// xglFogi (GL_FOG_MODE, GL_LINEAR);
xglFogi (GL_FOG_MODE, GL_EXP2);
- // Fog density is now set when the weather system is initialized
- // xglFogf (GL_FOG_DENSITY, w->fog_density);
if ( (current_options.get_fog() == 1) ||
(current_options.get_shading() == 0) ) {
// if fastest fog requested, or if flat shading force fastest
xglEnable( GL_DEPTH_TEST );
if ( current_options.get_fog() > 0 ) {
xglEnable( GL_FOG );
- xglFogfv (GL_FOG_COLOR, l->adj_fog_color);
+ xglFogi( GL_FOG_MODE, GL_EXP2 );
+ xglFogfv( GL_FOG_COLOR, l->adj_fog_color );
}
// set lighting parameters
- xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
- xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
+ xglLightfv( GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
+ xglLightfv( GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
// xglLightfv(GL_LIGHT0, GL_SPECULAR, white );
if ( current_options.get_textures() ) {
// xglMaterialfv (GL_FRONT, GL_DIFFUSE, white);
}
- global_tile_mgr.render();
+ // global_tile_mgr.render();
// ssg test
- xglMatrixMode(GL_PROJECTION);
+ xglMatrixMode( GL_PROJECTION );
xglLoadIdentity();
- ssgSetFOV(60.0f, 0.0f);
- ssgSetNearFar(10.0f, 14000.0f);
- sgMat4 sgTRANS;
+ ssgSetFOV( current_options.get_fov(), 0.0f );
+
+ double agl = current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
+ - scenery.cur_elev;
+ // FG_LOG( FG_ALL, FG_INFO, "visibility is "
+ // << current_weather.get_visibility() );
+
+ if ( agl > 10.0 ) {
+ // ssgSetNearFar( 10.0f, current_weather.get_visibility() );
+ ssgSetNearFar( 10.0f, 100000.0f );
+ } else {
+ // ssgSetNearFar( 0.5f, current_weather.get_visibility() );
+ ssgSetNearFar( 0.5f, 100000.0f );
+ }
+
+ sgMat4 sgTRANS;
sgMakeTransMat4( sgTRANS,
current_view.view_pos.x()
+ current_view.view_forward[0] * 20,
sgMat4 sgVIEW;
sgMultMat4( sgVIEW, current_view.sgVIEW, sgTRANS );
ssgSetCamera( sgVIEW );
- // ssgSetCamera( current_view.sgVIEW );
+
+ global_tile_mgr.prep_ssg_nodes();
ssgCullAndDraw( scene );
xglDisable( GL_TEXTURE_2D );
// distribution) specifically from the ssg tux example
//
- // ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
- // ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
- ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
- ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ ssgModelPath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ ssgTexturePath( "/stage/pinky01/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ // ssgModelPath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
+ // ssgTexturePath( "/h/curt/src/Libs/plib-1.0.12/examples/ssg/tux/data/" );
scene = new ssgRoot;
terrain = new ssgBranch;