// Class references
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
-#include <simgear/misc/sg_sleep.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
#include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
#include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
-#include "CameraGroup.hxx"
#include "fg_commands.hxx"
#include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
using namespace flightgear;
using std::cerr;
+using std::vector;
// Specify our current idle function state. This is used to run all
// our initializations out of the idle callback so that we can get a
// splash screen up and running right away.
int idle_state = 0;
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
-
// The atexit() function handler should know when the graphical subsystem
// is initialized.
extern int _bootstrap_OSInit;
-// What should we do when we have nothing else to do? Let's get ready
-// for the next move and update the display?
-static void fgMainLoop( void ) {
-
- static SGConstPropertyNode_ptr longitude
- = fgGetNode("/position/longitude-deg");
- static SGConstPropertyNode_ptr latitude
- = fgGetNode("/position/latitude-deg");
- static SGConstPropertyNode_ptr altitude
- = fgGetNode("/position/altitude-ft");
- static SGConstPropertyNode_ptr vn_fps
- = fgGetNode("/velocities/speed-north-fps");
- static SGConstPropertyNode_ptr ve_fps
- = fgGetNode("/velocities/speed-east-fps");
- static SGConstPropertyNode_ptr vd_fps
- = fgGetNode("/velocities/speed-down-fps");
-
- static SGPropertyNode_ptr frame_signal
- = fgGetNode("/sim/signals/frame", true);
- static SGPropertyNode_ptr _statisticsFlag
- = fgGetNode("/sim/timing-statistics/enabled", true);
- static SGPropertyNode_ptr _statisticsInterval
- = fgGetNode("/sim/timing-statistics/interval-s", true);
- static SGPropertyNode_ptr _statiticsMinJitter
- = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
- static SGPropertyNode_ptr _statiticsMinTime
- = fgGetNode("/sim/timing-statistics/min-time-ms", true);
+void fgInitSoundManager()
+{
+ SGSoundMgr *smgr = globals->get_soundmgr();
- frame_signal->fireValueChanged();
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
-
- SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
- SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
-
-
- // update "time"
- double sim_dt, real_dt;
- TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
- // compute simulated time (allowing for pause, warp, etc) and
- // real elapsed time
- timeMgr->computeTimeDeltas(sim_dt, real_dt);
+ smgr->bind();
+ smgr->init(fgGetString("/sim/sound/device-name", NULL));
- // update magvar model
- globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
+ vector <const char*>devices = smgr->get_available_devices();
+ for (unsigned int i=0; i<devices.size(); i++) {
+ SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
+ p->setStringValue(devices[i]);
+ }
+ devices.clear();
+}
- // Run ATC subsystem
- globals->get_ATC_mgr()->update(sim_dt);
-
- globals->get_subsystem_mgr()->update(sim_dt);
+void fgSetNewSoundDevice(const char *device)
+{
+ SGSoundMgr *smgr = globals->get_soundmgr();
+ smgr->suspend();
+ smgr->stop();
+ smgr->init(device);
+ smgr->resume();
+}
- // Update the sound manager last so it can use the CPU while the GPU
- // is processing the scenery (doubled the frame-rate for me) -EMH-
+// Update sound manager state (init/suspend/resume) and propagate property values,
+// since the sound manager doesn't read any properties itself.
+// Actual sound update is triggered by the subsystem manager.
+static void fgUpdateSound(double dt)
+{
#ifdef ENABLE_AUDIO_SUPPORT
static bool smgr_init = true;
static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
static SGSoundMgr *smgr = globals->get_soundmgr();
static bool smgr_enabled = true;
- if (sound_working->getBoolValue() == false) { // request to reinit
+ if (sound_working->getBoolValue() == false) { // request to reinit
smgr->reinit();
smgr->resume();
sound_working->setBoolValue(true);
if (smgr_enabled == true) {
static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
smgr->set_volume(volume->getFloatValue());
- smgr->update(sim_dt);
}
}
#endif
+}
- // END Tile Manager updates
- bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded)
+static void fgLoadInitialScenery()
+{
+ static SGPropertyNode_ptr scenery_loaded
+ = fgGetNode("sim/sceneryloaded", true);
+
+ if (!scenery_loaded->getBoolValue())
{
if (globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
{
fgSplashProgress("loading scenery");
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
- simgear::sleepForMSec(500);
+ SGTimeStamp::sleepForMSec(500);
}
}
+}
- // print timing statistics
- static bool _lastStatisticsFlag = false;
- if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
- {
- // flag has changed, update subsystem manager
- _lastStatisticsFlag = _statisticsFlag->getBoolValue();
- globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
- }
- if (_lastStatisticsFlag)
- {
- static double elapsed = 0;
- elapsed += real_dt;
- if (elapsed >= _statisticsInterval->getDoubleValue())
- {
- // print and reset timing statistics
- globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
- _statiticsMinJitter->getDoubleValue());
- elapsed = 0;
- }
- }
+// What should we do when we have nothing else to do? Let's get ready
+// for the next move and update the display?
+static void fgMainLoop( void )
+{
+ static SGPropertyNode_ptr frame_signal
+ = fgGetNode("/sim/signals/frame", true);
- simgear::AtomicChangeListener::fireChangeListeners();
+ frame_signal->fireValueChanged();
- SG_LOG( SG_ALL, SG_DEBUG, "" );
-}
+ SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+ SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
-void fgInitSoundManager()
-{
- SGSoundMgr *smgr = globals->get_soundmgr();
+ // compute simulated time (allowing for pause, warp, etc) and
+ // real elapsed time
+ double sim_dt, real_dt;
+ TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+ timeMgr->computeTimeDeltas(sim_dt, real_dt);
- smgr->bind();
- smgr->init(fgGetString("/sim/sound/device-name", NULL));
+ // update magvar model
+ globals->get_mag()->update( globals->get_aircraft_position(),
+ globals->get_time_params()->getJD() );
- vector <const char*>devices = smgr->get_available_devices();
- for (unsigned int i=0; i<devices.size(); i++) {
- SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
- p->setStringValue(devices[i]);
- }
- devices.clear();
-}
+ // Propagate sound manager properties (note: actual update is triggered
+ // by the subsystem manager).
+ fgUpdateSound(sim_dt);
-void fgSetNewSoundDevice(const char *device)
-{
- globals->get_soundmgr()->suspend();
- globals->get_soundmgr()->stop();
- globals->get_soundmgr()->init(device);
- globals->get_soundmgr()->resume();
+ // update all subsystems
+ globals->get_subsystem_mgr()->update(sim_dt);
+
+ // END Tile Manager updates
+ fgLoadInitialScenery();
+
+ simgear::AtomicChangeListener::fireChangeListeners();
+
+ SG_LOG( SG_GENERAL, SG_DEBUG, "" );
}
// Operation for querying OpenGL parameters. This must be done in a
}
};
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
- osg::Geode* geode = new osg::Geode;
- geode->addDrawable(new FGPanelNode(n));
- return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
- return globals->resolve_maybe_aircraft_path(s);
-}
-
}
// This is the top level master main function that is registered as
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
- simgear::SGModelLib::setPanelFunc(load_panel);
+ simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
+ simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+ globals->add_subsystem("terrasync", terra_sync);
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
} else if ( idle_state == 6 ) {
idle_state++;
- // Initialize the sky
-
- Ephemeris* eph = new Ephemeris;
- globals->add_subsystem("ephemeris", eph);
- eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
- eph->bind();
-
- // TODO: move to environment mgr
- thesky = new SGSky;
- SGPath texture_path(globals->get_fg_root());
- texture_path.append("Textures");
- texture_path.append("Sky");
- for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
- SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
- thesky->add_cloud_layer(layer);
- }
-
- SGPath sky_tex_path( globals->get_fg_root() );
- sky_tex_path.append( "Textures" );
- sky_tex_path.append( "Sky" );
- thesky->texture_path( sky_tex_path.str() );
-
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- thesky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
-
+
// Initialize MagVar model
SGMagVar *magvar = new SGMagVar();
globals->set_mag( magvar );
-
-
- // kludge to initialize mag compass
- // (should only be done for in-flight
- // startup)
+
+
+ // kludge to initialize mag compass
+ // (should only be done for in-flight
+ // startup)
// update magvar model
globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/latitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/altitude-ft")
- * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
- double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
- fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
- fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-
- // airport = new ssgBranch;
- // airport->setName( "Airport Lighting" );
- // lighting->addKid( airport );
+ * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/position/latitude-deg")
+ * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/position/altitude-ft")
+ * SG_FEET_TO_METER,
+ globals->get_time_params()->getJD() );
fgSplashProgress("initializing subsystems");
string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
# endif
- system ( command.c_str() );
+ if (0 != system ( command.c_str() ))
+ {
+ SG_LOG( SG_SOUND, SG_WARN,
+ "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
+ }
}
#endif
// This is the top level init routine which calls all the
// runway selection as for AI traffic. However, this code belongs to
// somewhere(?) else - if I only new where...
if( true == fgGetBool( "/environment/metar/valid" ) ) {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
// the realwx_ctrl fetches metar in the foreground on init,
// If it was able to fetch a metar or one was given on the commandline,
// the valid flag is set here, otherwise it is false
extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
fgSetPosFromAirportIDandHdg( apt, hdg );
}
+ } else {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "No METAR available to pick active runway" );
}
fgSplashProgress("initializing graphics engine");
}
}
-static void fgWinResizeFunction(int width, int height)
-{
- globals->get_renderer()->resize(width, height);
-}
-
static void upper_case_property(const char *name)
{
using namespace simgear;
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
upper_case_property("/sim/tower/airport-id");
upper_case_property("/autopilot/route-manager/input");
- // Scan the config file(s) and command line options to see if
- // fg_root was specified (ignore all other options for now)
- fgInitFGRoot(argc, argv);
-
- // Check for the correct base package version
- static char required_version[] = "2.0.0";
- string base_version = fgBasePackageVersion();
- if ( !(base_version == required_version) ) {
- // tell the operator how to use this application
-
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
- cerr << endl << "Base package check failed ... " \
- << "Found version " << base_version << " at: " \
- << globals->get_fg_root() << endl;
- cerr << "Please upgrade to version: " << required_version << endl;
-#ifdef _MSC_VER
- cerr << "Hit a key to continue..." << endl;
- cin.get();
-#endif
- exit(-1);
- }
-
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
if ( !fgInitConfig(argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
+ exit(-1);
}
// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
- fgRegisterWindowResizeHandler( &fgWinResizeFunction );
fgRegisterIdleHandler( &fgIdleFunction );
- fgRegisterDrawHandler( &FGRenderer::update );
// Initialize sockets (WinSock needs this)
simgear::Socket::initSockets();