#include <Scenery/tilemgr.hxx>
#include <FDM/flight.hxx>
#include <FDM/UIUCModel/uiuc_aircraftdir.h>
-#include <FDM/ADA.hxx>
+// #include <FDM/ADA.hxx>
#include <ATC/ATCdisplay.hxx>
#include <ATC/ATCmgr.hxx>
#include <ATC/AIMgr.hxx>
// static const SGPropertyNode *replay_master
// = fgGetNode("/sim/freeze/replay", true);
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping",true);
+ SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
// Update the elapsed time.
static bool first_time = true;