]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/main.cxx
Fix shared library build with sqlite
[flightgear.git] / src / Main / main.cxx
index 3afaeceaef43e33c82a85aa6bc9454b904136b65..4dc123c27951416415c6f818b47e3c19419dbb37 100644 (file)
 // Class references
 #include <simgear/scene/model/modellib.hxx>
 #include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
 #include <simgear/props/AtomicChangeListener.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/timing/sg_time.hxx>
-#include <simgear/timing/timestamp.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
 #include <simgear/io/raw_socket.hxx>
 #include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
 
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
 #include <Aircraft/controls.hxx>
 #include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
 #include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
 #include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/CameraGroup.hxx>
+#include <Viewer/WindowSystemAdapter.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
+#include <Navaids/NavDataCache.hxx>
 
-#include "CameraGroup.hxx"
 #include "fg_commands.hxx"
 #include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
 #include "main.hxx"
 #include "util.hxx"
 #include "fg_init.hxx"
 #include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
+#include "positioninit.hxx"
 
 using namespace flightgear;
 
 using std::cerr;
-
-// Specify our current idle function state.  This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
-
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
+using std::vector;
 
 // The atexit() function handler should know when the graphical subsystem
 // is initialized.
 extern int _bootstrap_OSInit;
 
+
+static void fgLoadInitialScenery()
+{
+    static SGPropertyNode_ptr scenery_loaded
+        = fgGetNode("sim/sceneryloaded", true);
+    static SGPropertyNode_ptr scenery_override
+        = fgGetNode("/sim/sceneryloaded-override", true);
+
+    if (!scenery_loaded->getBoolValue())
+    {
+        if (scenery_override->getBoolValue() ||
+            (globals->get_tile_mgr()->isSceneryLoaded()
+             && fgGetBool("sim/fdm-initialized"))) {
+            fgSetBool("sim/sceneryloaded",true);
+            fgSplashProgress("");
+        }
+        else
+        {
+            fgSplashProgress("loading-scenery");
+            // be nice to loader threads while waiting for initial scenery, reduce to 20fps
+            SGTimeStamp::sleepForMSec(50);
+        }
+    }
+}
+
 // What should we do when we have nothing else to do?  Let's get ready
 // for the next move and update the display?
 static void fgMainLoop( void )
@@ -109,113 +113,27 @@ static void fgMainLoop( void )
         = fgGetNode("/sim/signals/frame", true);
 
     frame_signal->fireValueChanged();
-    
+
     SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
     SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
-    
-    
-  // update "time"
-    double sim_dt, real_dt;
-    TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+
     // compute simulated time (allowing for pause, warp, etc) and
     // real elapsed time
+    double sim_dt, real_dt;
+    static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
     timeMgr->computeTimeDeltas(sim_dt, real_dt);
 
-    // update magvar model
-    globals->get_mag()->update( globals->get_aircraft_position(),
-                                globals->get_time_params()->getJD() );
-
+    // update all subsystems
     globals->get_subsystem_mgr()->update(sim_dt);
 
-    // Update the sound manager last so it can use the CPU while the GPU
-    // is processing the scenery (doubled the frame-rate for me) -EMH-
-#ifdef ENABLE_AUDIO_SUPPORT
-    static bool smgr_init = true;
-    static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
-    if (smgr_init == true) {
-        if (sound_working->getBoolValue() == true) {
-            fgInitSoundManager();
-            smgr_init = false;
-        }
-    } else {
-        static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
-        static SGSoundMgr *smgr = globals->get_soundmgr();
-        static bool smgr_enabled = true;
-
-        if (sound_working->getBoolValue() == false) {  // request to reinit
-           smgr->reinit();
-           smgr->resume();
-           sound_working->setBoolValue(true);
-        }
-
-        if (smgr_enabled != sound_enabled->getBoolValue()) {
-            if (smgr_enabled == true) { // request to suspend
-                smgr->suspend();
-                smgr_enabled = false;
-            } else {
-                smgr->resume();
-                smgr_enabled = true;
-            }
-        }
-
-        if (smgr_enabled == true) {
-            static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
-            smgr->set_volume(volume->getFloatValue());
-            smgr->update(sim_dt);
-        }
-    }
-#endif
-
     // END Tile Manager updates
-    bool scenery_loaded = fgGetBool("sim/sceneryloaded");
-    if (!scenery_loaded)
-    {
-        if (globals->get_tile_mgr()->isSceneryLoaded()
-             && fgGetBool("sim/fdm-initialized")) {
-            fgSetBool("sim/sceneryloaded",true);
-            fgSplashProgress("");
-            if (fgGetBool("/sim/sound/working")) {
-                globals->get_soundmgr()->activate();
-            }
-            globals->get_props()->tie("/sim/sound/devices/name",
-                  SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
-        }
-        else
-        {
-            fgSplashProgress("loading scenery");
-            // be nice to loader threads while waiting for initial scenery, reduce to 2fps
-            SGTimeStamp::sleepForMSec(500);
-        }
-    }
+    fgLoadInitialScenery();
 
     simgear::AtomicChangeListener::fireChangeListeners();
 
     SG_LOG( SG_GENERAL, SG_DEBUG, "" );
 }
 
-void fgInitSoundManager()
-{
-    SGSoundMgr *smgr = globals->get_soundmgr();
-
-    smgr->bind();
-    smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
-    vector <const char*>devices = smgr->get_available_devices();
-    for (unsigned int i=0; i<devices.size(); i++) {
-        SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
-        p->setStringValue(devices[i]);
-    }
-    devices.clear();
-}
-
-void fgSetNewSoundDevice(const char *device)
-{
-    globals->get_soundmgr()->suspend();
-    globals->get_soundmgr()->stop();
-    globals->get_soundmgr()->init(device);
-    globals->get_soundmgr()->resume();
-}
-
 // Operation for querying OpenGL parameters. This must be done in a
 // valid OpenGL context, potentially in another thread.
 namespace
@@ -239,6 +157,9 @@ struct GeneralInitOperation : public GraphicsContextOperation
         simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
         SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
 
+        simRendering->setStringValue("gl-shading-language-version", (char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
+        SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_SHADING_LANGUAGE_VERSION));
+
         GLint tmp;
         glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
         simRendering->setIntValue("max-texture-size", tmp);
@@ -248,19 +169,6 @@ struct GeneralInitOperation : public GraphicsContextOperation
     }
 };
 
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
-    osg::Geode* geode = new osg::Geode;
-    geode->addDrawable(new FGPanelNode(n));
-    return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
-  return globals->resolve_maybe_aircraft_path(s);
-}
-
 }
 
 // This is the top level master main function that is registered as
@@ -271,6 +179,11 @@ SGPath resolve_path(const std::string& s)
 // then on.
 
 static void fgIdleFunction ( void ) {
+    // Specify our current idle function state.  This is used to run all
+    // our initializations out of the idle callback so that we can get a
+    // splash screen up and running right away.
+    static int idle_state = 0;
+  
     static osg::ref_ptr<GeneralInitOperation> genOp;
     if ( idle_state == 0 ) {
         idle_state++;
@@ -298,24 +211,24 @@ static void fgIdleFunction ( void ) {
         if (!guiFinishInit())
             return;
         idle_state++;
-        fgSplashProgress("loading aircraft list");
+        fgSplashProgress("loading-aircraft-list");
 
     } else if ( idle_state == 2 ) {
         idle_state++;
-        fgSplashProgress("loading navigation data");
+        fgSplashProgress("loading-nav-data");
 
     } else if ( idle_state == 3 ) {
         idle_state++;
         fgInitNav();
 
-        fgSplashProgress("initializing scenery system");
+        fgSplashProgress("init-scenery");
 
     } else if ( idle_state == 4 ) {
-        idle_state++;
+        idle_state+=2;
         // based on the requested presets, calculate the true starting
         // lon, lat
-        fgInitPosition();
-        fgInitTowerLocationListener();
+        flightgear::initPosition();
+        flightgear::initTowerLocationListener();
 
         TimeManager* t = new TimeManager;
         globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
@@ -338,7 +251,7 @@ static void fgIdleFunction ( void ) {
         ////////////////////////////////////////////////////////////////////
         globals->set_matlib( new SGMaterialLib );
         simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
-        simgear::SGModelLib::setPanelFunc(load_panel);
+        simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
 
         ////////////////////////////////////////////////////////////////////
         // Initialize the TG scenery subsystem.
@@ -350,73 +263,42 @@ static void fgIdleFunction ( void ) {
         globals->get_scenery()->bind();
         globals->set_tile_mgr( new FGTileMgr );
 
-        fgSplashProgress("loading aircraft");
-
-    } else if ( idle_state == 5 ) {
-        idle_state++;
-
-        fgSplashProgress("initializing sky elements");
+        fgSplashProgress("loading-aircraft");
 
     } else if ( idle_state == 6 ) {
         idle_state++;
-        
-        // Initialize MagVar model
-        SGMagVar *magvar = new SGMagVar();
-        globals->set_mag( magvar );
-        
-        
-        // kludge to initialize mag compass
-        // (should only be done for in-flight
-        // startup)
-        // update magvar model
-        globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
-                                   * SGD_DEGREES_TO_RADIANS,
-                                   fgGetDouble("/position/latitude-deg")
-                                   * SGD_DEGREES_TO_RADIANS,
-                                   fgGetDouble("/position/altitude-ft")
-                                   * SG_FEET_TO_METER,
-                                   globals->get_time_params()->getJD() );
-        double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
-        fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
-        fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-        fgSplashProgress("initializing subsystems");
+        fgSplashProgress("creating-subsystems");
 
     } else if ( idle_state == 7 ) {
         idle_state++;
-        // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
-        // Start the intro music
-        if ( fgGetBool("/sim/startup/intro-music") ) {
-            SGPath mp3file( globals->get_fg_root() );
-            mp3file.append( "Sounds/intro.mp3" );
-
-            SG_LOG( SG_GENERAL, SG_INFO,
-                "Starting intro music: " << mp3file.str() );
-
-# if defined( __CYGWIN__ )
-            string command = "start /m `cygpath -w " + mp3file.str() + "`";
-# elif defined( _WIN32 )
-            string command = "start /m " + mp3file.str();
-# else
-            string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
-# endif
-
-            system ( command.c_str() );
-        }
-#endif
-        // This is the top level init routine which calls all the
-        // other subsystem initialization routines.  If you are adding
-        // a subsystem to flightgear, its initialization call should be
-        // located in this routine.
-        if( !fgInitSubsystems()) {
-            SG_LOG( SG_GENERAL, SG_ALERT,
-                "Subsystem initialization failed ..." );
-            exit(-1);
+        SGTimeStamp st;
+        st.stamp();
+        fgCreateSubsystems();
+        SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
+        fgSplashProgress("binding-subsystems");
+      
+    } else if ( idle_state == 8 ) {
+        idle_state++;
+        SGTimeStamp st;
+        st.stamp();
+        globals->get_subsystem_mgr()->bind();
+        SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
+
+        fgSplashProgress("init-subsystems");
+    } else if ( idle_state == 9 ) {
+        SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
+        if ( status == SGSubsystem::INIT_DONE) {
+          ++idle_state;
+          fgSplashProgress("finishing-subsystems");
+        } else {
+          fgSplashProgress("init-subsystems");
         }
-
-        // Torsten Dreyer:
+      
+    } else if ( idle_state == 10 ) {
+        idle_state = 900;
+        fgPostInitSubsystems();
+      
+              // Torsten Dreyer:
         // ugly hack for automatic runway selection on startup based on
         // metar data. Makes startup.nas obsolete and guarantees the same
         // runway selection as for AI traffic. However, this code belongs to
@@ -437,16 +319,16 @@ static void fgIdleFunction ( void ) {
             // the other logic is taken from former startup.nas
             if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
                 extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
-                fgSetPosFromAirportIDandHdg( apt, hdg );
+                flightgear::setPosFromAirportIDandHdg( apt, hdg );
             }
         } else {
             SG_LOG(SG_ENVIRONMENT, SG_INFO,
                 "No METAR available to pick active runway" );
         }
 
-        fgSplashProgress("initializing graphics engine");
+        fgSplashProgress("init-graphics");
 
-    } else if ( idle_state == 8 ) {
+    } else if ( idle_state == 900 ) {
         idle_state = 1000;
         
         // setup OpenGL view parameters
@@ -500,7 +382,7 @@ int fgMainInit( int argc, char **argv ) {
 #endif
     SG_LOG( SG_GENERAL, SG_INFO, "FlightGear:  Version "
             << version );
-  SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
+    SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
 
     // Allocate global data structures.  This needs to happen before
     // we parse command line options
@@ -554,5 +436,9 @@ int fgMainInit( int argc, char **argv ) {
     delete globals;
     globals = NULL;
     
+    // delete the NavCache here. This will cause the destruction of many cached
+    // objects (eg, airports, navaids, runways).
+    delete flightgear::NavDataCache::instance();
+  
     return result;
 }