#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
-//#include <simgear/timing/sg_time.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/timing/timestamp.hxx>
+#include <simgear/magvar/magvar.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
#include <ATCDCL/ATCmgr.hxx>
#include <Time/TimeManager.hxx>
#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
+#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
// What should we do when we have nothing else to do? Let's get ready
// for the next move and update the display?
-static void fgMainLoop( void ) {
-
- static SGConstPropertyNode_ptr longitude
- = fgGetNode("/position/longitude-deg");
- static SGConstPropertyNode_ptr latitude
- = fgGetNode("/position/latitude-deg");
- static SGConstPropertyNode_ptr altitude
- = fgGetNode("/position/altitude-ft");
- static SGConstPropertyNode_ptr vn_fps
- = fgGetNode("/velocities/speed-north-fps");
- static SGConstPropertyNode_ptr ve_fps
- = fgGetNode("/velocities/speed-east-fps");
- static SGConstPropertyNode_ptr vd_fps
- = fgGetNode("/velocities/speed-down-fps");
-
+static void fgMainLoop( void )
+{
static SGPropertyNode_ptr frame_signal
= fgGetNode("/sim/signals/frame", true);
+ static SGPropertyNode_ptr _statisticsFlag
+ = fgGetNode("/sim/timing-statistics/enabled", true);
+ static SGPropertyNode_ptr _statisticsInterval
+ = fgGetNode("/sim/timing-statistics/interval-s", true);
+ static SGPropertyNode_ptr _statiticsMinJitter
+ = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
+ static SGPropertyNode_ptr _statiticsMinTime
+ = fgGetNode("/sim/timing-statistics/min-time-ms", true);
+
frame_signal->fireValueChanged();
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
- SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
- SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
+ SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+ SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
// update "time"
timeMgr->computeTimeDeltas(sim_dt, real_dt);
// update magvar model
- globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
+ globals->get_mag()->update( globals->get_aircraft_position(),
globals->get_time_params()->getJD() );
-#if ENABLE_ATCDCL
- // Run ATC subsystem
- if (fgGetBool("/sim/atc/enabled"))
- globals->get_ATC_mgr()->update(sim_dt);
-#endif
-
globals->get_subsystem_mgr()->update(sim_dt);
// Update the sound manager last so it can use the CPU while the GPU
if (globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
+ fgSplashProgress("");
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
}
}
else
{
+ fgSplashProgress("loading scenery");
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
- usleep(500000);
+ SGTimeStamp::sleepForMSec(500);
+ }
+ }
+
+ // print timing statistics
+ static bool _lastStatisticsFlag = false;
+ if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
+ {
+ // flag has changed, update subsystem manager
+ _lastStatisticsFlag = _statisticsFlag->getBoolValue();
+ globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
+ }
+ if (_lastStatisticsFlag)
+ {
+ static double elapsed = 0;
+ elapsed += real_dt;
+ if (elapsed >= _statisticsInterval->getDoubleValue())
+ {
+ // print and reset timing statistics
+ globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
+ _statiticsMinJitter->getDoubleValue());
+ elapsed = 0;
}
}
+
simgear::AtomicChangeListener::fireChangeListeners();
- SG_LOG( SG_ALL, SG_DEBUG, "" );
+ SG_LOG( SG_GENERAL, SG_DEBUG, "" );
}
void fgInitSoundManager()
}
// This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
// The first few passes take care of initialization things (a couple
// per pass) and once everything has been initialized fgMainLoop from
if (!guiFinishInit())
return;
idle_state++;
- fgSplashProgress("reading aircraft list");
-
+ fgSplashProgress("loading aircraft list");
} else if ( idle_state == 2 ) {
idle_state++;
-
- fgSplashProgress("reading airport & navigation data");
-
+ fgSplashProgress("loading navigation data");
} else if ( idle_state == 3 ) {
idle_state++;
fgInitNav();
- fgSplashProgress("setting up scenery");
+ fgSplashProgress("initializing scenery system");
} else if ( idle_state == 4 ) {
idle_state++;
////////////////////////////////////////////////////////////////////
fgInitCommands();
-
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
- simgear::SGModelLib::init(globals->get_fg_root());
- simgear::SGModelLib::setPropRoot(globals->get_props());
+ simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
simgear::SGModelLib::setPanelFunc(load_panel);
-
+
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
+ simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+ globals->add_subsystem("terrasync", terra_sync);
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
-
fgSplashProgress("loading aircraft");
-
} else if ( idle_state == 5 ) {
idle_state++;
- fgSplashProgress("generating sky elements");
-
+ fgSplashProgress("initializing sky elements");
} else if ( idle_state == 6 ) {
idle_state++;
- // Initialize the sky
-
- Ephemeris* eph = new Ephemeris;
- globals->add_subsystem("ephemeris", eph);
- eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
- eph->bind();
-
- // TODO: move to environment mgr
- thesky = new SGSky;
- SGPath texture_path(globals->get_fg_root());
- texture_path.append("Textures");
- texture_path.append("Sky");
- for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
- SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
- thesky->add_cloud_layer(layer);
- }
-
- SGPath sky_tex_path( globals->get_fg_root() );
- sky_tex_path.append( "Textures" );
- sky_tex_path.append( "Sky" );
- thesky->texture_path( sky_tex_path.str() );
-
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- thesky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
-
+
// Initialize MagVar model
SGMagVar *magvar = new SGMagVar();
globals->set_mag( magvar );
-
-
- // kludge to initialize mag compass
- // (should only be done for in-flight
- // startup)
+
+
+ // kludge to initialize mag compass
+ // (should only be done for in-flight
+ // startup)
// update magvar model
globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/latitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/altitude-ft")
- * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
+ * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/position/latitude-deg")
+ * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/position/altitude-ft")
+ * SG_FEET_TO_METER,
+ globals->get_time_params()->getJD() );
double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
- // airport = new ssgBranch;
- // airport->setName( "Airport Lighting" );
- // lighting->addKid( airport );
-
- // build our custom render states
fgSplashProgress("initializing subsystems");
-
} else if ( idle_state == 7 ) {
idle_state++;
// Initialize audio support
// runway selection as for AI traffic. However, this code belongs to
// somewhere(?) else - if I only new where...
if( true == fgGetBool( "/environment/metar/valid" ) ) {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
// the realwx_ctrl fetches metar in the foreground on init,
// If it was able to fetch a metar or one was given on the commandline,
// the valid flag is set here, otherwise it is false
extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
fgSetPosFromAirportIDandHdg( apt, hdg );
}
+ } else {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "No METAR available to pick active runway" );
}
- fgSplashProgress("setting up time & renderer");
+
+ fgSplashProgress("initializing graphics engine");
} else if ( idle_state == 8 ) {
idle_state = 1000;
// setup OpenGL view parameters
- globals->get_renderer()->init();
+ globals->get_renderer()->setupView();
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
- fgSplashProgress("loading scenery objects");
int session = fgGetInt("/sim/session",0);
session++;
fgSetInt("/sim/session",session);
}
}
-
static void upper_case_property(const char *name)
{
using namespace simgear;
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
upper_case_property("/sim/tower/airport-id");
upper_case_property("/autopilot/route-manager/input");
- // Scan the config file(s) and command line options to see if
- // fg_root was specified (ignore all other options for now)
- fgInitFGRoot(argc, argv);
-
- // Check for the correct base package version
- static char required_version[] = "2.0.0";
- string base_version = fgBasePackageVersion();
- if ( !(base_version == required_version) ) {
- // tell the operator how to use this application
-
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
- cerr << endl << "Base package check failed ... " \
- << "Found version " << base_version << " at: " \
- << globals->get_fg_root() << endl;
- cerr << "Please upgrade to version: " << required_version << endl;
-#ifdef _MSC_VER
- cerr << "Hit a key to continue..." << endl;
- cin.get();
-#endif
- exit(-1);
- }
-
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
if ( !fgInitConfig(argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
+ exit(-1);
}
// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
- fgRegisterWindowResizeHandler( &FGRenderer::resize );
fgRegisterIdleHandler( &fgIdleFunction );
- fgRegisterDrawHandler( &FGRenderer::update );
// Initialize sockets (WinSock needs this)
simgear::Socket::initSockets();
return result;
}
-
-