#include <string>
typedef std::vector<std::string> string_list;
+typedef std::vector<SGPath> PathList;
// Forward declarations
class FGViewer;
class FGRenderer;
class FGFontCache;
-
+class FGSampleQueue;
/**
* Bucket for subsystem pointers representing the sim's state.
// Root of FlightGear data tree
std::string fg_root;
+ /**
+ * locations to search for (non-scenery) data.
+ */
+ PathList additional_data_paths;
+
// Users home directory for data
std::string fg_home;
string_list *initial_waypoints;
// FlightGear scenery manager
- FGScenery *scenery;
+ SGSharedPtr<FGScenery> _scenery;
// Tile manager
- FGTileMgr *tile_mgr;
+ SGSharedPtr<FGTileMgr> _tile_mgr;
FGFontCache *fontcache;
SGPropertyNode_ptr positionLon, positionLat, positionAlt;
SGPropertyNode_ptr viewLon, viewLat, viewAlt;
SGPropertyNode_ptr orientHeading, orientPitch, orientRoll;
+
+ /**
+ * helper to initialise standard properties on a new property tree
+ */
+ void initProperties();
+
+ SGSharedPtr<FGSampleQueue> _chatter_queue;
+
+ void cleanupListeners();
+
+ typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
+ SGPropertyChangeListenerVec _listeners_to_cleanup;
+
public:
FGGlobals();
virtual ~FGGlobals();
virtual FGRenderer *get_renderer () const;
-
+ void set_renderer(FGRenderer* render);
+
virtual SGSubsystemMgr *get_subsystem_mgr () const;
virtual SGSubsystem *get_subsystem (const char * name);
inline const std::string &get_fg_root () const { return fg_root; }
void set_fg_root (const std::string &root);
+ /**
+ * Get list of data locations. fg_root is always the final item in the
+ * result.
+ */
+ PathList get_data_paths() const;
+
+ /**
+ * Get data locations which contain the file path suffix. Eg pass ing
+ * 'AI/Traffic' to get all data paths which define <path>/AI/Traffic subdir
+ */
+ PathList get_data_paths(const std::string& suffix) const;
+
+ void append_data_path(const SGPath& path);
+
+ /**
+ * Given a path suffix (eg 'Textures' or 'AI/Traffic'), find the
+ * first data directory which defines it.
+ */
+ SGPath find_data_dir(const std::string& pathSuffix) const;
+
inline const std::string &get_fg_home () const { return fg_home; }
void set_fg_home (const std::string &home);
* 2. All aircraft directories if branch starts with Aircraft/
* 3. fg_data directory
*/
- SGPath resolve_ressource_path(const std::string& branch) const;
+ SGPath resolve_resource_path(const std::string& branch) const;
inline const std::string &get_browser () const { return browser; }
void set_browser (const std::string &b) { browser = b; }
inline void set_ephem( SGEphemeris *e ) { ephem = e; }
inline SGMaterialLib *get_matlib() const { return matlib; }
- inline void set_matlib( SGMaterialLib *m ) { matlib = m; }
+ void set_matlib( SGMaterialLib *m );
inline FGATISMgr *get_ATIS_mgr() const { return ATIS_mgr; }
inline void set_ATIS_mgr( FGATISMgr *a ) {ATIS_mgr = a; }
FGViewer *get_current_view() const;
inline SGPropertyNode *get_props () { return props; }
- inline void set_props( SGPropertyNode *n ) { props = n; }
+ /**
+ * @brief reset the property tree to new, empty tree. Ensure all
+ * subsystems are shutdown and unbound before call this.
+ */
+ void resetPropertyRoot();
+
inline FGLocale* get_locale () { return locale; }
inline SGCommandMgr *get_commands () { return commands; }
initial_waypoints = list;
}
- inline FGScenery * get_scenery () const { return scenery; }
- inline void set_scenery ( FGScenery *s ) { scenery = s; }
+ FGScenery * get_scenery () const;
+ void set_scenery ( FGScenery *s );
- inline FGTileMgr * get_tile_mgr () const { return tile_mgr; }
- inline void set_tile_mgr ( FGTileMgr *t ) { tile_mgr = t; }
+ FGTileMgr * get_tile_mgr () const;
+ void set_tile_mgr ( FGTileMgr *t );
inline FGFontCache *get_fontcache() const { return fontcache; }
* Save user settings in autosave.xml
*/
void saveUserSettings();
+
+ FGSampleQueue* get_chatter_queue() const;
+ void set_chatter_queue(FGSampleQueue* queue);
+
+ void addListenerToCleanup(SGPropertyChangeListener* l);
};