// Class references
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
-#include <simgear/timing/timestamp.hxx>
#include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
#include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
#include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
-#include "CameraGroup.hxx"
#include "fg_commands.hxx"
#include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-#include <Main/fg_props.hxx>
+#include "fg_props.hxx"
using namespace flightgear;
using std::cerr;
+using std::vector;
// Specify our current idle function state. This is used to run all
// our initializations out of the idle callback so that we can get a
}
};
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
- osg::Geode* geode = new osg::Geode;
- geode->addDrawable(new FGPanelNode(n));
- return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
- return globals->resolve_maybe_aircraft_path(s);
-}
-
}
// This is the top level master main function that is registered as
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
- simgear::SGModelLib::setPanelFunc(load_panel);
+ simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
fgGetDouble("/position/altitude-ft")
* SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
- double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
- fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
- fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
fgSplashProgress("initializing subsystems");
string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
# endif
- system ( command.c_str() );
+ if (0 != system ( command.c_str() ))
+ {
+ SG_LOG( SG_SOUND, SG_WARN,
+ "Failed to play mp3 file " << mp3file.str() << ". Maybe mp3 player is not installed." );
+ }
}
#endif
// This is the top level init routine which calls all the
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options