class FGFlightPlanDispatcher;
class FGIO;
class FGNavList;
+class FGTACANList;
class FGFixList;
class FGLight;
class FGModelMgr;
class FGRouteMgr;
class FGScenery;
#ifdef FG_MPLAYER_AS
-class FGMultiplayRxMgr;
-class FGMultiplayTxMgr;
+class FGMultiplayMgr;
#endif
class FGPanel;
class FGTileMgr;
FGNavList *gslist;
FGNavList *dmelist;
FGNavList *mkrlist;
+ FGNavList *tacanlist;
+ FGNavList *carrierlist;
+ FGTACANList *channellist;
FGFixList *fixlist;
+
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
- FGMultiplayTxMgr *multiplayer_tx_mgr;
-
- FGMultiplayRxMgr *multiplayer_rx_mgr;
+ FGMultiplayMgr *multiplayer_mgr;
#endif
public:
}
#ifdef FG_MPLAYER_AS
- inline FGMultiplayTxMgr *get_multiplayer_tx_mgr () { return multiplayer_tx_mgr; }
+ inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
- inline void set_multiplayer_tx_mgr (FGMultiplayTxMgr * mgr)
+ inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
{
- multiplayer_tx_mgr = mgr;
+ multiplayer_mgr = mgr;
}
- inline FGMultiplayRxMgr *get_multiplayer_rx_mgr () { return multiplayer_rx_mgr; }
-
- inline void set_multiplayer_rx_mgr (FGMultiplayRxMgr * mgr)
- {
- multiplayer_rx_mgr = mgr;
- }
#endif
inline string_list *get_channel_options_list () {
inline void set_gslist( FGNavList *n ) { gslist = n; }
inline FGNavList *get_dmelist() const { return dmelist; }
inline void set_dmelist( FGNavList *n ) { dmelist = n; }
+ inline FGNavList *get_tacanlist() const { return tacanlist; }
+ inline void set_tacanlist( FGNavList *n ) { tacanlist = n; }
+ inline FGNavList *get_carrierlist() const { return carrierlist; }
+ inline void set_carrierlist( FGNavList *n ) { carrierlist = n; }
inline FGNavList *get_mkrlist() const { return mkrlist; }
inline void set_mkrlist( FGNavList *n ) { mkrlist = n; }
-
inline FGFixList *get_fixlist() const { return fixlist; }
inline void set_fixlist( FGFixList *f ) { fixlist = f; }
+ inline FGTACANList *get_channellist() const { return channellist; }
+ inline void set_channellist( FGTACANList *c ) { channellist = c; }
/**
* Save the current state as the initial state.