MPLAYER_AS
+ inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
+
+ inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
+ {
+ multiplayer_tx_mgr = mgr;
+ }
+
+ inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
+
+ inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
+ {
+ multiplayer_rx_mgr = mgr;
+ }
+#endif
+
inline string_list *get_channel_options_list () {
return channel_options_list;
}
channel_options_list = l;
}
+ inline string_list *get_initial_waypoints () {
+ return initial_waypoints;
+ }
+
+ inline void set_initial_waypoints (string_list *list) {
+ initial_waypoints = list;
+ }
+
inline FGScenery * get_scenery () const { return scenery; }
inline void set_scenery ( FGScenery *s ) { scenery = s; }
- FGIO* get_io() const { return io; }
+ inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
+ inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
- /**
+ inline FGIO* get_io() const { return io; }
+
+ inline FGNavList *get_navlist() const { return navlist; }
+ inline void set_navlist( FGNavList *n ) { navlist = n; }
+ inline FGNavList *get_loclist() const { return loclist; }
+ inline void set_loclist( FGNavList *n ) { loclist = n; }
+ inline FGNavList *get_gslist() const { return gslist; }
+ inline void set_gslist( FGNavList *n ) { gslist = n; }
+ inline FGNavList *get_dmelist() const { return dmelist; }
+ inline void set_dmelist( FGNavList *n ) { dmelist = n; }
+ inline FGNavList *get_mkrlist() const { return mkrlist; }
+ inline void set_mkrlist( FGNavList *n ) { mkrlist = n; }
+
+ inline FGFixList *get_fixlist() const { return fixlist; }
+ inline void set_fixlist( FGFixList *f ) { fixlist = f; }
+
+ /**
* Save the current state as the initial state.
*/
void saveInitialState ();