#endif
#ifdef HAVE_SYS_STAT_H
-# include <sys/stat.h> /* for stat() */
+# include <sys/stat.h> // for stat()
#endif
#ifdef HAVE_UNISTD_H
-# include <unistd.h> /* for stat() */
+# include <unistd.h> // for stat()
#endif
-#include <plib/pu.h> // plib include
-#include <plib/ssg.h> // plib include
+#include <plib/pu.h>
+#include <plib/ssg.h>
#ifdef ENABLE_AUDIO_SUPPORT
-# include <plib/sl.h> // plib include
-# include <plib/sm.h> // plib include
+# include <plib/sl.h>
+# include <plib/sm.h>
#endif
#include <simgear/constants.h> // for VERSION
#include <simgear/debug/logstream.hxx>
#include <simgear/math/polar3d.hxx>
-#include <simgear/math/fg_random.h>
+#include <simgear/math/sg_random.h>
#include <simgear/misc/fgpath.hxx>
#include <simgear/sky/sky.hxx>
#include <simgear/timing/sg_time.hxx>
#include <FDM/UIUCModel/uiuc_aircraftdir.h>
#include <GUI/gui.h>
+#include <GUI/sgVec3Slider.hxx>
#include <Joystick/joystick.hxx>
#ifdef FG_NETWORK_OLK
#include <NetworkOLK/network.h>
#include <Time/sunpos.hxx>
#include <Time/tmp.hxx>
-// $$$ begin - added VS Renganathan
+// begin - added Venky
+// $$$ begin - added VS Renganathan
#include <simgear/misc/fgstream.hxx>
#include <FDM/flight.hxx>
+#include <FDM/ADA.hxx>
void fgLoadDCS (void);
void fgUpdateDCS (void);
-ssgSelector *ship_sel = NULL;
-ssgTransform *ship_pos = NULL;
-//int totalDCSobj = 0;
-// $$$ end - added VS Renganathan
+ssgSelector *ship_sel=NULL;
+// upto 32 instances of a same object can be loaded.
+ssgTransform *ship_pos[32];
+double obj_lat[32],obj_lon[32],obj_alt[32];
+int objc=0;
+// $$$ end - added VS Renganathan
+// end - added Venky
#ifndef FG_OLD_WEATHER
# include <WeatherCM/FGLocalWeatherDatabase.h>
#include "keyboard.hxx"
#include "splash.hxx"
-// -dw- use custom sioux settings so I can see output window
#ifdef macintosh
-# ifndef FG_NDEBUG
-# include <sioux.h> // settings for output window
-# endif
-# include <console.h>
+# include <console.h> // -dw- for command line dialog
#endif
// our initializations out of the glutIdleLoop() so that we can get a
// splash screen up and running right away.
static int idle_state = 0;
-static int global_multi_loop;
+static long global_multi_loop;
// attempt to avoid a large bounce at startup
static bool initial_freeze = true;
-// Another hack
-int use_signals = 0;
-
// forward declaration
void fgReshape( int width, int height );
// ssg variables
ssgRoot *scene = NULL;
ssgBranch *terrain = NULL;
-ssgSelector *penguin_sel = NULL;
-ssgTransform *penguin_pos = NULL;
+
+// aircraft model stuff
+ssgSelector *acmodel_selector = NULL;
+ssgTransform *acmodel_pos = NULL;
+ssgSelector *prop_selector = NULL;
+ssgSelector *flaps_selector = NULL;
+int acmodel_npropsettings;
+int acmodel_proprpms[4][2]; // different propeller settings
+
+ssgRoot *lighting = NULL;
+ssgBranch *ground = NULL;
+ssgBranch *airport = NULL;
#ifdef FG_NETWORK_OLK
ssgSelector *fgd_sel = NULL;
ssgTransform *fgd_pos = NULL;
-//sgMat4 sgTUX;
#endif
// current fdm/position used for view
menus->enable( GL_BLEND );
}
+// fgFindNode -- a function that finds a named node in an ssg graph
+ssgEntity *fgFindNode( ssgEntity *node, const char *name ) {
+ if ( node->getName() != NULL && strcmp( name, node->getName() ) == 0 ) {
+ return node;
+ } else if ( node->isAKindOf( ssgTypeBranch() ) ) {
+ ssgEntity *kid = ((ssgBranch*)node)->getKid(0);
+ while (kid != NULL) {
+ ssgEntity *n = fgFindNode(kid, name);
+ if (n != NULL)
+ return n;
+
+ kid = ((ssgBranch*)node)->getNextKid();
+ }
+ }
+
+ return NULL;
+}
// fgInitVisuals() -- Initialize various GL/view parameters
void fgInitVisuals( void ) {
#ifndef GLUT_WRONG_VERSION
// Go full screen if requested ...
- if ( globals->get_options()->get_fullscreen() ) {
+ if ( fgGetBool("/sim/startup/fullscreen") ) {
glutFullScreen();
}
#endif
// glFogi (GL_FOG_MODE, GL_LINEAR);
glFogi (GL_FOG_MODE, GL_EXP2);
- if ( (globals->get_options()->get_fog() == 1) ||
- (globals->get_options()->get_shading() == 0) ) {
+ if ( (fgGetString("/sim/rendering/fog") == "disabled") ||
+ (!fgGetBool("/sim/rendering/shading"))) {
// if fastest fog requested, or if flat shading force fastest
glHint ( GL_FOG_HINT, GL_FASTEST );
- } else if ( globals->get_options()->get_fog() == 2 ) {
+ } else if ( fgGetString("/sim/rendering/fog") == "nicest" ) {
glHint ( GL_FOG_HINT, GL_NICEST );
}
- if ( globals->get_options()->get_wireframe() ) {
+ if ( fgGetBool("/sim/rendering/wireframe") ) {
// draw wire frame
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
}
fgLIGHT *l = &cur_light_params;
static double last_visibility = -9999;
+ static GLfloat fog_exp_density;
+ static GLfloat fog_exp2_density;
+ static GLfloat fog_exp2_punch_through;
+
// double angle;
// GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
// GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
if ( idle_state != 1000 ) {
// still initializing, draw the splash screen
- if ( globals->get_options()->get_splash_screen() == 1 ) {
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashUpdate(0.0);
}
} else {
cur_fdm_state->get_Theta(),
cur_fdm_state->get_Psi() );
-#if 0
- // this is a test, we are trying to match RPH and LookAt
- // matrices
- tv->set_geod_view_pos( cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Lat_geocentric(),
- cur_fdm_state->get_Altitude() *
- FEET_TO_METER );
- tv->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
- FEET_TO_METER );
- tv->set_view_forward( globals->get_current_view()->get_view_forward() );
- tv->set_view_up( globals->get_current_view()->get_view_up() );
+ FGViewerLookAt *chase_view =
+ (FGViewerLookAt *)globals->get_viewmgr()->get_view( 1 );
+
+ sgVec3 po; // chase view pilot_offset
+ sgVec3 wup; // chase view world up
+ sgSetVec3( po, 0.0, 0.0, 50.0 );
+ sgCopyVec3( wup, pilot_view->get_world_up() );
+ sgMat4 CXFM; // chase view + pilot offset xform
+ sgMakeRotMat4( CXFM,
+ chase_view->get_view_offset() * RAD_TO_DEG -
+ cur_fdm_state->get_Psi() * RAD_TO_DEG,
+ wup );
+ sgVec3 npo; // new pilot offset after rotation
+ sgVec3 *pPO = PilotOffsetGet();
+ sgXformVec3( po, *pPO, pilot_view->get_UP() );
+ sgXformVec3( npo, po, CXFM );
+
+ chase_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
+ cur_fdm_state->get_Lat_geocentric(),
+ cur_fdm_state->get_Altitude() *
+ FEET_TO_METER );
+ chase_view->set_sea_level_radius( cur_fdm_state->
+ get_Sea_level_radius() *
+ FEET_TO_METER );
+ chase_view->set_pilot_offset( npo[0], npo[1], npo[2] );
+ chase_view->set_view_forward( pilot_view->get_view_pos() );
+ chase_view->set_view_up( wup );
+#if 0
sgMat4 rph;
- sgCopyMat4( rph, globals->get_current_view()->get_VIEW_ROT() );
+ sgCopyMat4( rph, pilot_view->get_VIEW() );
cout << "RPH Matrix = " << endl;
int i, j;
for ( i = 0; i < 4; i++ ) {
}
cout << endl;
}
+
sgMat4 la;
- sgCopyMat4( la, tv->get_VIEW_ROT() );
+ sgCopyMat4( la, chase_view->get_VIEW() );
cout << "LookAt Matrix = " << endl;
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
}
#endif
- // update view volume parameters
- // cout << "before pilot_view update" << endl;
- if ( globals->get_options()->get_view_mode() ==
- FGOptions::FG_VIEW_FOLLOW )
- {
- float * offset = globals->get_current_view()->get_pilot_offset();
- globals->get_current_view()->set_pilot_offset( offset[0],
- offset[1],
- offset[2] );
- } else {
- globals->get_current_view()->set_pilot_offset(0.0, 0.0, 0.0);
- }
+ // update view port
+ fgReshape( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
+
+#if 0
+ // swing and a miss
if ( ! fgPanelVisible() ) {
xglViewport( 0, 0 ,
- (GLint)(globals->get_options()->get_xsize()),
- (GLint)(globals->get_options()->get_ysize()) );
+ (GLint)(fgGetInt("/sim/startup/xsize")),
+ (GLint)(fgGetInt("/sim/startup/ysize")) );
} else {
int view_h =
int( (current_panel->getViewHeight() -
current_panel->getYOffset())
- * (globals->get_options()->get_ysize() / 768.0) );
+ * (fgGetInt("/sim/startup/ysize") / 768.0) );
glViewport( 0,
- (GLint)(globals->get_options()->get_ysize() - view_h),
- (GLint)(globals->get_options()->get_xsize()),
+ (GLint)(fgGetInt("/sim/startup/ysize") - view_h),
+ (GLint)(fgGetInt("/sim/startup/xsize")),
(GLint)(view_h) );
}
+#endif
// set the sun position
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
clear_mask = GL_DEPTH_BUFFER_BIT;
- if ( globals->get_options()->get_wireframe() ) {
+ if ( fgGetBool("/sim/rendering/wireframe") ) {
clear_mask |= GL_COLOR_BUFFER_BIT;
}
- if ( globals->get_options()->get_skyblend() ) {
- if ( globals->get_options()->get_textures() ) {
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ if ( fgGetBool("/sim/rendering/textures") ) {
// glClearColor(black[0], black[1], black[2], black[3]);
glClearColor(l->adj_fog_color[0], l->adj_fog_color[1],
l->adj_fog_color[2], l->adj_fog_color[3]);
// ssg does to set up the model view matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- ssgSetCamera( (sgMat4)globals->get_current_view()->get_VIEW() );
+ ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() );
// set the opengl state to known default values
default_state->force();
#endif
thesky->modify_vis( cur_fdm_state->get_Altitude() * FEET_TO_METER,
-
( global_multi_loop *
- globals->get_options()->get_speed_up() ) /
- (double)globals->get_options()->get_model_hz() );
+ fgGetInt("/sim/speed-up") ) /
+ (double)fgGetInt("/sim/model-hz") );
double actual_visibility = thesky->get_visibility();
// cout << "actual visibility = " << actual_visibility << endl;
// cout << "----> updating fog params" << endl;
- GLfloat fog_exp_density;
- GLfloat fog_exp2_density;
-
// for GL_FOG_EXP
fog_exp_density = -log(0.01 / actual_visibility);
// for GL_FOG_EXP2
fog_exp2_density = sqrt( -log(0.01) ) / actual_visibility;
-
- // Set correct opengl fog density
- glFogf (GL_FOG_DENSITY, fog_exp2_density);
+ fog_exp2_punch_through = sqrt( -log(0.01) ) /
+ ( actual_visibility * 1.5 );
}
-
+
+ // Set correct opengl fog density
+ glFogf (GL_FOG_DENSITY, fog_exp2_density);
+
// update the sky dome
- if ( globals->get_options()->get_skyblend() ) {
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
/* cout << "thesky->repaint() sky_color = "
<< cur_light_params.sky_color[0] << " "
<< cur_light_params.sky_color[1] << " "
}
glEnable( GL_DEPTH_TEST );
- if ( globals->get_options()->get_fog() > 0 ) {
+ if ( fgGetString("/sim/rendering/fog") != "disabled" ) {
glEnable( GL_FOG );
glFogi( GL_FOG_MODE, GL_EXP2 );
glFogfv( GL_FOG_COLOR, l->adj_fog_color );
// glMatrixMode( GL_PROJECTION );
// glLoadIdentity();
- float fov = globals->get_options()->get_fov();
- ssgSetFOV(fov, fov * globals->get_options()->get_win_ratio());
+ float fov = globals->get_current_view()->get_fov();
+ ssgSetFOV(fov, fov * globals->get_current_view()->get_win_ratio());
double agl = current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
- scenery.cur_elev;
ssgSetNearFar( 0.5f, 120000.0f );
}
- if ( globals->get_options()->get_view_mode() ==
- FGOptions::FG_VIEW_PILOT )
- {
- // disable TuX
- penguin_sel->select(0);
- } else if ( globals->get_options()->get_view_mode() ==
- FGOptions::FG_VIEW_FOLLOW )
- {
- // enable TuX and set up his position and orientation
- penguin_sel->select(1);
+ if ( globals->get_viewmgr()->get_current() == 0 ) {
+ // disable aircraft model
+ acmodel_selector->select(0);
+ } else {
+ // enable aircraft model and set up its position and orientation
+ acmodel_selector->select(1);
+
+ FGViewerRPH *pilot_view =
+ (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
sgMat4 sgTRANS;
- sgMakeTransMat4( sgTRANS,
- globals->get_current_view()->get_view_pos() );
+ sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() );
sgVec3 ownship_up;
sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
// sgTUX = ( sgROT * pilot_view.VIEW_ROT ) * sgTRANS
sgMat4 sgTUX;
sgCopyMat4( sgTUX, sgROT );
- sgPostMultMat4( sgTUX, globals->get_current_view()->get_VIEW_ROT() );
+ sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord tuxpos;
sgSetCoord( &tuxpos, sgTUX );
- penguin_pos->setTransform( &tuxpos );
+ acmodel_pos->setTransform( &tuxpos );
+
+ // set up moving parts
+ if (flaps_selector != NULL) {
+ flaps_selector->select( (controls.get_flaps() > 0.5f) ? 1 : 2 );
+ }
+
+ if (prop_selector != NULL) {
+ int propsel_mask = 0;
+ for (int i = 0; i < acmodel_npropsettings; i++) {
+ if (FGBFI::getRPM() >= acmodel_proprpms[i][0] &&
+ FGBFI::getRPM() <= acmodel_proprpms[i][1]) {
+ propsel_mask |= 1 << i;
+ }
+ }
+ prop_selector->select(propsel_mask);
+ }
}
// $$$ begin - added VS Renganthan 17 Oct 2K
// $$$ end - added VS Renganthan 17 Oct 2K
# ifdef FG_NETWORK_OLK
- if ( globals->get_options()->get_network_olk() ) {
+ if ( fgGetBool("/sim/networking/network-olk") ) {
sgCoord fgdpos;
other = head->next; /* put listpointer to start */
while ( other != tail) { /* display all except myself */
// position tile nodes and update range selectors
global_tile_mgr.prep_ssg_nodes();
- // draw the sky backdrop
- thesky->preDraw();
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ // draw the sky backdrop
+ thesky->preDraw();
+ }
// draw the ssg scene
glEnable( GL_DEPTH_TEST );
ssgCullAndDraw( scene );
- // draw the sky cloud layers
- thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER );
+ // change state for lighting here
+
+ // draw lighting
+ // Set punch through fog density
+ glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
+
+ ssgCullAndDraw( lighting );
+
+ if ( fgGetBool("/sim/rendering/skyblend") ) {
+ // draw the sky cloud layers
+ thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER );
+ }
// display HUD && Panel
glDisable( GL_FOG );
glDisable( GL_DEPTH_TEST );
// glDisable( GL_CULL_FACE );
// glDisable( GL_TEXTURE_2D );
+
+ // update the controls subsystem
+ controls.update();
+
hud_and_panel->apply();
fgCockpitUpdate();
+ // update the panel subsystem
+ if (current_panel != 0)
+ current_panel->update();
+
// We can do translucent menus, so why not. :-)
- // glEnable ( GL_BLEND ) ;
menus->apply();
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
puDisplay();
// Update internal time dependent calculations (i.e. flight model)
-void fgUpdateTimeDepCalcs(int multi_loop, int remainder) {
- static fdm_state_list fdm_list;
+void fgUpdateTimeDepCalcs() {
+ static bool inited = false;
+
fgLIGHT *l = &cur_light_params;
int i;
- // update the flight model
- if ( multi_loop < 0 ) {
- multi_loop = 1;
- }
+ long multi_loop = 1;
if ( !globals->get_freeze() && !initial_freeze ) {
- // run Autopilot system
- current_autopilot->run();
-
- // printf("updating flight model x %d\n", multi_loop);
- /* fgFDMUpdate( globals->get_options()->get_flight_model(),
- fdm_state,
- multi_loop * globals->get_options()->get_speed_up(),
- remainder ); */
- cur_fdm_state->update( multi_loop *
- globals->get_options()->get_speed_up() );
- FGSteam::update( multi_loop * globals->get_options()->get_speed_up() );
+ // conceptually, this could be done for each fdm instance ...
+
+ if ( !inited ) {
+ cur_fdm_state->stamp();
+ inited = true;
+ }
+
+ SGTimeStamp current;
+ current.stamp();
+ long elapsed = current - cur_fdm_state->get_time_stamp();
+ cur_fdm_state->set_time_stamp( current );
+ elapsed += cur_fdm_state->get_remainder();
+ // cout << "elapsed = " << elapsed << endl;
+ // cout << "dt = " << cur_fdm_state->get_delta_t() << endl;
+ multi_loop = (long)(((double)elapsed * 0.000001) /
+ cur_fdm_state->get_delta_t() );
+ cur_fdm_state->set_multi_loop( multi_loop );
+ long remainder = elapsed - ( (multi_loop*1000000) *
+ cur_fdm_state->get_delta_t() );
+ cur_fdm_state->set_remainder( remainder );
+ // cout << "remainder = " << remainder << endl;
+
+ // chop max interations to something reasonable if the sim was
+ // delayed for an excesive amount of time
+ if ( multi_loop > 2.0 / cur_fdm_state->get_delta_t() ) {
+ multi_loop = (int)(2.0 / cur_fdm_state->get_delta_t());
+ cur_fdm_state->set_remainder( 0 );
+ }
+
+ // cout << "multi_loop = " << multi_loop << endl;
+ for ( i = 0; i < multi_loop * fgGetInt("/sim/speed-up"); ++i ) {
+ // run Autopilot system
+ current_autopilot->run();
+
+ // update autopilot
+ cur_fdm_state->update( 1 );
+ }
+ FGSteam::update( multi_loop * fgGetInt("/sim/speed-up") );
} else {
- // fgFDMUpdate( globals->get_options()->get_flight_model(),
- // fdm_state, 0, remainder );
cur_fdm_state->update( 0 );
FGSteam::update( 0 );
}
}
- fdm_list.push_back( *cur_fdm_state );
- while ( fdm_list.size() > 15 ) {
- fdm_list.pop_front();
- }
-
- if ( globals->get_options()->get_view_mode() == FGOptions::FG_VIEW_PILOT ) {
+ if ( fgGetString("/sim/view-mode") == "pilot" ) {
cur_view_fdm = *cur_fdm_state;
// do nothing
- } else if ( globals->get_options()->get_view_mode()
- == FGOptions::FG_VIEW_FOLLOW )
- {
- cur_view_fdm = fdm_list.front();
}
// update the view angle
+ FGViewer *v = globals->get_current_view();
for ( i = 0; i < multi_loop; i++ ) {
- if ( fabs(globals->get_current_view()->get_goal_view_offset() -
- globals->get_current_view()->get_view_offset()) < 0.05 )
- {
- globals->get_current_view()->set_view_offset( globals->get_current_view()->get_goal_view_offset() );
+ if ( fabs(v->get_goal_view_offset() - v->get_view_offset()) < 0.05 ) {
+ v->set_view_offset( v->get_goal_view_offset() );
break;
} else {
// move current_view.view_offset towards
// current_view.goal_view_offset
- if ( globals->get_current_view()->get_goal_view_offset() >
- globals->get_current_view()->get_view_offset() )
+ if ( v->get_goal_view_offset() > v->get_view_offset() )
{
- if ( globals->get_current_view()->get_goal_view_offset() -
- globals->get_current_view()->get_view_offset() < FG_PI )
- {
- globals->get_current_view()->inc_view_offset( 0.01 );
+ if ( v->get_goal_view_offset() - v->get_view_offset() < FG_PI ){
+ v->inc_view_offset( 0.01 );
} else {
- globals->get_current_view()->inc_view_offset( -0.01 );
+ v->inc_view_offset( -0.01 );
}
} else {
- if ( globals->get_current_view()->get_view_offset() -
- globals->get_current_view()->get_goal_view_offset() <
- FG_PI )
- {
- globals->get_current_view()->inc_view_offset( -0.01 );
+ if ( v->get_view_offset() - v->get_goal_view_offset() < FG_PI ){
+ v->inc_view_offset( -0.01 );
} else {
- globals->get_current_view()->inc_view_offset( 0.01 );
+ v->inc_view_offset( 0.01 );
}
}
- if ( globals->get_current_view()->get_view_offset() > FG_2PI ) {
- globals->get_current_view()->inc_view_offset( -FG_2PI );
- } else if ( globals->get_current_view()->get_view_offset() < 0 ) {
- globals->get_current_view()->inc_view_offset( FG_2PI );
+ if ( v->get_view_offset() > FG_2PI ) {
+ v->inc_view_offset( -FG_2PI );
+ } else if ( v->get_view_offset() < 0 ) {
+ v->inc_view_offset( FG_2PI );
}
}
}
cur_fdm_state->get_Latitude() );
// Update radio stack model
- current_radiostack->update( cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Latitude(),
- cur_fdm_state->get_Altitude() * FEET_TO_METER );
+ current_radiostack->update();
}
// initialize timer
// #ifdef HAVE_SETITIMER
- // fgTimerInit( 1.0 / globals->get_options()->get_model_hz(),
+ // fgTimerInit( 1.0 / fgGetInt("/sim/model-hz"),
// fgUpdateTimeDepCalcs );
// #endif HAVE_SETITIMER
}
FG_LOG( FG_ALL, FG_DEBUG, "======= ==== ====");
#ifdef FG_NETWORK_OLK
- if ( globals->get_options()->get_network_olk() ) {
+ if ( fgGetBool("/sim/networking/network-olk") ) {
if ( net_is_registered == 0 ) { // We first have to reg. to fgd
// printf("FGD: Netupdate\n");
fgd_send_com( "A", FGFS_host); // Send Mat4 data
#if defined( ENABLE_PLIB_JOYSTICK )
// Read joystick and update control settings
- if ( globals->get_options()->get_control_mode() == FGOptions::FG_JOYSTICK )
+ if ( fgGetString("/sim/control-mode") == "joystick" )
{
fgJoystickRead();
}
cur_fdm_state->get_Altitude() * FEET_TO_METER,
scenery.cur_elev + alt_adjust_m - 3.0,
scenery.cur_elev + alt_adjust_m );
- fgFDMForceAltitude( globals->get_options()->get_flight_model(),
+ fgFDMForceAltitude( fgGetString("/sim/flight-model"),
scenery.cur_elev + alt_adjust_m );
FG_LOG( FG_ALL, FG_DEBUG,
<< cur_fdm_state->get_Altitude() * FEET_TO_METER
<< " meters" );
}
- //fgFDMSetGroundElevation( globals->get_options()->get_flight_model(),
- // scenery.cur_elev ); // meters
}
/* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
#endif
// Run flight model
- if ( ! use_signals ) {
- // Calculate model iterations needed for next frame
- elapsed += remainder;
-
- global_multi_loop = (int)(((double)elapsed * 0.000001) *
- globals->get_options()->get_model_hz());
- remainder = elapsed - ( (global_multi_loop*1000000) /
- globals->get_options()->get_model_hz() );
- FG_LOG( FG_ALL, FG_DEBUG,
- "Model iterations needed = " << global_multi_loop
- << ", new remainder = " << remainder );
+
+ // Calculate model iterations needed for next frame
+ elapsed += remainder;
+
+ global_multi_loop = (long)(((double)elapsed * 0.000001) *
+ fgGetInt("/sim/model-hz"));
+ remainder = elapsed - ( (global_multi_loop*1000000) /
+ fgGetInt("/sim/model-hz") );
+ FG_LOG( FG_ALL, FG_DEBUG,
+ "Model iterations needed = " << global_multi_loop
+ << ", new remainder = " << remainder );
- // flight model
- if ( global_multi_loop > 0 ) {
- fgUpdateTimeDepCalcs(global_multi_loop, remainder);
- } else {
- FG_LOG( FG_ALL, FG_DEBUG,
- "Elapsed time is zero ... we're zinging" );
- }
+ // chop max interations to something reasonable if the sim was
+ // delayed for an excesive amount of time
+ if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) {
+ global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") );
+ remainder = 0;
+ }
+
+ // flight model
+ if ( global_multi_loop > 0 ) {
+ fgUpdateTimeDepCalcs();
+ } else {
+ FG_LOG( FG_ALL, FG_DEBUG,
+ "Elapsed time is zero ... we're zinging" );
}
#if ! defined( macintosh )
// Run audio scheduler
#ifdef ENABLE_AUDIO_SUPPORT
- if ( globals->get_options()->get_sound() && !audio_sched->not_working() ) {
+ if ( fgGetBool("/sim/sound") && !audio_sched->not_working() ) {
- if ( globals->get_options()->get_aircraft() == "c172" ) {
+ if ( fgGetString("/sim/aircraft") == "c172" ) {
// pitch corresponds to rpm
// volume corresponds to manifold pressure
double mp_factor;
if ( cur_fdm_state->get_engine(0) != NULL ) {
mp_factor =
- cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 28;
+ cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 100;
} else {
- mp_factor = 1.0;
+ mp_factor = 0.3;
}
- // cout << "mp = "
- // << cur_fdm_state->get_engine(0)->get_Manifold_Pressure()
- // << endl;
+ /* cout << "mp = "
+ << cur_fdm_state->get_engine(0)->get_Manifold_Pressure()
+ << endl; */
- double volume = mp_factor;
+ double volume = 0.3 + mp_factor;
if ( volume < 0.3 ) { volume = 0.3; }
- if ( volume > 2.0 ) { volume = 2.0; }
+ if ( volume > 1.0 ) { volume = 1.0; }
// cout << "volume = " << volume << endl;
pitch_envelope.setStep ( 0, 0.01, pitch );
if ( idle_state == 0 ) {
// Initialize the splash screen right away
- if ( globals->get_options()->get_splash_screen() ) {
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashInit();
}
} else if ( idle_state == 1 ) {
// Start the intro music
#if !defined(WIN32)
- if ( globals->get_options()->get_intro_music() ) {
+ if ( fgGetBool("/sim/startup/intro-music") ) {
string lockfile = "/tmp/mpg123.running";
- FGPath mp3file( globals->get_options()->get_fg_root() );
+ FGPath mp3file( globals->get_fg_root() );
mp3file.append( "Sounds/intro.mp3" );
string command = "(touch " + lockfile + "; mpg123 "
// setup OpenGL view parameters
fgInitVisuals();
- if ( use_signals ) {
- // init timer routines, signals, etc. Arrange for an alarm
- // signal to be generated, etc.
- fgInitTimeDepCalcs();
- }
-
idle_state++;
} else if ( idle_state == 5 ) {
#ifdef ENABLE_AUDIO_SUPPORT
#if !defined(WIN32)
- if ( globals->get_options()->get_intro_music() ) {
+ if ( fgGetBool("/sim/startup/intro-music") ) {
// Let's wait for mpg123 to finish
string lockfile = "/tmp/mpg123.running";
struct stat stat_buf;
}
#endif // WIN32
- if ( globals->get_options()->get_sound() ) {
+ if ( fgGetBool("/sim/sound") ) {
audio_sched = new slScheduler ( 8000 );
audio_mixer = new smMixer;
audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
audio_sched -> setSafetyMargin ( 1.0 ) ;
- FGPath slfile( globals->get_options()->get_fg_root() );
+ FGPath slfile( globals->get_fg_root() );
slfile.append( "Sounds/wasp.wav" );
s1 = new slSample ( (char *)slfile.c_str() );
idle_state = 1000;
cout << "Panel visible = " << fgPanelVisible() << endl;
- fgReshape( globals->get_options()->get_xsize(),
- globals->get_options()->get_ysize() );
+ fgReshape( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
}
if ( idle_state == 1000 ) {
fgMainLoop();
} else {
- if ( globals->get_options()->get_splash_screen() == 1 ) {
+ if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashUpdate(0.0);
}
}
// options.cxx needs to see this for toggle_panel()
// Handle new window size or exposure
void fgReshape( int width, int height ) {
+ // for all views
+ for ( int i = 0; i < globals->get_viewmgr()->size(); ++i ) {
+ if ( ! fgPanelVisible() || idle_state != 1000 ) {
+ globals->get_viewmgr()->get_view(i)->
+ set_win_ratio( (float)height / (float)width );
+ } else {
+ int view_h =
+ int((current_panel->getViewHeight() -
+ current_panel->getYOffset())
+ * (height / 768.0)) + 1;
+ globals->get_viewmgr()->get_view(i)->
+ set_win_ratio( (float)view_h / (float)width );
+ }
+ }
+
if ( ! fgPanelVisible() || idle_state != 1000 ) {
- globals->get_options()->set_win_ratio( (float)height /
- (float)width );
glViewport(0, 0 , (GLint)(width), (GLint)(height) );
} else {
int view_h =
- int((current_panel->getViewHeight() - current_panel->getYOffset())
- * (height / 768.0)) + 1;
- globals->get_options()->set_win_ratio( (float)view_h /
- (float)width );
+ int((current_panel->getViewHeight() - current_panel->getYOffset())
+ * (height / 768.0)) + 1;
glViewport(0, (GLint)(height - view_h),
(GLint)(width), (GLint)(view_h) );
}
- globals->get_options()->set_xsize( width );
- globals->get_options()->set_ysize( height );
+ fgSetInt("/sim/startup/xsize", width);
+ fgSetInt("/sim/startup/ysize", height);
- float fov = globals->get_options()->get_fov();
- ssgSetFOV(fov, fov * globals->get_options()->get_win_ratio());
+ float fov = globals->get_current_view()->get_fov();
+ ssgSetFOV(fov, fov * globals->get_current_view()->get_win_ratio());
fgHUDReshape();
}
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
FG_LOG( FG_GENERAL, FG_INFO, "Opening a window: " <<
- globals->get_options()->get_xsize() << "x"
- << globals->get_options()->get_ysize() );
+ fgGetInt("/sim/startup/xsize") << "x"
+ << fgGetInt("/sim/startup/ysize") );
// Define initial window size
- glutInitWindowSize( globals->get_options()->get_xsize(),
- globals->get_options()->get_ysize() );
+ glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
// Initialize windows
- if ( globals->get_options()->get_game_mode() == 0 ) {
+ if ( !fgGetBool("/sim/startup/game-mode")) {
// Open the regular window
glutCreateWindow("FlightGear");
#ifndef GLUT_WRONG_VERSION
// Open the cool new 'game mode' window
char game_mode_str[256];
sprintf( game_mode_str, "width=%d height=%d bpp=%d",
- globals->get_options()->get_xsize(),
- globals->get_options()->get_ysize(),
- globals->get_options()->get_bpp());
+ fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"),
+ fgGetInt("/sim/rendering/bits-per-pixel"));
FG_LOG( FG_GENERAL, FG_INFO,
"game mode params = " << game_mode_str );
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
- int tmp;
+ FG_LOG( FG_GENERAL, FG_INFO, general.get_glRenderer() );
+
+ GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
general.set_glMaxTexSize( tmp );
- FG_LOG ( FG_GENERAL, FG_INFO, general.get_glRenderer() );
FG_LOG ( FG_GENERAL, FG_INFO, "Max texture size = " << tmp );
-#if 0
- // try to determine if we should adjust the initial default
- // display resolution. The options class defaults (is
- // initialized) to 640x480.
- string renderer = general.glRenderer;
-
- // currently we only know how to deal with Mesa/Glide/Voodoo cards
- if ( renderer.find( "Glide" ) != string::npos ) {
- FG_LOG( FG_GENERAL, FG_INFO, "Detected a Glide driver" );
- if ( renderer.find( "FB/8" ) != string::npos ) {
- // probably a voodoo-2
- if ( renderer.find( "TMU/SLI" ) != string::npos ) {
- // probably two SLI'd Voodoo-2's
- globals->get_options()->set_xsize( 1024 );
- globals->get_options()->set_ysize( 768 );
- FG_LOG( FG_GENERAL, FG_INFO,
- "It looks like you have two sli'd voodoo-2's." << endl
- << "upgrading your win resolution to 1024 x 768" );
- glutReshapeWindow(1024, 768);
- } else {
- // probably a single non-SLI'd Voodoo-2
- globals->get_options()->set_xsize( 800 );
- globals->get_options()->set_ysize( 600 );
- FG_LOG( FG_GENERAL, FG_INFO,
- "It looks like you have a voodoo-2." << endl
- << "upgrading your win resolution to 800 x 600" );
- glutReshapeWindow(800, 600);
- }
- } else if ( renderer.find( "FB/2" ) != string::npos ) {
- // probably a voodoo-1, stick with the default
- }
- } else {
- // we have no special knowledge of this card, stick with the default
- }
-#endif
+ glGetIntegerv( GL_DEPTH_BITS, &tmp );
+ general.set_glDepthBits( tmp );
+ FG_LOG ( FG_GENERAL, FG_INFO, "Depth buffer bits = " << tmp );
- return(1);
+ return 1;
}
// set default log levels
fglog().setLogLevels( FG_ALL, FG_INFO );
+ string version;
+#ifdef FLIGHTGEAR_VERSION
+ version = FLIGHTGEAR_VERSION;
+#else
+ version = "unknown version";
+#endif
FG_LOG( FG_GENERAL, FG_INFO, "FlightGear: Version "
- << FLIGHTGEAR_VERSION << endl );
-
- // seed the random number generater
- fg_srandom();
+ << version << endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
+
+ SGPropertyNode *props = new SGPropertyNode;
globals = new FGGlobals;
+ globals->set_props( props );
+
+ // seed the random number generater
+ sg_srandom_time();
SGRoute *route = new SGRoute;
globals->set_route( route );
- FGOptions *options = new FGOptions;
- globals->set_options( options );
-
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
FGViewerRPH *pv = new FGViewerRPH;
globals->get_viewmgr()->add_view( pv );
- globals->set_current_view( pv );
- // Scan the config file(s) and command line options to see if
- // fg_root was specified (ignore all other options for now)
- fgInitFGRoot(argc, argv);
+ FGViewerLookAt *chase = new FGViewerLookAt;
+ globals->get_viewmgr()->add_view( chase );
- // cout << "1. airport_id = " << globals->get_options()->get_airport_id() << endl;
+ string_list *col = new string_list;
+ globals->set_channel_options_list( col );
- // Read global preferences from $FG_ROOT/preferences.xml
- FGPath props_path(globals->get_options()->get_fg_root());
- props_path.append("preferences.xml");
- FG_LOG(FG_INPUT, FG_INFO, "Reading global preferences");
- if (!readPropertyList(props_path.str(), ¤t_properties)) {
- FG_LOG(FG_INPUT, FG_ALERT, "Failed to read global preferences from "
- << props_path.str());
- } else {
- FG_LOG(FG_INPUT, FG_INFO, "Finished Reading global preferences");
- }
+ // set current view to 0 (first) which is our main pilot view
+ globals->set_current_view( globals->get_viewmgr()->get_view( 0 ) );
- // cout << "2. airport_id = " << globals->get_options()->get_airport_id() << endl;
+ // Scan the config file(s) and command line options to see if
+ // fg_root was specified (ignore all other options for now)
+ fgInitFGRoot(argc, argv);
// Initialize the Aircraft directory to "" (UIUC)
aircraft_dir = "";
guiInit();
// set current_options lon/lat if an airport id is specified
- // cout << "3. airport_id = " << globals->get_options()->get_airport_id() << endl;
- if ( globals->get_options()->get_airport_id().length() ) {
- // fgSetPosFromAirportID( globals->get_options()->get_airport_id() );
- fgSetPosFromAirportIDandHdg( globals->get_options()->get_airport_id(),
- globals->get_options()->get_heading() );
+ // cout << "3. airport_id = " << fgGetString("/sim/startup/airport-id") << endl;
+ if ( fgGetString("/sim/startup/airport-id").length() ) {
+ // fgSetPosFromAirportID( fgGetString("/sim/startup/airport-id") );
+ fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"),
+ fgGetDouble("/orientation/heading") );
}
// Initialize time
- FGPath zone( globals->get_options()->get_fg_root() );
+ FGPath zone( globals->get_fg_root() );
zone.append( "Timezone" );
- SGTime *t = new SGTime( globals->get_options()->get_lon() * DEG_TO_RAD,
- globals->get_options()->get_lat() * DEG_TO_RAD,
+ SGTime *t = new SGTime( fgGetDouble("/position/longitude") * DEG_TO_RAD,
+ fgGetDouble("/position/latitude") * DEG_TO_RAD,
zone.str() );
// Handle potential user specified time offsets
sgTimeGetGMT( fgLocaltime(&cur_time, t->get_zonename() ) );
// Okay, we now have six possible scenarios
- switch ( globals->get_options()->get_time_offset_type() ) {
- case FGOptions::FG_TIME_SYS_OFFSET:
- globals->set_warp( globals->get_options()->get_time_offset() );
- break;
- case FGOptions::FG_TIME_GMT_OFFSET:
- globals->set_warp( globals->get_options()->get_time_offset() -
- (currGMT - systemLocalTime) );
- break;
- case FGOptions::FG_TIME_LAT_OFFSET:
- globals->set_warp( globals->get_options()->get_time_offset() -
- (aircraftLocalTime - systemLocalTime) );
- break;
- case FGOptions::FG_TIME_SYS_ABSOLUTE:
- globals->set_warp( globals->get_options()->get_time_offset() -
- cur_time );
- //printf("warp = %d\n", warp);
- break;
- case FGOptions::FG_TIME_GMT_ABSOLUTE:
- globals->set_warp( globals->get_options()->get_time_offset() -
- currGMT );
- break;
- case FGOptions::FG_TIME_LAT_ABSOLUTE:
- globals->set_warp( globals->get_options()->get_time_offset() -
- (aircraftLocalTime - systemLocalTime) -
+ int offset = fgGetInt("/sim/startup/time-offset");
+ const string &offset_type = fgGetString("/sim/startup/time-offset-type");
+ if (offset_type == "system-offset") {
+ globals->set_warp( offset );
+ } else if (offset_type == "gmt-offset") {
+ globals->set_warp( offset - (currGMT - systemLocalTime) );
+ } else if (offset_type == "latitude-offset") {
+ globals->set_warp( offset - (aircraftLocalTime - systemLocalTime) );
+ } else if (offset_type == "system") {
+ globals->set_warp( offset - cur_time );
+ } else if (offset_type == "gmt") {
+ globals->set_warp( offset - currGMT );
+ } else if (offset_type == "latitude") {
+ globals->set_warp( offset - (aircraftLocalTime - systemLocalTime) -
cur_time );
- break;
- default:
- FG_LOG( FG_GENERAL, FG_ALERT, "Unsupported type" );
+ } else {
+ FG_LOG( FG_GENERAL, FG_ALERT,
+ "Unsupported offset type " << offset_type );
exit( -1 );
}
exit(-1);
}
- //
- // some ssg test stuff (requires data from the plib source
- // distribution) specifically from the ssg tux example
- //
-
- FGPath modelpath( globals->get_options()->get_fg_root() );
- // modelpath.append( "Models" );
- // modelpath.append( "Geometry" );
-
- FGPath texturepath( globals->get_options()->get_fg_root() );
- texturepath.append( "Models" );
- texturepath.append( "Textures" );
-
+ FGPath modelpath( globals->get_fg_root() );
ssgModelPath( (char *)modelpath.c_str() );
- ssgTexturePath( (char *)texturepath.c_str() );
-
+
// Scene graph root
scene = new ssgRoot;
scene->setName( "Scene" );
+ lighting = new ssgRoot;
+ lighting->setName( "Lighting" );
+
// Initialize the sky
- FGPath ephem_data_path( globals->get_options()->get_fg_root() );
+ FGPath ephem_data_path( globals->get_fg_root() );
ephem_data_path.append( "Astro" );
SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() );
ephem->update( globals->get_time_params()->getMjd(),
0.0 );
globals->set_ephem( ephem );
- FGPath sky_tex_path( globals->get_options()->get_fg_root() );
+ FGPath sky_tex_path( globals->get_fg_root() );
sky_tex_path.append( "Textures" );
sky_tex_path.append( "Sky" );
thesky = new SGSky;
globals->get_ephem()->getNumStars(),
globals->get_ephem()->getStars(), 60000.0 );
- if ( globals->get_options()->get_clouds() == true ) {
+ if ( fgGetBool("/environment/clouds/status") ) {
thesky->add_cloud_layer( 2600.0, 200.0, 50.0, 40000.0,
SG_CLOUD_MOSTLY_SUNNY );
thesky->add_cloud_layer( 6000.0, 20.0, 10.0, 40000.0,
terrain->setName( "Terrain" );
scene->addKid( terrain );
+ // Lighting
+ ground = new ssgBranch;
+ ground->setName( "Ground Lighting" );
+ lighting->addKid( ground );
+
+ airport = new ssgBranch;
+ airport->setName( "Airport Lighting" );
+ lighting->addKid( airport );
+
// temporary visible aircraft "own ship"
- penguin_sel = new ssgSelector;
- penguin_pos = new ssgTransform;
- string tux_path =
- current_properties.getStringValue("/sim/model/path",
- "Models/Geometry/glider.ac");
- ssgEntity *tux_obj = ssgLoad((char *)(tux_path.c_str()));
+ acmodel_selector = new ssgSelector;
+ acmodel_pos = new ssgTransform;
+
+ string acmodel_path =
+ fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
+
+ string full_model = globals->get_fg_root() + "/"
+ + acmodel_path;
+ int pos = full_model.rfind("/");
+
+ FGPath texturepath( full_model.substr(0, pos) );
+ cout << "Texture path = " << texturepath.str() << endl;
+ ssgTexturePath( (char *)texturepath.c_str() );
+
+ ssgEntity *acmodel_obj = ssgLoad((char *)(acmodel_path.c_str()));
+
+ // find moving parts (if this is an MDL model)
+ flaps_selector = (ssgSelector*)fgFindNode( acmodel_obj, "FLAPS" );
+ prop_selector = (ssgSelector*)fgFindNode( acmodel_obj, "PROP" );
+
+ acmodel_npropsettings = 0;
+ if (prop_selector != NULL) {
+ for (ssgEntity* kid = prop_selector->getKid(0); kid != NULL;
+ kid = prop_selector->getNextKid()) {
+ int prop_low, prop_high;
+ if ( sscanf(kid->getName(), "PROP_%d_%d",
+ &prop_low, &prop_high) == 2 ) {
+ prop_low = (int)((float)prop_low * (5000.0f / 32767.0f));
+ prop_high = (int)((float)prop_high * (5000.0f / 32767.0f));
+ acmodel_proprpms[acmodel_npropsettings][0] = prop_low ;
+ acmodel_proprpms[acmodel_npropsettings][1] = prop_high;
+ acmodel_npropsettings++;
+
+ FG_LOG( FG_GENERAL, FG_INFO, "PROPELLER SETTING " << prop_low <<
+ " " << prop_high );
+ }
+ }
+ }
// align the model properly for FGFS
- ssgTransform *tux_align = new ssgTransform;
- tux_align->addKid(tux_obj);
- sgMat4 tux_matrix;
- float h_rot =
- current_properties.getFloatValue("/sim/model/h-rotation", 0.0);
- float p_rot =
- current_properties.getFloatValue("/sim/model/p-rotation", 0.0);
- float r_rot =
- current_properties.getFloatValue("/sim/model/r-rotation", 0.0);
- sgMakeRotMat4(tux_matrix, h_rot, h_rot, r_rot);
- tux_align->setTransform(tux_matrix);
-
- penguin_pos->addKid( tux_align );
- penguin_sel->addKid( penguin_pos );
- ssgFlatten( tux_obj );
- ssgStripify( penguin_sel );
- penguin_sel->clrTraversalMaskBits( SSGTRAV_HOT );
- scene->addKid( penguin_sel );
+ ssgTransform *acmodel_align = new ssgTransform;
+ acmodel_align->addKid(acmodel_obj);
+ sgMat4 rot_matrix;
+ sgMat4 off_matrix;
+ sgMat4 res_matrix;
+ float h_rot = fgGetFloat("/sim/model/h-rotation", 0.0);
+ float p_rot = fgGetFloat("/sim/model/p-rotation", 0.0);
+ float r_rot = fgGetFloat("/sim/model/r-rotation", 0.0);
+ float x_off = fgGetFloat("/sim/model/x-offset", 0.0);
+ float y_off = fgGetFloat("/sim/model/y-offset", 0.0);
+ float z_off = fgGetFloat("/sim/model/z-offset", 0.0);
+ sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
+ sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
+ sgMultMat4(res_matrix, off_matrix, rot_matrix);
+ acmodel_align->setTransform(res_matrix);
+
+ acmodel_pos->addKid( acmodel_align );
+ acmodel_selector->addKid( acmodel_pos );
+ //ssgFlatten( acmodel_obj );
+ //ssgStripify( acmodel_selector );
+ acmodel_selector->clrTraversalMaskBits( SSGTRAV_HOT );
+ scene->addKid( acmodel_selector );
// $$$ begin - added VS Renganthan 17 Oct 2K
fgLoadDCS();
#ifdef FG_NETWORK_OLK
// Do the network intialization
- if ( globals->get_options()->get_network_olk() ) {
+ if ( fgGetBool("/sim/networking/network-olk") ) {
printf("Multipilot mode %s\n", fg_net_init( scene ) );
}
#endif
// $$$ end - added VS Renganathan, 15 Oct 2K
+// - added Venky , 12 Nov 2K
+
void fgLoadDCS(void) {
- string obj_filename;
+ ssgEntity *ship_obj = NULL;
+ // double bz[3];
+ // int j=0;
+ char obj_filename[25];
- FGPath modelpath( globals->get_options()->get_fg_root() );
+ for (int k=0;k<32;k++)
+ {
+ ship_pos[k]=NULL;
+ }
+
+ FGPath tile_path( globals->get_fg_root());
+ tile_path.append( "Scenery" );
+ tile_path.append( "Objects.txt" );
+ fg_gzifstream in( tile_path.str() );
+ if ( ! in.is_open() ) {
+ FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << tile_path.str() );
+ }
+
+ FGPath modelpath( globals->get_fg_root() );
modelpath.append( "Models" );
modelpath.append( "Geometry" );
- FGPath texturepath( globals->get_options()->get_fg_root() );
+ FGPath texturepath( globals->get_fg_root() );
texturepath.append( "Models" );
texturepath.append( "Textures" );
ssgModelPath( (char *)modelpath.c_str() );
ssgTexturePath( (char *)texturepath.c_str() );
- // while ( ! in.eof() ) {
- // in >> obj_filename >> obj_lat >> obj_lon >> obj_alt;
- // totalDCSobj = totalDCSobj+1;
-
ship_sel = new ssgSelector;
- ship_pos = new ssgTransform;
- ssgEntity *ship_obj = ssgLoadOBJ( "saratoga.obj" );
- if ( ship_obj != NULL ) {
- ship_pos->addKid( ship_obj ); // add object to transform node
- ship_sel->addKid( ship_pos ); // add transform node to selector
- // ssgFlatten( ship_obj );
- // ssgStripify( ship_sel );
- ship_sel->clrTraversalMaskBits( SSGTRAV_HOT );
- scene->addKid( ship_sel ); //add selector node to root node
- } else {
- FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << "saratoga.obj" );
- }
- // if (in.eof()) break;
-
- // } // while
+ char c;
+ while ( ! in.eof() )
+ {
+ in >> ::skipws;
+ if ( in.get( c ) && c == '#' )
+ {
+ in >> skipeol;
+ }
+ else
+ {
+ in.putback(c);
+ in >> obj_filename >> obj_lat[objc] >> obj_lon[objc] >> obj_alt[objc];
+/* cout << endl << obj_filename << " " << obj_lat[objc] << " " << obj_lon[objc] << " " << obj_alt[objc] << endl;
+ int chj=getchar();*/
+
+ obj_lon[objc] *=DEG_TO_RAD;
+ obj_lat[objc] *=DEG_TO_RAD;
+
+ ship_pos[objc] = new ssgTransform;
+
+
+ // type "repeat" in objects.txt to load one more instance of the last object.
+
+ if ( strcmp(obj_filename,"repeat") != 0)
+ ship_obj = ssgLoadOBJ( obj_filename );
+
+ if ( ship_obj != NULL )
+ {
+ ship_pos[objc]->addKid( ship_obj ); // add object to transform node
+ ship_sel->addKid( ship_pos[objc] ); // add transform node to selector
+ }
+ else
+ FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << obj_filename );
+
+ if (in.eof()) break;
+ objc++;
+ }
+ } // while
+
+ ship_sel->clrTraversalMaskBits( SSGTRAV_HOT );
+ scene->addKid( ship_sel ); //add selector node to root node
return;
-}
+ }
void fgUpdateDCS (void) {
// double eye_lat,eye_lon,eye_alt;
- static double obj_lat=15.377603*DEG_TO_RAD;
- static double obj_lon= 73.816436*DEG_TO_RAD;
- static double obj_alt=0.15;
// static double obj_head;
double sl_radius,obj_latgc;
// float nresultmat[4][4];
+ // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3;
double bz[3];
- obj_lat = obj_lat + 0.0000001;
-
// Instantaneous Geodetic Lat/Lon/Alt of moving object
- // obj_lon = current_aircraft.fdm_state->get_aux5()*DEG_TO_RAD;
- // obj_lat = current_aircraft.fdm_state->get_aux6()*DEG_TO_RAD;
- // obj_alt = current_aircraft.fdm_state->get_aux7();
-
- // Geodetic to Geocentric angles for rotation
- sgGeodToGeoc(obj_lat,obj_alt,&sl_radius,&obj_latgc);
-
- // moving object gbs-posn in cartesian coords
- Point3D obj_posn = Point3D( obj_lon,obj_lat,obj_alt);
- Point3D obj_pos = sgGeodToCart( obj_posn );
-
- // Translate moving object w.r.t eye
- Point3D Objtrans = obj_pos-scenery.center;
- bz[0]=Objtrans.x();
- bz[1]=Objtrans.y();
- bz[2]=Objtrans.z();
-
- // rotate dynamic objects for lat,lon & alt and other motion about its axes
- if ( ship_sel != NULL ) {
- ship_sel->select(1);
+ FGADA *fdm = (FGADA *)current_aircraft.fdm_state;
+
+ // Deck should be the first object in objects.txt in case of fdm=ada
+
+ if (fgGetString("/sim/flight-model") == "ada")
+ {
+ obj_lon[0] = fdm->get_aux5()*DEG_TO_RAD;
+ obj_lat[0] = fdm->get_aux6()*DEG_TO_RAD;
+ obj_alt[0] = fdm->get_aux7();
+ }
+
+ for (int m=0; m<=objc; m++)
+ {
+ //cout << endl << obj_lat[m]*RAD_TO_DEG << " " << obj_lon[m]*RAD_TO_DEG << " " << obj_alt[m] << " " << objc << endl;
+ //int v=getchar();
+
+ //Geodetic to Geocentric angles for rotation
+ sgGeodToGeoc(obj_lat[m],obj_alt[m],&sl_radius,&obj_latgc);
+
+ //moving object gbs-posn in cartesian coords
+ Point3D obj_posn = Point3D( obj_lon[m],obj_lat[m],obj_alt[m]);
+ Point3D obj_pos = sgGeodToCart( obj_posn );
+
+ // Translate moving object w.r.t eye
+ Point3D Objtrans = obj_pos-scenery.center;
+ bz[0]=Objtrans.x();
+ bz[1]=Objtrans.y();
+ bz[2]=Objtrans.z();
+
+ // rotate dynamic objects for lat,lon & alt and other motion about its axes
sgMat4 sgTRANS;
sgMakeTransMat4( sgTRANS, bz[0],bz[1],bz[2]);
sgSetVec3( ship_up, 0.0, 0.0, 1.0); //north,yaw
sgMat4 sgROT_lon, sgROT_lat, sgROT_hdg;
- sgMakeRotMat4( sgROT_lon, obj_lon*RAD_TO_DEG, ship_up );
+ sgMakeRotMat4( sgROT_lon, obj_lon[m]*RAD_TO_DEG, ship_up );
sgMakeRotMat4( sgROT_lat, 90-obj_latgc*RAD_TO_DEG, ship_rt );
sgMakeRotMat4( sgROT_hdg, 180.0, ship_up );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord shippos;
- sgSetCoord( &shippos, sgTUX );
- ship_pos->setTransform( &shippos );
+ sgSetCoord(&shippos, sgTUX );
+ ship_pos[m]->setTransform( &shippos );
}
-}
+ if ( ship_sel != NULL )
+ ship_sel->select(0xFFFFFFFF);
+ }
// $$$ end - added VS Renganathan, 15 Oct 2K
+// added Venky , 12 Nov 2K