#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <vector>
#include <string>
class SGEphemeris;
class SGCommandMgr;
-class SGMagVar;
class SGMaterialLib;
class SGPropertyNode;
class SGTime;
-class SGSoundMgr;
class SGEventMgr;
class SGSubsystemMgr;
class SGSubsystem;
+class SGSoundMgr;
-class FGAIMgr;
-class FGATCMgr;
+class FGATISMgr;
class FGAircraftModel;
class FGControls;
class FGFlightPlanDispatcher;
class FGNavList;
-class FGAirwayNetwork;
class FGTACANList;
-class FGLight;
+class FGLocale;
class FGModelMgr;
class FGRouteMgr;
class FGScenery;
-class FGMultiplayMgr;
-class FGPanel;
class FGTileMgr;
class FGViewMgr;
class FGViewer;
SGPropertyNode_ptr initial_state;
// localization
- SGPropertyNode_ptr locale;
+ FGLocale* locale;
FGRenderer *renderer;
SGSubsystemMgr *subsystem_mgr;
// Root of FlightGear data tree
std::string fg_root;
+ // Users home directory for data
+ std::string fg_home;
+
// Roots of FlightGear scenery tree
string_list fg_scenery;
std::string browser;
- // An offset in seconds from the true time. Allows us to adjust
- // the effective time of day.
- long int warp;
-
- // How much to change the value of warp each iteration. Allows us
- // to make time progress faster than normal (or even run in reverse.)
- long int warp_delta;
-
// Time structure
SGTime *time_params;
// Sky structures
SGEphemeris *ephem;
- // Magnetic Variation
- SGMagVar *mag;
-
// Material properties library
SGMaterialLib *matlib;
// Global autopilot "route"
FGRouteMgr *route_mgr;
- // 2D panel
- FGPanel *current_panel;
-
- // sound manager
- SGSoundMgr *soundmgr;
-
// ATC manager
- FGATCMgr *ATC_mgr;
-
- // AI manager
- FGAIMgr *AI_mgr;
+ FGATISMgr *ATIS_mgr;
// control input state
FGControls *controls;
FGNavList *tacanlist;
FGNavList *carrierlist;
FGTACANList *channellist;
- FGAirwayNetwork *airwaynet;
- //Mulitplayer managers
- FGMultiplayMgr *multiplayer_mgr;
+ /// roots of Aircraft trees
+ string_list fg_aircraft_dirs;
+
+ bool haveUserSettings;
public:
virtual SGEventMgr *get_event_mgr () const;
+ virtual SGSoundMgr *get_soundmgr () const;
+
inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; }
inline const std::string &get_fg_root () const { return fg_root; }
void set_fg_root (const std::string &root);
+ inline const std::string &get_fg_home () const { return fg_home; }
+ void set_fg_home (const std::string &home);
+
inline const string_list &get_fg_scenery () const { return fg_scenery; }
- void set_fg_scenery (const std::string &scenery);
+ void append_fg_scenery (const std::string &scenery);
+
+ const string_list& get_aircraft_paths() const { return fg_aircraft_dirs; }
+ void append_aircraft_path(const std::string& path);
+ void append_aircraft_paths(const std::string& path);
+
+ /**
+ * Given a path to an aircraft-related resource file, resolve it
+ * against the appropriate root. This means looking at the location
+ * defined by /sim/aircraft-dir, and then aircraft_path in turn,
+ * finishing with fg_root/Aircraft.
+ *
+ * if the path could not be resolved, an empty path is returned.
+ */
+ SGPath resolve_aircraft_path(const std::string& branch) const;
+
+ /**
+ * Same as above, but test for non 'Aircraft/' branch paths, and
+ * always resolve them against fg_root.
+ */
+ SGPath resolve_maybe_aircraft_path(const std::string& branch) const;
+
+ /**
+ * Search in the following directories:
+ *
+ * 1. Root directory of current aircraft (defined by /sim/aircraft-dir)
+ * 2. All aircraft directories if branch starts with Aircraft/
+ * 3. fg_data directory
+ */
+ SGPath resolve_ressource_path(const std::string& branch) const;
inline const std::string &get_browser () const { return browser; }
void set_browser (const std::string &b) { browser = b; }
- inline long int get_warp() const { return warp; }
- inline void set_warp( long int w ) { warp = w; }
- inline void inc_warp( long int w ) { warp += w; }
+ long int get_warp() const;
+ void set_warp( long int w );
- inline long int get_warp_delta() const { return warp_delta; }
- inline void set_warp_delta( long int d ) { warp_delta = d; }
- inline void inc_warp_delta( long int d ) { warp_delta += d; }
+ long int get_warp_delta() const;
+ void set_warp_delta( long int d );
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline SGEphemeris *get_ephem() const { return ephem; }
inline void set_ephem( SGEphemeris *e ) { ephem = e; }
- inline SGMagVar *get_mag() const { return mag; }
- inline void set_mag( SGMagVar *m ) { mag = m; }
-
inline SGMaterialLib *get_matlib() const { return matlib; }
inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
- inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
- inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
-
- inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
- inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
-
- inline FGPanel *get_current_panel() const { return current_panel; }
- inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
-
- inline SGSoundMgr *get_soundmgr() const { return soundmgr; }
- inline void set_soundmgr( SGSoundMgr *sm ) { soundmgr = sm; }
+ inline FGATISMgr *get_ATIS_mgr() const { return ATIS_mgr; }
+ inline void set_ATIS_mgr( FGATISMgr *a ) {ATIS_mgr = a; }
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
- inline SGPropertyNode *get_locale () { return locale; }
- inline void set_locale( SGPropertyNode *n ) { locale = n; }
+ inline FGLocale* get_locale () { return locale; }
inline SGCommandMgr *get_commands () { return commands; }
acmodel = model;
}
+ SGGeod get_aircraft_position() const;
+
+ SGVec3d get_aircraft_positon_cart() const;
+
inline FGModelMgr *get_model_mgr () { return model_mgr; }
inline void set_model_mgr (FGModelMgr * mgr)
model_mgr = mgr;
}
- inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
-
- inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
- {
- multiplayer_mgr = mgr;
- }
-
inline string_list *get_channel_options_list () {
return channel_options_list;
}
inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
inline FGFontCache *get_fontcache() const { return fontcache; }
-
+
inline FGNavList *get_navlist() const { return navlist; }
inline void set_navlist( FGNavList *n ) { navlist = n; }
inline FGNavList *get_loclist() const { return loclist; }
inline FGTACANList *get_channellist() const { return channellist; }
inline void set_channellist( FGTACANList *c ) { channellist = c; }
- inline FGAirwayNetwork *get_airwaynet() const { return airwaynet; }
- inline void set_airwaynet( FGAirwayNetwork *a ) { airwaynet = a; }
-
-
/**
* Save the current state as the initial state.
*/
*/
void restoreInitialState ();
+ /**
+ * Load user settings from autosave.xml
+ */
+ void loadUserSettings(const SGPath& datapath);
+
+ /**
+ * Save user settings in autosave.xml
+ */
+ void saveUserSettings();
};