// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_WINDOWS_H
+#include <windows.h>
+#endif
+
#include <simgear/props/props_io.hxx>
#include <simgear/structure/exception.hxx>
{
}
+#ifdef _WIN32
+/**
+ * Determine locale/language settings on Windows.
+ *
+ * Copyright (C) 1997, 2002, 2003 Martin von Loewis
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies.
+ *
+ * This software comes with no warranty. Use at your own risk.
+ */
+const char*
+FGLocale::getUserLanguage()
+{
+ static char locale[100] = {0};
+
+ if (GetLocaleInfo(LOCALE_USER_DEFAULT,
+ LOCALE_SISO639LANGNAME,
+ locale, sizeof(locale)))
+ {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Detected locale's language setting: " << locale);
+ size_t i = strlen(locale);
+ locale[i++] = '_';
+ if (GetLocaleInfo(LOCALE_USER_DEFAULT,
+ LOCALE_SISO3166CTRYNAME,
+ locale+i, (int)(sizeof(locale)-i)))
+ return locale;
+
+ locale[--i] = 0;
+ SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected locale's country setting.");
+ return locale;
+ }
+
+ return NULL;
+}
+#else
+/**
+ * Determine locale/language settings on Linux (and Mac?).
+ */
+const char*
+FGLocale::getUserLanguage()
+{
+ return ::getenv("LANG");
+}
+#endif
+
// Search property tree for matching locale description
SGPropertyNode*
FGLocale::findLocaleNode(const string& language)
{
- SG_LOG(SG_GENERAL, SG_INFO, "Searching language resource for locale: " << language);
-
SGPropertyNode* node = NULL;
// remove character encoding from the locale spec, i.e. "de_DE.utf8" => "de_DE"
return node;
}
- // try country's default resource, i.e. "de_DE" => "de"
- pos = language.find("_");
- if ((pos != string::npos)&&(pos>0))
- {
- node = findLocaleNode(language.substr(0, pos));
- if (node)
- return node;
- }
-
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Searching language resource for locale: " << language);
// search locale using full string
vector<SGPropertyNode_ptr> localeList = _intl->getChildren("locale");
for (size_t j = 0; j < langList.size(); j++)
{
- if (!language.compare(langList[j]->getStringValue()))
- return localeList[i];
+ if (!language.compare(langList[j]->getStringValue()))
+ {
+ SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language);
+ return localeList[i];
+ }
}
}
+ // try country's default resource, i.e. "de_DE" => "de"
+ pos = language.find("_");
+ if ((pos != string::npos)&&(pos>0))
+ {
+ node = findLocaleNode(language.substr(0, pos));
+ if (node)
+ return node;
+ }
+
return NULL;
}
bool
FGLocale::selectLanguage(const char *language)
{
- // Use environment setting when no language is given.
+ // Use system setting when no language is given.
if ((language == NULL)||(language[0]==0))
- language = ::getenv("LANG");
+ {
+ language = getUserLanguage();
+ SG_LOG(SG_GENERAL, SG_INFO, "System language: " << ((language) ? language : "<unavailable>"));
+ }
// Use plain C locale if nothing is available.
- if (language == NULL)
+ if ((language == NULL)||(language[0]==0))
{
- SG_LOG(SG_GENERAL, SG_INFO, "Unable to detect the language" );
+ SG_LOG(SG_GENERAL, SG_WARN, "Unable to detect system language" );
language = "C";
}
}
_currentLocale = locale;
+
+ // load resource for system messages (translations for fgfs internal messages)
+ loadResource("sys");
+
return true;
}
const char *path_str = stringNode->getStringValue(resource, NULL);
if (!path_str)
{
- SG_LOG(SG_GENERAL, SG_ALERT, "No path in " << stringNode->getPath() << "/" << resource << ".");
+ SG_LOG(SG_GENERAL, SG_WARN, "No path in " << stringNode->getPath() << "/" << resource << ".");
return NULL;
}