class FGRouteMgr;
class FGScenery;
#ifdef FG_MPLAYER_AS
-class FGMultiplayRxMgr;
-class FGMultiplayTxMgr;
+class FGMultiplayMgr;
#endif
class FGPanel;
class FGTileMgr;
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
- FGMultiplayTxMgr *multiplayer_tx_mgr;
-
- FGMultiplayRxMgr *multiplayer_rx_mgr;
+ FGMultiplayMgr *multiplayer_mgr;
#endif
public:
}
#ifdef FG_MPLAYER_AS
- inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
+ inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
- inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
+ inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
{
- multiplayer_tx_mgr = mgr;
+ multiplayer_mgr = mgr;
}
- inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
-
- inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
- {
- multiplayer_rx_mgr = mgr;
- }
#endif
inline string_list *get_channel_options_list () {