#include <Scenery/tilemgr.hxx>
#include <FDM/flight.hxx>
#include <FDM/UIUCModel/uiuc_aircraftdir.h>
-#include <FDM/ADA.hxx>
+// #include <FDM/ADA.hxx>
#include <ATC/ATCdisplay.hxx>
#include <ATC/ATCmgr.hxx>
#include <ATC/AIMgr.hxx>
#include <Environment/environment_mgr.hxx>
#include <GUI/new_gui.hxx>
+#ifdef FG_MPLAYER_AS
+#include <MultiPlayer/multiplaytxmgr.hxx>
+#include <MultiPlayer/multiplayrxmgr.hxx>
+#endif
+
+
#include "fg_commands.hxx"
#include "fg_io.hxx"
int idle_state = 0;
long global_multi_loop;
-
SGTimeStamp last_time_stamp;
SGTimeStamp current_time_stamp;
// static const SGPropertyNode *replay_master
// = fgGetNode("/sim/freeze/replay", true);
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping",true);
+ SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
// Update the elapsed time.
static bool first_time = true;
if (fgGetBool("/sim/ai-traffic/enabled"))
globals->get_AI_mgr()->update(delta_time_sec);
+#ifdef FG_MPLAYER_AS
+ // Update any multiplayer models
+ globals->get_multiplayer_rx_mgr()->Update();
+#endif
+
// Run flight model
// Calculate model iterations needed for next frame
SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/ysize") );
}
exit(-1);
}
+ sgUseDisplayList = fgGetBool( "/sim/rendering/use-display-list", true );
+
// Initialize the Aircraft directory to "" (UIUC)
aircraft_dir = "";
_bootstrap_OSInit++;
#endif
- fgRegisterWindowResizeHandler( fgReshape );
+ fgRegisterWindowResizeHandler( FGRenderer::resize );
fgRegisterIdleHandler( fgIdleFunction );
- fgRegisterDrawHandler( fgRenderFrame );
+ fgRegisterDrawHandler( FGRenderer::update );
#ifdef FG_ENABLE_MULTIPASS_CLOUDS
bool get_stencil_buffer = true;
// build our custom render states
globals->get_renderer()->build_states();
- try {
- // pass control off to the master event handler
- fgOSMainLoop();
- } catch (...) {
- SG_LOG( SG_ALL, SG_ALERT,
- "Unknown exception in the main loop. Aborting..." );
- }
+ // pass control off to the master event handler
+ fgOSMainLoop();
// we never actually get here ... but to avoid compiler warnings,
// etc.