// Class references
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
+#include <simgear/io/raw_socket.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
#include <simgear/math/sg_random.h>
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
-#include <Cockpit/cockpit.hxx>
-#include <Cockpit/hud.hxx>
+#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
-#include <Model/modelmgr.hxx>
-#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
#include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <GUI/gui.h>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
+#include <Navaids/NavDataCache.hxx>
-#include "CameraGroup.hxx"
#include "fg_commands.hxx"
#include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
+#include "positioninit.hxx"
using namespace flightgear;
using std::cerr;
-
-// Specify our current idle function state. This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
-
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
+using std::vector;
// The atexit() function handler should know when the graphical subsystem
// is initialized.
extern int _bootstrap_OSInit;
+
+static void fgLoadInitialScenery()
+{
+ static SGPropertyNode_ptr scenery_loaded
+ = fgGetNode("sim/sceneryloaded", true);
+ static SGPropertyNode_ptr scenery_override
+ = fgGetNode("/sim/sceneryloaded-override", true);
+
+ if (!scenery_loaded->getBoolValue())
+ {
+ if (scenery_override->getBoolValue() ||
+ (globals->get_tile_mgr()->isSceneryLoaded()
+ && fgGetBool("sim/fdm-initialized"))) {
+ fgSetBool("sim/sceneryloaded",true);
+ fgSplashProgress("");
+ }
+ else
+ {
+ fgSplashProgress("loading-scenery");
+ // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+ SGTimeStamp::sleepForMSec(50);
+ }
+ }
+}
+
// What should we do when we have nothing else to do? Let's get ready
// for the next move and update the display?
-static void fgMainLoop( void ) {
-
- static SGConstPropertyNode_ptr longitude
- = fgGetNode("/position/longitude-deg");
- static SGConstPropertyNode_ptr latitude
- = fgGetNode("/position/latitude-deg");
- static SGConstPropertyNode_ptr altitude
- = fgGetNode("/position/altitude-ft");
- static SGConstPropertyNode_ptr vn_fps
- = fgGetNode("/velocities/speed-north-fps");
- static SGConstPropertyNode_ptr ve_fps
- = fgGetNode("/velocities/speed-east-fps");
- static SGConstPropertyNode_ptr vd_fps
- = fgGetNode("/velocities/speed-down-fps");
-
+static void fgMainLoop( void )
+{
static SGPropertyNode_ptr frame_signal
= fgGetNode("/sim/signals/frame", true);
frame_signal->fireValueChanged();
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
-
- SG_LOG( SG_ALL, SG_DEBUG, "Running Main Loop");
- SG_LOG( SG_ALL, SG_DEBUG, "======= ==== ====");
-
-
- // update "time"
- double sim_dt, real_dt;
- TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+
+ SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
+ SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
+
// compute simulated time (allowing for pause, warp, etc) and
// real elapsed time
+ double sim_dt, real_dt;
+ static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
timeMgr->computeTimeDeltas(sim_dt, real_dt);
-
- if (globals->get_warp_delta() != 0) {
- FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
- l->update( 0.5 );
- }
-
- // update magvar model
- globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
-
-
- // Update any multiplayer's network queues, the AIMultiplayer
- // implementation is an AI model and depends on that
- globals->get_multiplayer_mgr()->Update();
-#if ENABLE_ATCDCL
- // Run ATC subsystem
- if (fgGetBool("/sim/atc/enabled"))
- globals->get_ATC_mgr()->update(sim_dt);
-#endif
-
+ // update all subsystems
globals->get_subsystem_mgr()->update(sim_dt);
- // run Nasal's settimer() loops right before the view manager
- globals->get_event_mgr()->update(sim_dt);
-
- // pick up model coordidnates that Nasal code may have set relative to the
- // aircraft's
- globals->get_model_mgr()->update(sim_dt);
-
- // update the view angle as late as possible, but before sound calculations
- globals->get_viewmgr()->update(real_dt);
-
- // Update the sound manager last so it can use the CPU while the GPU
- // is processing the scenery (doubled the frame-rate for me) -EMH-
-#ifdef ENABLE_AUDIO_SUPPORT
- static bool smgr_init = true;
- static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
- if (smgr_init == true) {
- if (sound_working->getBoolValue() == true) {
- fgInitSoundManager();
- smgr_init = false;
- }
- } else {
- static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
- static SGSoundMgr *smgr = globals->get_soundmgr();
- static bool smgr_enabled = true;
-
- if (sound_working->getBoolValue() == false) { // request to reinit
- smgr->reinit();
- smgr->resume();
- sound_working->setBoolValue(true);
- }
-
- if (smgr_enabled != sound_enabled->getBoolValue()) {
- if (smgr_enabled == true) { // request to suspend
- smgr->suspend();
- smgr_enabled = false;
- } else {
- smgr->resume();
- smgr_enabled = true;
- }
- }
+ // END Tile Manager updates
+ fgLoadInitialScenery();
- if (smgr_enabled == true) {
- static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
- smgr->set_volume(volume->getFloatValue());
- smgr->update(sim_dt);
- }
- }
-#endif
-
- // END Tile Manager udpates
- bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
- && fgGetBool("sim/fdm-initialized")) {
- fgSetBool("sim/sceneryloaded",true);
- if (fgGetBool("/sim/sound/working")) {
- globals->get_soundmgr()->activate();
- }
- globals->get_props()->tie("/sim/sound/devices/name",
- SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
- }
simgear::AtomicChangeListener::fireChangeListeners();
- SG_LOG( SG_ALL, SG_DEBUG, "" );
-}
-
-void fgInitSoundManager()
-{
- SGSoundMgr *smgr = globals->get_soundmgr();
-
- smgr->bind();
- smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
- vector <const char*>devices = smgr->get_available_devices();
- for (unsigned int i=0; i<devices.size(); i++) {
- SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
- p->setStringValue(devices[i]);
- }
- devices.clear();
-}
-
-void fgSetNewSoundDevice(const char *device)
-{
- globals->get_soundmgr()->suspend();
- globals->get_soundmgr()->stop();
- globals->get_soundmgr()->init(device);
- globals->get_soundmgr()->resume();
+ SG_LOG( SG_GENERAL, SG_DEBUG, "" );
}
// Operation for querying OpenGL parameters. This must be done in a
simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
+ simRendering->setStringValue("gl-shading-language-version", (char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
+ SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_SHADING_LANGUAGE_VERSION));
+
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
simRendering->setIntValue("max-texture-size", tmp);
}
};
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
- osg::Geode* geode = new osg::Geode;
- geode->addDrawable(new FGPanelNode(n));
- return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
- return globals->resolve_maybe_aircraft_path(s);
-}
-
}
// This is the top level master main function that is registered as
-// our idle funciton
+// our idle function
// The first few passes take care of initialization things (a couple
// per pass) and once everything has been initialized fgMainLoop from
// then on.
static void fgIdleFunction ( void ) {
+ // Specify our current idle function state. This is used to run all
+ // our initializations out of the idle callback so that we can get a
+ // splash screen up and running right away.
+ static int idle_state = 0;
+
static osg::ref_ptr<GeneralInitOperation> genOp;
if ( idle_state == 0 ) {
idle_state++;
if (!guiFinishInit())
return;
idle_state++;
- fgSplashProgress("reading aircraft list");
-
+ fgSplashProgress("loading-aircraft-list");
} else if ( idle_state == 2 ) {
idle_state++;
-
- fgSplashProgress("reading airport & navigation data");
-
+ fgSplashProgress("loading-nav-data");
} else if ( idle_state == 3 ) {
idle_state++;
fgInitNav();
- fgSplashProgress("setting up scenery");
+ fgSplashProgress("init-scenery");
} else if ( idle_state == 4 ) {
- idle_state++;
+ idle_state+=2;
// based on the requested presets, calculate the true starting
// lon, lat
- fgInitPosition();
- fgInitTowerLocationListener();
+ flightgear::initPosition();
+ flightgear::initTowerLocationListener();
TimeManager* t = new TimeManager;
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
fgInitCommands();
-
////////////////////////////////////////////////////////////////////
// Initialize the material manager
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
- simgear::SGModelLib::init(globals->get_fg_root());
- simgear::SGModelLib::setPropRoot(globals->get_props());
- simgear::SGModelLib::setPanelFunc(load_panel);
-
+ simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
+ simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
+
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
////////////////////////////////////////////////////////////////////
+ simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
+ globals->add_subsystem("terrasync", terra_sync);
globals->set_scenery( new FGScenery );
globals->get_scenery()->init();
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
-
- ////////////////////////////////////////////////////////////////////
- // Initialize the general model subsystem.
- ////////////////////////////////////////////////////////////////////
- globals->set_model_mgr(new FGModelMgr);
- globals->get_model_mgr()->init();
- globals->get_model_mgr()->bind();
- fgSplashProgress("loading aircraft");
-
-
- } else if ( idle_state == 5 ) {
- idle_state++;
-
- ////////////////////////////////////////////////////////////////////
- // Initialize the 3D aircraft model subsystem (has a dependency on
- // the scenery subsystem.)
- ////////////////////////////////////////////////////////////////////
- FGAircraftModel* acm = new FGAircraftModel;
- globals->set_aircraft_model(acm);
- globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
-
- ////////////////////////////////////////////////////////////////////
- // Initialize the view manager subsystem.
- ////////////////////////////////////////////////////////////////////
- FGViewMgr *viewmgr = new FGViewMgr;
- globals->set_viewmgr( viewmgr );
- viewmgr->init();
- viewmgr->bind();
- fgSplashProgress("generating sky elements");
-
+ fgSplashProgress("loading-aircraft");
} else if ( idle_state == 6 ) {
idle_state++;
- // Initialize the sky
-
- Ephemeris* eph = new Ephemeris;
- globals->add_subsystem("ephemeris", eph);
- eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
- eph->bind();
-
- // TODO: move to environment mgr
- thesky = new SGSky;
- SGPath texture_path(globals->get_fg_root());
- texture_path.append("Textures");
- texture_path.append("Sky");
- for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
- SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
- thesky->add_cloud_layer(layer);
- }
-
- SGPath sky_tex_path( globals->get_fg_root() );
- sky_tex_path.append( "Textures" );
- sky_tex_path.append( "Sky" );
- thesky->texture_path( sky_tex_path.str() );
-
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- thesky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
-
- // Initialize MagVar model
- SGMagVar *magvar = new SGMagVar();
- globals->set_mag( magvar );
-
-
- // kludge to initialize mag compass
- // (should only be done for in-flight
- // startup)
- // update magvar model
- globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/latitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/altitude-ft")
- * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
- double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
- fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
- fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-
- // airport = new ssgBranch;
- // airport->setName( "Airport Lighting" );
- // lighting->addKid( airport );
-
- // build our custom render states
- fgSplashProgress("initializing subsystems");
-
+ fgSplashProgress("creating-subsystems");
} else if ( idle_state == 7 ) {
idle_state++;
- // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
- // Start the intro music
- if ( fgGetBool("/sim/startup/intro-music") ) {
- SGPath mp3file( globals->get_fg_root() );
- mp3file.append( "Sounds/intro.mp3" );
-
- SG_LOG( SG_GENERAL, SG_INFO,
- "Starting intro music: " << mp3file.str() );
-
-# if defined( __CYGWIN__ )
- string command = "start /m `cygpath -w " + mp3file.str() + "`";
-# elif defined( _WIN32 )
- string command = "start /m " + mp3file.str();
-# else
- string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
-# endif
-
- system ( command.c_str() );
+ SGTimeStamp st;
+ st.stamp();
+ fgCreateSubsystems();
+ SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
+ fgSplashProgress("binding-subsystems");
+
+ } else if ( idle_state == 8 ) {
+ idle_state++;
+ SGTimeStamp st;
+ st.stamp();
+ globals->get_subsystem_mgr()->bind();
+ SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
+
+ fgSplashProgress("init-subsystems");
+ } else if ( idle_state == 9 ) {
+ SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
+ if ( status == SGSubsystem::INIT_DONE) {
+ ++idle_state;
+ fgSplashProgress("finishing-subsystems");
+ } else {
+ fgSplashProgress("init-subsystems");
}
-#endif
- // This is the top level init routine which calls all the
- // other subsystem initialization routines. If you are adding
- // a subsystem to flightgear, its initialization call should be
- // located in this routine.
- if( !fgInitSubsystems()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Subsystem initialization failed ..." );
- exit(-1);
+
+ } else if ( idle_state == 10 ) {
+ idle_state = 900;
+ fgPostInitSubsystems();
+
+ // Torsten Dreyer:
+ // ugly hack for automatic runway selection on startup based on
+ // metar data. Makes startup.nas obsolete and guarantees the same
+ // runway selection as for AI traffic. However, this code belongs to
+ // somewhere(?) else - if I only new where...
+ if( true == fgGetBool( "/environment/metar/valid" ) ) {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
+ // the realwx_ctrl fetches metar in the foreground on init,
+ // If it was able to fetch a metar or one was given on the commandline,
+ // the valid flag is set here, otherwise it is false
+ double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
+ string apt = fgGetString( "/sim/startup/options/airport" );
+ string rwy = fgGetString( "/sim/startup/options/runway" );
+ double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
+ string parkpos = fgGetString( "/sim/presets/parkpos" );
+ bool onground = fgGetBool( "/sim/presets/onground", false );
+ // don't check for wind-speed < 1kt, this belongs to the runway-selection code
+ // the other logic is taken from former startup.nas
+ if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
+ extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
+ flightgear::setPosFromAirportIDandHdg( apt, hdg );
+ }
+ } else {
+ SG_LOG(SG_ENVIRONMENT, SG_INFO,
+ "No METAR available to pick active runway" );
}
- fgSplashProgress("setting up time & renderer");
+ fgSplashProgress("init-graphics");
- } else if ( idle_state == 8 ) {
+ } else if ( idle_state == 900 ) {
idle_state = 1000;
// setup OpenGL view parameters
- globals->get_renderer()->init();
+ globals->get_renderer()->setupView();
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
- fgSplashProgress("loading scenery objects");
int session = fgGetInt("/sim/session",0);
session++;
fgSetInt("/sim/session",session);
}
}
-
static void upper_case_property(const char *name)
{
using namespace simgear;
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
upper_case_property("/sim/tower/airport-id");
upper_case_property("/autopilot/route-manager/input");
- // Scan the config file(s) and command line options to see if
- // fg_root was specified (ignore all other options for now)
- fgInitFGRoot(argc, argv);
-
- // Check for the correct base package version
- static char required_version[] = "2.0.0";
- string base_version = fgBasePackageVersion();
- if ( !(base_version == required_version) ) {
- // tell the operator how to use this application
-
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
- cerr << endl << "Base package check failed ... " \
- << "Found version " << base_version << " at: " \
- << globals->get_fg_root() << endl;
- cerr << "Please upgrade to version: " << required_version << endl;
-#ifdef _MSC_VER
- cerr << "Hit a key to continue..." << endl;
- cin.get();
-#endif
- exit(-1);
- }
-
// Load the configuration parameters. (Command line options
// override config file options. Config file options override
// defaults.)
if ( !fgInitConfig(argc, argv) ) {
- SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
- exit(-1);
+ SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
+ exit(-1);
}
// Initialize the Window/Graphics environment.
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
- fgRegisterWindowResizeHandler( &FGRenderer::resize );
fgRegisterIdleHandler( &fgIdleFunction );
- fgRegisterDrawHandler( &FGRenderer::update );
- // Initialize plib net interface
- netInit( &argc, argv );
+ // Initialize sockets (WinSock needs this)
+ simgear::Socket::initSockets();
// Clouds3D requires an alpha channel
fgOSOpenWindow(true /* request stencil buffer */);
delete globals;
globals = NULL;
+ // delete the NavCache here. This will cause the destruction of many cached
+ // objects (eg, airports, navaids, runways).
+ delete flightgear::NavDataCache::instance();
+
return result;
}
-
-