#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <vector>
#include <string>
class SGSubsystem;
class SGSoundMgr;
-class FGAIMgr;
class FGATCMgr;
class FGAircraftModel;
class FGControls;
class FGFlightPlanDispatcher;
class FGNavList;
-class FGAirwayNetwork;
class FGTACANList;
-class FGLight;
class FGModelMgr;
class FGRouteMgr;
class FGScenery;
-class FGMultiplayMgr;
class FGPanel;
class FGTileMgr;
class FGViewMgr;
FGRenderer *renderer;
SGSubsystemMgr *subsystem_mgr;
SGEventMgr *event_mgr;
- SGSoundMgr *soundmgr;
// Number of milliseconds elapsed since the start of the program.
double sim_time_sec;
std::string browser;
- // An offset in seconds from the true time. Allows us to adjust
- // the effective time of day.
- long int warp;
-
- // How much to change the value of warp each iteration. Allows us
- // to make time progress faster than normal (or even run in reverse.)
- long int warp_delta;
-
// Time structure
SGTime *time_params;
// ATC manager
FGATCMgr *ATC_mgr;
- // AI manager
- FGAIMgr *AI_mgr;
-
// control input state
FGControls *controls;
FGNavList *tacanlist;
FGNavList *carrierlist;
FGTACANList *channellist;
- FGAirwayNetwork *airwaynet;
- //Mulitplayer managers
- FGMultiplayMgr *multiplayer_mgr;
+ /// roots of Aircraft trees
+ string_list fg_aircraft_dirs;
+
+ bool haveUserSettings;
public:
void set_fg_root (const std::string &root);
inline const string_list &get_fg_scenery () const { return fg_scenery; }
- void set_fg_scenery (const std::string &scenery);
+ void append_fg_scenery (const std::string &scenery);
+ const string_list& get_aircraft_paths() const { return fg_aircraft_dirs; }
+ void append_aircraft_path(const std::string& path);
+ void append_aircraft_paths(const std::string& path);
+
+ /**
+ * Given a path to an aircraft-related resource file, resolve it
+ * against the appropriate root. This means looking at the location
+ * defined by /sim/aircraft-dir, and then aircraft_path in turn,
+ * finishing with fg_root/Aircraft.
+ *
+ * if the path could not be resolved, an empty path is returned.
+ */
+ SGPath resolve_aircraft_path(const std::string& branch) const;
+
+ /**
+ * Same as above, but test for non 'Aircraft/' branch paths, and
+ * always resolve them against fg_root.
+ */
+ SGPath resolve_maybe_aircraft_path(const std::string& branch) const;
+
inline const std::string &get_browser () const { return browser; }
void set_browser (const std::string &b) { browser = b; }
- inline long int get_warp() const { return warp; }
- inline void set_warp( long int w ) { warp = w; }
- inline void inc_warp( long int w ) { warp += w; }
+ long int get_warp() const;
+ void set_warp( long int w );
- inline long int get_warp_delta() const { return warp_delta; }
- inline void set_warp_delta( long int d ) { warp_delta = d; }
- inline void inc_warp_delta( long int d ) { warp_delta += d; }
+ long int get_warp_delta() const;
+ void set_warp_delta( long int d );
inline SGTime *get_time_params() const { return time_params; }
inline void set_time_params( SGTime *t ) { time_params = t; }
inline FGATCMgr *get_ATC_mgr() const { return ATC_mgr; }
inline void set_ATC_mgr( FGATCMgr *a ) {ATC_mgr = a; }
- inline FGAIMgr *get_AI_mgr() const { return AI_mgr; }
- inline void set_AI_mgr( FGAIMgr *a ) {AI_mgr = a; }
-
inline FGPanel *get_current_panel() const { return current_panel; }
inline void set_current_panel( FGPanel *cp ) { current_panel = cp; }
acmodel = model;
}
+ const SGGeod & get_aircraft_position() const;
+
+ SGVec3d get_aircraft_positon_cart() const;
+
inline FGModelMgr *get_model_mgr () { return model_mgr; }
inline void set_model_mgr (FGModelMgr * mgr)
model_mgr = mgr;
}
- inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
-
- inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
- {
- multiplayer_mgr = mgr;
- }
-
inline string_list *get_channel_options_list () {
return channel_options_list;
}
inline FGTACANList *get_channellist() const { return channellist; }
inline void set_channellist( FGTACANList *c ) { channellist = c; }
- inline FGAirwayNetwork *get_airwaynet() const { return airwaynet; }
- inline void set_airwaynet( FGAirwayNetwork *a ) { airwaynet = a; }
-
-
/**
* Save the current state as the initial state.
*/
*/
void restoreInitialState ();
+ /**
+ * Load user settings from autosave.xml
+ */
+ void loadUserSettings();
+
+ /**
+ * Save user settings in autosave.xml
+ */
+ void saveUserSettings();
};