]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Improve timing statistics
[flightgear.git] / src / Main / main.cxx
index 7fbc9d7e4cedd466d47e3c38adddb16721ab1d24..33bb062bbe081950e78252babb3120cfcf214111 100644 (file)
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
+#include <simgear/magvar/magvar.hxx>
 #include <simgear/math/sg_random.h>
+#include <simgear/io/raw_socket.hxx>
+#include <simgear/misc/sg_sleep.hxx>
 
 #include <Time/light.hxx>
-#include <Include/general.hxx>
 #include <Aircraft/replay.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
+#include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
-#include <Model/modelmgr.hxx>
 #include <Model/acmodel.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
@@ -67,6 +67,7 @@
 #include <Time/TimeManager.hxx>
 #include <Environment/environment_mgr.hxx>
 #include <Environment/ephemeris.hxx>
+#include <GUI/gui.h>
 #include <GUI/new_gui.hxx>
 #include <MultiPlayer/multiplaymgr.hxx>
 
@@ -87,9 +88,6 @@ using namespace flightgear;
 
 using std::cerr;
 
-// This is a record containing a bit of global housekeeping information
-FGGeneral general;
-
 // Specify our current idle function state.  This is used to run all
 // our initializations out of the idle callback so that we can get a
 // splash screen up and running right away.
@@ -123,6 +121,15 @@ static void fgMainLoop( void ) {
     static SGPropertyNode_ptr frame_signal
         = fgGetNode("/sim/signals/frame", true);
 
+    static SGPropertyNode_ptr _statisticsFlag
+        = fgGetNode("/sim/timing-statistics/enabled", true);
+    static SGPropertyNode_ptr _statisticsInterval
+        = fgGetNode("/sim/timing-statistics/interval-s", true);
+    static SGPropertyNode_ptr _statiticsMinJitter
+        = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
+    static SGPropertyNode_ptr _statiticsMinTime
+        = fgGetNode("/sim/timing-statistics/min-time-ms", true);
+
     frame_signal->fireValueChanged();
     SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
     
@@ -136,11 +143,6 @@ static void fgMainLoop( void ) {
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
-    
-    if (globals->get_warp_delta() != 0) {
-        FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
-        l->update( 0.5 );
-    }
 
     // update magvar model
     globals->get_mag()->update( longitude->getDoubleValue()
@@ -150,42 +152,10 @@ static void fgMainLoop( void ) {
                                 altitude->getDoubleValue() * SG_FEET_TO_METER,
                                 globals->get_time_params()->getJD() );
 
-
-    // Update any multiplayer's network queues, the AIMultiplayer
-    // implementation is an AI model and depends on that
-    globals->get_multiplayer_mgr()->Update();
-
-#if ENABLE_ATCDCL  
     // Run ATC subsystem
-    if (fgGetBool("/sim/atc/enabled"))
-        globals->get_ATC_mgr()->update(sim_dt);
-#endif  
+    globals->get_ATC_mgr()->update(sim_dt);
     
     globals->get_subsystem_mgr()->update(sim_dt);
-    globals->get_aircraft_model()->update(sim_dt);
-    
-    //
-    // Tile Manager updates - see if we need to load any new scenery tiles.
-    //   this code ties together the fdm, viewer and scenery classes...
-    //   we may want to move this to its own class at some point
-    //
-    double visibility_meters = fgGetDouble("/environment/visibility-m");
-    globals->get_tile_mgr()->prep_ssg_nodes( visibility_meters );
-
-    // update tile manager for view...
-    SGVec3d viewPos = globals->get_current_view()->get_view_pos();
-    SGGeod geodViewPos = SGGeod::fromCart(viewPos);
-    globals->get_tile_mgr()->update(geodViewPos, visibility_meters);
-
-    // run Nasal's settimer() loops right before the view manager
-    globals->get_event_mgr()->update(sim_dt);
-
-    // pick up model coordidnates that Nasal code may have set relative to the
-    // aircraft's
-    globals->get_model_mgr()->update(sim_dt);
-
-    // update the view angle as late as possible, but before sound calculations
-    globals->get_viewmgr()->update(real_dt);
 
     // Update the sound manager last so it can use the CPU while the GPU
     // is processing the scenery (doubled the frame-rate for me) -EMH-
@@ -226,19 +196,48 @@ static void fgMainLoop( void ) {
     }
 #endif
 
-    // END Tile Manager udpates
+    // END Tile Manager updates
     bool scenery_loaded = fgGetBool("sim/sceneryloaded");
-    if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
-        && fgGetBool("sim/fdm-initialized")) {
-        fgSetBool("sim/sceneryloaded",true);
-        if (fgGetBool("/sim/sound/working")) {
-            globals->get_soundmgr()->activate();
+    if (!scenery_loaded)
+    {
+        if (globals->get_tile_mgr()->isSceneryLoaded()
+             && fgGetBool("sim/fdm-initialized")) {
+            fgSetBool("sim/sceneryloaded",true);
+            if (fgGetBool("/sim/sound/working")) {
+                globals->get_soundmgr()->activate();
+            }
+            globals->get_props()->tie("/sim/sound/devices/name",
+                  SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
+        }
+        else
+        {
+            // be nice to loader threads while waiting for initial scenery, reduce to 2fps
+            simgear::sleepForMSec(500);
         }
-        globals->get_props()->tie("/sim/sound/devices/name",
-              SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
     }
+
+    // print timing statistics
+    static bool _lastStatisticsFlag = false;
+    if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
+    {
+        // flag has changed, update subsystem manager
+        _lastStatisticsFlag = _statisticsFlag->getBoolValue();
+        globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
+    }
+    if (_lastStatisticsFlag)
+    {
+        static double elapsed = 0;
+        elapsed += real_dt;
+        if (elapsed >= _statisticsInterval->getDoubleValue())
+        {
+            // print and reset timing statistics
+            globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
+                                                                _statiticsMinJitter->getDoubleValue());
+            elapsed = 0;
+        }
+    }
+
     simgear::AtomicChangeListener::fireChangeListeners();
-    fgRequestRedraw();
 
     SG_LOG( SG_ALL, SG_DEBUG, "" );
 }
@@ -278,21 +277,23 @@ struct GeneralInitOperation : public GraphicsContextOperation
     }
     void run(osg::GraphicsContext* gc)
     {
-        general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
-        general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
-        general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
-        SG_LOG( SG_GENERAL, SG_INFO, general.get_glVendor() );
-        SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
-        SG_LOG( SG_GENERAL, SG_INFO, general.get_glVersion() );
+        SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
+        
+        simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
+        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
+        
+        simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
+        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
+        
+        simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
+        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
 
         GLint tmp;
         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
-        general.set_glMaxTexSize( tmp );
-        SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
+        simRendering->setIntValue("max-texture-size", tmp);
 
         glGetIntegerv( GL_DEPTH_BITS, &tmp );
-        general.set_glDepthBits( tmp );
-        SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
+        simRendering->setIntValue("depth-buffer-bits", tmp);
     }
 };
 
@@ -391,7 +392,6 @@ static void fgIdleFunction ( void ) {
         globals->set_matlib( new SGMaterialLib );
         simgear::SGModelLib::init(globals->get_fg_root());
         simgear::SGModelLib::setPropRoot(globals->get_props());
-        simgear::SGModelLib::setResolveFunc(resolve_path);
         simgear::SGModelLib::setPanelFunc(load_panel);
         
         ////////////////////////////////////////////////////////////////////
@@ -403,35 +403,12 @@ static void fgIdleFunction ( void ) {
         globals->set_tile_mgr( new FGTileMgr );
 
 
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the general model subsystem.
-        ////////////////////////////////////////////////////////////////////
-        globals->set_model_mgr(new FGModelMgr);
-        globals->get_model_mgr()->init();
-        globals->get_model_mgr()->bind();
         fgSplashProgress("loading aircraft");
 
 
     } else if ( idle_state == 5 ) {
         idle_state++;
 
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the 3D aircraft model subsystem (has a dependency on
-        // the scenery subsystem.)
-        ////////////////////////////////////////////////////////////////////
-        FGAircraftModel* acm = new FGAircraftModel;
-        globals->set_aircraft_model(acm);
-        //globals->add_subsystem("aircraft-model", acm);
-        acm->init();
-        acm->bind();
-
-        ////////////////////////////////////////////////////////////////////
-        // Initialize the view manager subsystem.
-        ////////////////////////////////////////////////////////////////////
-        FGViewMgr *viewmgr = new FGViewMgr;
-        globals->set_viewmgr( viewmgr );
-        viewmgr->init();
-        viewmgr->bind();
         fgSplashProgress("generating sky elements");
 
 
@@ -531,8 +508,30 @@ static void fgIdleFunction ( void ) {
                 "Subsystem initialization failed ..." );
             exit(-1);
         }
-        fgSplashProgress("setting up time & renderer");
 
+        // Torsten Dreyer:
+        // ugly hack for automatic runway selection on startup based on
+        // metar data. Makes startup.nas obsolete and guarantees the same
+        // runway selection as for AI traffic. However, this code belongs to
+        // somewhere(?) else - if I only new where...
+        if( true == fgGetBool( "/environment/metar/valid" ) ) {
+            // the realwx_ctrl fetches metar in the foreground on init,
+            // If it was able to fetch a metar or one was given on the commandline,
+            // the valid flag is set here, otherwise it is false
+            double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
+            string apt = fgGetString( "/sim/startup/options/airport" );
+            string rwy = fgGetString( "/sim/startup/options/runway" );
+            double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
+            string parkpos = fgGetString( "/sim/presets/parkpos" );
+            bool onground = fgGetBool( "/sim/presets/onground", false );
+            // don't check for wind-speed < 1kt, this belongs to the runway-selection code
+            // the other logic is taken from former startup.nas
+            if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
+                extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
+                fgSetPosFromAirportIDandHdg( apt, hdg );
+            }
+        }
+        fgSplashProgress("setting up time & renderer");
 
     } else if ( idle_state == 8 ) {
         idle_state = 1000;
@@ -577,7 +576,7 @@ static void upper_case_property(const char *name)
 
 
 // Main top level initialization
-bool fgMainInit( int argc, char **argv ) {
+int fgMainInit( int argc, char **argv ) {
 
     // set default log levels
     sglog().setLogLevels( SG_ALL, SG_ALERT );
@@ -650,8 +649,8 @@ bool fgMainInit( int argc, char **argv ) {
     fgRegisterIdleHandler( &fgIdleFunction );
     fgRegisterDrawHandler( &FGRenderer::update );
 
-    // Initialize plib net interface
-    netInit( &argc, argv );
+    // Initialize sockets (WinSock needs this)
+    simgear::Socket::initSockets();
 
     // Clouds3D requires an alpha channel
     fgOSOpenWindow(true /* request stencil buffer */);
@@ -661,11 +660,14 @@ bool fgMainInit( int argc, char **argv ) {
     fgSplashInit();
 
     // pass control off to the master event handler
-    fgOSMainLoop();
-
-    // we never actually get here ... but to avoid compiler warnings,
-    // etc.
-    return false;
+    int result = fgOSMainLoop();
+    
+    // clean up here; ensure we null globals to avoid
+    // confusing the atexit() handler
+    delete globals;
+    globals = NULL;
+    
+    return result;
 }