#include <windows.h>
#endif
+#include <cstdio>
+#include <boost/foreach.hpp>
+
#include <simgear/props/props_io.hxx>
#include <simgear/structure/exception.hxx>
*
* This software comes with no warranty. Use at your own risk.
*/
-const char*
+string_list
FGLocale::getUserLanguage()
{
+ string_list result;
static char locale[100] = {0};
if (GetLocaleInfo(LOCALE_USER_DEFAULT,
if (GetLocaleInfo(LOCALE_USER_DEFAULT,
LOCALE_SISO3166CTRYNAME,
locale+i, (int)(sizeof(locale)-i)))
- return locale;
-
+ {
+ result.push_back(locale);
+ return result;
+ }
+
locale[--i] = 0;
SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected locale's country setting.");
- return locale;
+ result.push_back(locale);
+ return result;
}
- return NULL;
+ return result;
}
+#elif __APPLE__
+// implemented in CocoaHelpers.mm
#else
/**
- * Determine locale/language settings on Linux (and Mac?).
+ * Determine locale/language settings on Linux/Unix.
*/
-const char*
+string_list
FGLocale::getUserLanguage()
{
- return ::getenv("LANG");
+ string_list result;
+ const char* langEnv = ::getenv("LANG");
+ if (langEnv) {
+ result.push_back(langEnv);
+ }
+
+ return result;
}
#endif
bool
FGLocale::selectLanguage(const char *language)
{
- // Use system setting when no language is given.
- if ((language == NULL)||(language[0]==0))
- {
- language = getUserLanguage();
- SG_LOG(SG_GENERAL, SG_INFO, "System language: " << ((language) ? language : "<unavailable>"));
- }
-
- // Use plain C locale if nothing is available.
- if ((language == NULL)||(language[0]==0))
- {
+ string_list languages = getUserLanguage();
+ if (languages.empty()) {
+ // Use plain C locale if nothing is available.
SG_LOG(SG_GENERAL, SG_WARN, "Unable to detect system language" );
- language = "C";
+ languages.push_back("C");
+ }
+
+ // if we were passed a language option, try it first
+ if ((language != NULL) && (strlen(language) > 0)) {
+ languages.insert(languages.begin(), string(language));
}
- SGPropertyNode *locale = findLocaleNode(language);
+
+ SGPropertyNode *locale = NULL;
+ BOOST_FOREACH(string lang, languages) {
+ locale = findLocaleNode(lang);
+ if (locale) {
+ break;
+ }
+ }
+
if (!locale)
{
SG_LOG(SG_GENERAL, SG_ALERT,
if (_currentLocale)
{
simgear::PropertyList s = getLocalizedStrings(_currentLocale, id, resource);
- if (s.size())
+ if (! s.empty())
return s;
}
if (_defaultLocale)
{
simgear::PropertyList s = getLocalizedStrings(_defaultLocale, id, resource);
- if (s.size())
+ if (! s.empty())
return s;
}
}
return fallbackFont;
}
+std::string FGLocale::localizedPrintf(const char* id, const char* resource, ... )
+{
+ va_list args;
+ va_start(args, resource);
+ string r = vlocalizedPrintf(id, resource, args);
+ va_end(args);
+ return r;
+}
+
+std::string FGLocale::vlocalizedPrintf(const char* id, const char* resource, va_list args)
+{
+ const char* format = getLocalizedString(id, resource);
+ int len = ::vsprintf(NULL, format, args);
+ char* buf = (char*) alloca(len);
+ ::vsprintf(buf, format, args);
+ return std::string(buf);
+}
+
// Simple UTF8 to Latin1 encoder.
void FGLocale::utf8toLatin1(string& s)
{
pos++;
}
}
+
+const char* fgTrMsg(const char* key)
+{
+ return globals->get_locale()->getLocalizedString(key, "message");
+}
+
+std::string fgTrPrintfMsg(const char* key, ...)
+{
+ va_list args;
+ va_start(args, key);
+ string r = globals->get_locale()->vlocalizedPrintf(key, "message", args);
+ va_end(args);
+ return r;
+
+}